Anet- Learn from the fallout of Champ Loot
It’s not really like players are harvesters always looking to farm more and more, it’s just that in this game money is needed for everything… and it takes a lot for anything. Instead of motivating farming, make everything as efficient as the rest to make money, so players aren’t restricted to grinding.
It’s not really like players are harvesters always looking to farm more and more, it’s just that in this game money is needed for everything… and it takes a lot for anything. Instead of motivating farming, make everything as efficient as the rest to make money, so players aren’t restricted to grinding.
Outside of cosmetic skins (Legendary weapons, T3 cultural armor, etc) what is money needed for? I mean, sure, you need some to level and outfit your characters and a tiny amount for way points and repair costs. But beyond that, I’ve always felt gold was kind of needless after a certain point.
PS – I was about to click “reply” when it occurred to me many players convert gold into gems. I’m sure that’s a contributing factor to why so many of the highly-desirable Gem Shop skins are offered via rng boxes, but that’s a discussion for another day.
It’s not really like players are harvesters always looking to farm more and more, it’s just that in this game money is needed for everything… and it takes a lot for anything. Instead of motivating farming, make everything as efficient as the rest to make money, so players aren’t restricted to grinding.
Outside of cosmetic skins (Legendary weapons, T3 cultural armor, etc) what is money needed for? I mean, sure, you need some to level and outfit your characters and a tiny amount for way points and repair costs. But beyond that, I’ve always felt gold was kind of needless after a certain point.
PS – I was about to click “reply” when it occurred to me many players convert gold into gems. I’m sure that’s a contributing factor to why so many of the highly-desirable Gem Shop skins are offered via rng boxes, but that’s a discussion for another day.
To the level 80 player, gold = progression. You need gold to get any sense of progression. First the initial gear, although you have other options for this. Once you get pass the gear level it is usually what you said. Skins and Legendary weapons. That is progression for a lot of people and gold is a huge part of it.
Indeed this game doesn’t have vertical progression as end-game (higher level, better stat gear), but horizontal progression (nicer skins, more abilities). Gold is the main feeding power of that.
its cool to get decent loot from the champions now but since weekend in orr ive never seen so much nasty chat or such badly behaved players in a long time
where did they all suddenly come from
its cool to get decent loot from the champions now but since weekend in orr ive never seen so much nasty chat or such badly behaved players in a long time
where did they all suddenly come from
It is because people are fighting over champions because its so heavy about tagging him. For example the zerg has a set group of champions to kill in a certain order. You kill a champion without a zerg you mess up the whole system and create some bad feelings. Then you have a bunch of bots going in there. I think less of timed spawns would help reduce bugs and “farm paths”.
They came from CoF.