About the Fort Marriner Waypoint.
It’s not the only affected waypoint:
https://forum-en.gw2archive.eu/forum/livingworld/s2/Mirkrise-Waypoint-is-destroyed/first
They chose this WP, so people who don’t go out looking for the effects of the vines on the WPs also see it, i guess.
EDIT: also I think some other redundant WPs will follow, since there are many WPs out there where a few meters from them is another one…
Mirkwise waypoint in Brisbane is broken, and there are a number of waypoints that vines have grabbed hold of, the Earthshake waypoint in Frostgorge for example.
Mirkwise waypoint in Brisbane is broken, and there are a number of waypoints that vines have grabbed hold of, the Earthshake waypoint in Frostgorge for example.
I wonder if all the grabbed WPs will be destroyed or Taimi will be fast enough to optimize her invention to make the WPs uninteresting for Mordremoth before it's too late.
I wonder if all the grabbed WPs will be destroyed
That would spell the end of Dry Top for me, since there is only one ungrabbed WP in that map, IIRC (the one by the vine bridge).
I wonder if all the grabbed WPs will be destroyed
That would spell the end of Dry Top for me, since there is only one ungrabbed WP in that map, IIRC (the one by the vine bridge).
That WP is grabbed as well (checked yesterday).
True, didn’t notice that the last one there has also been grabbed. So it’s very unlikely they will destroy all of them… But maybe some of the more “redundant” ones…?
I’m already curious what will happen, seeing the new trailer and all. Taimi doesn't look so successful in her attempt there after all.
The waypoint at Earthworks Bluff in Kessex Hills is the next one that has been shattered. I don’t think that one is used frequently.
The Knights Temple [TKT] — Aurora Glade
It was such a great idea to move all crafting stations/bank/TP/trainer/WvW ports/etc into one convenient location.
And then kittening disable the waypoint.
This is why people hate living story…
It was such a great idea to move all crafting stations/bank/TP/trainer/WvW ports/etc into one convenient location.
And then kittening disable the waypoint.
This is why people hate living story…
Assuming they don’t fix it…
And if they don’t…
Oh no… the 25 seconds it takes to run from Bloodcoast Ward Way Point… So harsh. So terrible. Boo hoo…
/facepalm
… The human race would never have to worry about be oppressed again.”
I think trolls should have their computers smashed. ’Its all part of the game. U mad bro?’
It was such a great idea to move all crafting stations/bank/TP/trainer/WvW ports/etc into one convenient location.
And then kittening disable the waypoint.
This is why people hate living story…
I don’t think you understand why people hate the living story…
a) Postern WP, east LA has everything you just listed.
b) WvW ports? You honestly find the portals more convenient than hitting ‘B’ anywhere in the world and instantly teleporting? Is it even worth mentioning WvW portals at all? That’s like saying it’s messed up there’s no easy access to a HoTM portal…
c) People dislike the Living Story because they feel it is underwhelming content in place of an expansion. Previously they hated it even more because of the temporary content aspect, but Anet addressed that.
It’s a medical condition, they say its terminal….