Chalice of tears checkpoints
It would be nice I agree.
I’d rather thy removed the tokens from it, so I didn’t have to spend hours doing something I hate (JP’s) in order to complete the collection for something I’d like to have.
For someone my age this JP is the perfect precursor to what certain religions depict hell as.
I just gathered up the courage to do this JP, took me a good full hour until I reached the upper parts. Right there, as I hit the last checkpoint, I had an incredibly short disconnect, long enough for the client to throw me back at login. The way things currently work, that means all my work was for nothing. That’s enough to get me fed up. I feel like a lot of this JP is wasting my time with fiddly collisions and slippery surfaces that SHOULDN’T be slippery, so this kind of design is just breaking the proverbial camel’s back.
I find this extremely moronic, especially considering GW2 has a stacking buff system that PERSISTS between logins. Wouldn’t it have been possible to enable each checkpoint only if you have the buff of the previous point on you, which’d last for 1-2 hours? There’s events in the base game that manage to do this better than the current way this is set up.