Can one still do the old releases?
No, those past LS events are gone forever!
No, all previous Living Story releases are achieved and can’t be revisited. The only was Anet could do this is by making a time travel portal allowing us to get the achievements of the past.
Until then it’s wasted points
kitten . Oh well. They really need, like a time travel portal.
Also, what do you mean by “wasted points”?
This is the reason I more or less quit playing. I have to go long stretches without playing and I can’t keep up with LS. Since I’m a completionist this has been very off putting, and I only really log on everyone once in a while in order to say hi to guildies and sort of look at the changes.
Anyone else have this problem? The reason I put so many hours on GW1 was because I could sort of pick up where I left off and keep going. Now I just feel like I’m behind (gear/story/content) and I usually log off and go play something else instead/.
It’s been a problem for a hell of a lot of people. ANet decided what they were going to do for the full 15 months and stuck to it, not knowing what the consequences would be. Hopefully now that this season is ending, they’ll be able to stop and make the narrative more accessible from within the game.
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Yay! I really hope they plan to do what you mentioned.
See, what people have to realize is that the living story’s what anet’s using to keep us playing. They don’t have gear grind, they don’t have monthly subs. If you could quit the game for a year, and come back and play everything you missed, and essentially not be left behind, what incentive is there to be here?
See, what people have to realize is that the living story’s what anet’s using to keep us playing. They don’t have gear grind, they don’t have monthly subs. If you could quit the game for a year, and come back and play everything you missed, and essentially not be left behind, what incentive is there to be here?
Not that I expect you to read my signature, but I would answer with PvP, WvW, alt personal story paths, and dungeons for the sake of fun.
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It would be way cool if the Twisted Watchwork Portal Device could port you to instances of past living story that were scaled for a party of 5 …
See, what people have to realize is that the living story’s what anet’s using to keep us playing. They don’t have gear grind, they don’t have monthly subs. If you could quit the game for a year, and come back and play everything you missed, and essentially not be left behind, what incentive is there to be here?
Not that I expect you to read my signature, but I would answer with PvP, WvW, alt personal story paths, and dungeons for the sake of fun.
I read your signature. The other thing is, there’s only so many times you can do the same dungeon before it gets old. Yes, yes, you love running them. Most people don’t. That’s why we haven’t gotten any new dungeons. Some people don’t like PvP or WvW. What do you do after you’ve done all the personal storylines?
See, what people have to realize is that the living story’s what anet’s using to keep us playing. They don’t have gear grind, they don’t have monthly subs. If you could quit the game for a year, and come back and play everything you missed, and essentially not be left behind, what incentive is there to be here?
Not that I expect you to read my signature, but I would answer with PvP, WvW, alt personal story paths, and dungeons for the sake of fun.
I read your signature. The other thing is, there’s only so many times you can do the same dungeon before it gets old. Yes, yes, you love running them. Most people don’t. That’s why we haven’t gotten any new dungeons. Some people don’t like PvP or WvW. What do you do after you’ve done all the personal storylines?
Well that doesn’t explain it, because some people don’t like doing living story either. You may think it keeps people playing, but eventually that repeat audience is going to decline. It certainly won’t grow because the design just alienates anyone trying to get into it.
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See, what people have to realize is that the living story’s what anet’s using to keep us playing. They don’t have gear grind, they don’t have monthly subs. If you could quit the game for a year, and come back and play everything you missed, and essentially not be left behind, what incentive is there to be here?
Not that I expect you to read my signature, but I would answer with PvP, WvW, alt personal story paths, and dungeons for the sake of fun.
I read your signature. The other thing is, there’s only so many times you can do the same dungeon before it gets old. Yes, yes, you love running them. Most people don’t. That’s why we haven’t gotten any new dungeons. Some people don’t like PvP or WvW. What do you do after you’ve done all the personal storylines?
Well that doesn’t explain it, because some people don’t like doing living story either. You may think it keeps people playing, but eventually that repeat audience is going to decline. It certainly won’t grow because the design just alienates anyone trying to get into it.
Find and replace “living story” with any of your suggestions.
See, what people have to realize is that the living story’s what anet’s using to keep us playing. They don’t have gear grind, they don’t have monthly subs. If you could quit the game for a year, and come back and play everything you missed, and essentially not be left behind, what incentive is there to be here?
Not that I expect you to read my signature, but I would answer with PvP, WvW, alt personal story paths, and dungeons for the sake of fun.
I read your signature. The other thing is, there’s only so many times you can do the same dungeon before it gets old. Yes, yes, you love running them. Most people don’t. That’s why we haven’t gotten any new dungeons. Some people don’t like PvP or WvW. What do you do after you’ve done all the personal storylines?
Well that doesn’t explain it, because some people don’t like doing living story either. You may think it keeps people playing, but eventually that repeat audience is going to decline. It certainly won’t grow because the design just alienates anyone trying to get into it.
Find and replace “living story” with any of your suggestions.
Which is why I don’t understand the special treatment.
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..or what about the option of not permanently removing content. Just make it insranced or something.
This is the reason I more or less quit playing. I have to go long stretches without playing and I can’t keep up with LS. Since I’m a completionist this has been very off putting, and I only really log on everyone once in a while in order to say hi to guildies and sort of look at the changes.
Anyone else have this problem? The reason I put so many hours on GW1 was because I could sort of pick up where I left off and keep going. Now I just feel like I’m behind (gear/story/content) and I usually log off and go play something else instead/.
Same problem here as well, when I am too busy with music production or if anything else business related comes up, real life world takes priority. The idea is good, but the execution of the constant updates is flawed.
..or what about the option of not permanently removing content. Just make it insranced or something.
Wouldn’t an instanced marionette be fun!