Bugs, they’re inevitable. No matter what you do, some will always slip through the cracks.
In the world of programming, its pretty common knowledge that the faster you go, and the less time you have to test, the more likely there will be conflicts (bugs).
This happens all the time in the game industry where deadlines need to be reached and so developers rush to finish the game. It’s common practice to have a giant patch go out shortly after the release of the game to fix those pesky problems that couldn’t be sorted out prior to launch.
Guild Wars 2 is no different. It launched a year ago with some pretty consistent bugs. Some, were minor annoyances, and some, as many of you know, are still a major issue. To be fair, over the last year ANet has been slowly addressing these bugs, and really solidifying the core game.
Then came the Living Story.
Now, imagine for a moment you wanted to run to the store to get milk before it closed. I throw you my car keys, and you rush out to start it up. Turns out, I forgot to inflate the tires. You run back in and tell me know there is a problem. I stare at you while you explain the issue, but you’re not quite sure whether I’ve acknowledged it or not.
You go back out and try to find a solution. You look around the shop for a pump, or spare tires, or something. A few moments later I walk in and say, “My mistake it wasn’t my intention to leave the tires empty.”
You look at the clock and realize that no matter what you do, the store will close long before you get there.
Guild Wars 2 has become like this. Every few weeks we are given a long list of tasks that each of us must find time to accomplish. For many of us, the frequency of the updates, and the amount of time required to participate is already putting a lot of strain on us.
When you add a game breaking bug into the mix, the entire thing breaks down. No amount of playing can rectify this. The players, are now stuck in a position where the clock is ticking, and are at the mercy of whether or not ANet decides to fix the issue.
Every day new post pop up with detailed reasons as to why the Living Story isn’t working, and in my opinion, this is just another reason. ANet does not have the resources to bug fix fast enough.
In the end, if the speed at which you’re releasing content means that the frequency of the bugs are bound to increase, and you insist on only allowing that buggy content to be available for a limited time, then something needs to change. You either need to have a team dedicated to addressing, and fixing issues ASAP, you need to slow down the development/testing schedule, or you need to allow the content to be around longer to give players an opportunity to complete it, after it is fixed.
I want to like these updates. I want to play them, but you’re burning me out. The pace at which you’re running leaves little room for error, and if something isn’t addressed right away, it can mean the difference between experiencing your content, and finding something else to do.
Please…slow down before you’ve created a bigger problem than a few bugs.
(edited by Crazylegsmurphy.6430)