Anet- Learn from the fallout of Champ Loot

Anet- Learn from the fallout of Champ Loot

in Living World

Posted by: Deified.7520

Deified.7520

Hello, since the introduction of champion loot, a few problems with the open world have been highlighted. Most notably are the following…

1. Zergs vs Monsters

2. Profitability

3. Timed Spawns

4. Low Level Zones/downscaling

1. Zergs vs Monsters. You will never win against this. Put in more monsters = more lag/frustration. Put in One hit AoEs = boring overdone mechanic. You must intice them to spread out. The only way I can see this happening is by taking advantage of the dynamic event system and the world. Work on making a champ harder by himself, but easier if players do different events in the zone and defend different places. Give all the players involved a reward for killing it. What we’re seeing happen is these new weapons you’re giving out are dropping in price significantly if they’re in Orr or Frostgorge. I would not be surprised if they become very very common/worth under 20g.

2. Profitability. Notice how now that these champions give something to the player, they all of a sudden start getting done? Players have looked for the best farmable area (frostgorge) to run different farming routes and this has caused the prices to drop a lot.

3. Timed Spawns. In this game these will never work. With the open world and the reward system+timers, it takes a lot from the game. Reward players with champions/world bosses when do events in the world, not when they wait 10-3 hours. Holding 3 camps, escorting this guy, taking out X amount of enemies in this area, etc.

4. Low Level Zones/downscaling. Thanks to downscaling being not 100%, you have taken out the chances for players to go back there. While some may say they want to feel like their player has progressed, what is the point if you never go back to those zones. Since the rewards are less profitable in low level zones, very few people go to them to kill the champions. However if all the rewards were the same, the champion rewards the same (all exotics like it is in 80 areas) you’d see a lot more people going into areas. Now some of these areas are very easy to farm (queensdale) so you’d have to fix that in some way.

I’d really like to see you guys take advantage of this new loot system. Instead of just letting players go through these boring farming patterns and causing the items to becoming common/low in price.

Anet- Learn from the fallout of Champ Loot

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Posted by: Sirendor.1394

Sirendor.1394

It’s not really like players are harvesters always looking to farm more and more, it’s just that in this game money is needed for everything… and it takes a lot for anything. Instead of motivating farming, make everything as efficient as the rest to make money, so players aren’t restricted to grinding.

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain

Anet- Learn from the fallout of Champ Loot

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Posted by: darkace.8925

darkace.8925

It’s not really like players are harvesters always looking to farm more and more, it’s just that in this game money is needed for everything… and it takes a lot for anything. Instead of motivating farming, make everything as efficient as the rest to make money, so players aren’t restricted to grinding.

Outside of cosmetic skins (Legendary weapons, T3 cultural armor, etc) what is money needed for? I mean, sure, you need some to level and outfit your characters and a tiny amount for way points and repair costs. But beyond that, I’ve always felt gold was kind of needless after a certain point.

PS – I was about to click “reply” when it occurred to me many players convert gold into gems. I’m sure that’s a contributing factor to why so many of the highly-desirable Gem Shop skins are offered via rng boxes, but that’s a discussion for another day.

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Posted by: Deified.7520

Deified.7520

It’s not really like players are harvesters always looking to farm more and more, it’s just that in this game money is needed for everything… and it takes a lot for anything. Instead of motivating farming, make everything as efficient as the rest to make money, so players aren’t restricted to grinding.

Outside of cosmetic skins (Legendary weapons, T3 cultural armor, etc) what is money needed for? I mean, sure, you need some to level and outfit your characters and a tiny amount for way points and repair costs. But beyond that, I’ve always felt gold was kind of needless after a certain point.

PS – I was about to click “reply” when it occurred to me many players convert gold into gems. I’m sure that’s a contributing factor to why so many of the highly-desirable Gem Shop skins are offered via rng boxes, but that’s a discussion for another day.

To the level 80 player, gold = progression. You need gold to get any sense of progression. First the initial gear, although you have other options for this. Once you get pass the gear level it is usually what you said. Skins and Legendary weapons. That is progression for a lot of people and gold is a huge part of it.

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Posted by: Sirendor.1394

Sirendor.1394

Indeed this game doesn’t have vertical progression as end-game (higher level, better stat gear), but horizontal progression (nicer skins, more abilities). Gold is the main feeding power of that.

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain

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Posted by: bel unbreakable.7145

bel unbreakable.7145

its cool to get decent loot from the champions now but since weekend in orr ive never seen so much nasty chat or such badly behaved players in a long time
where did they all suddenly come from

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Posted by: Deified.7520

Deified.7520

its cool to get decent loot from the champions now but since weekend in orr ive never seen so much nasty chat or such badly behaved players in a long time
where did they all suddenly come from

It is because people are fighting over champions because its so heavy about tagging him. For example the zerg has a set group of champions to kill in a certain order. You kill a champion without a zerg you mess up the whole system and create some bad feelings. Then you have a bunch of bots going in there. I think less of timed spawns would help reduce bugs and “farm paths”.

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Posted by: Gnat.9405

Gnat.9405

They came from CoF.