Crazy amount of mordrem things HP

Crazy amount of mordrem things HP

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Posted by: igni.9345

igni.9345

heloo everyone.
I am just curious – am I the only one here who is really kittened off by crazy amount of health of some living story creatures?
I play zerk warr and thief. I am good zerk war and good zerk thief, I know the stuff and know how to use skills.
But why the hell I spend lots of time to kill the kitten single Fallen seraph? it looks like usual 80 level fallen seraph has like x3-4 times more health points than any usual enemy from Orr or any other 80 level location. (same thing about those mordrem wolves, they have annoying amount of HP)

this makes fight god kitten boooooriiiiiiing… skill-dodfe-skill-dodge-skill-dodge-……. (eternity)

I cant imagine how much time ppl with pvt gear spend on that, lol.

I cant get the reason of this “health buff”. Does Anet force ppl to party’ing for Living story instances or what?

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Posted by: lordkrall.7241

lordkrall.7241

I think you might not be as good as you think you are.

Most of the mobs takes just as little time to kill as others of the same level.
They do however use tactics and works together, which makes them last longer and/or seem harder.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

Crazy amount of mordrem things HP

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Posted by: igni.9345

igni.9345

they are not hard. Im not talking about damage I take from them.
They are just longer to kill.
How it can depend on “how good am I” if it simply takes long just to kill a mob with zerk meta gear and build?

I just checked. Risen putrifier at Cursed Shore dies in like 4-5 seconds. Seraph dies in 12-15 seconds. You really think that they need same time to kill?

maybe it lies somewhere in armor, kinda they are heavy armored or idk.

anyway. thing is – the point of zerk always = “kill fast”. And I dont feel that I use zerk gear/build while fighting those seraph or wolves/some other mordrem things (not all of them).

(edited by igni.9345)

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Posted by: Gudy.3607

Gudy.3607

Two points here. 1) ANET is apparently trying to weaken the endgame Zerker meta, or at least confine it to dungeon runs. The Mordrem creatures are designed with that in mind. 2) Yes, those Seraphs take a longer than usual time to kill, and no, it’s not armor. My condi thief just melts Mordrem Husks (which are heavily armored but don’t have that large a hitpoint pool), but those Fallen Seraphs still took her a while to kill.

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Posted by: Pandaman.4758

Pandaman.4758

The Seraph ghosts do seem to have inflated health pools, not quite elite but certainly more than any veteran (well, except the veteran inquest on top that hill in Mount Maelstrom). They don’t hit any harder, they’re just damage sponges, which makes them slightly annoying.

What’s more annoying is the LS mobs still don’t trigger on-kill effects.

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Posted by: Waldir.2571

Waldir.2571

Coming to the forums to ask “Why is my zerker gear. Not killing fast I’m good” will only get you griff

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Posted by: VodCom.6924

VodCom.6924

Quick recall :
Dealing damage requires 2 things :

  • a large damage potential (i.e berserker equipment)
  • a high damage uptime (heal and dodge as least as possible to attack as much as possible).

If you carry a berserker armour but dodges constantly because the mob is attacking you, no wonder it takes longer to kill.

About seraphs : yes they do have an inflated health pool.

Known as Reegar Else, Linda Else, Xiana Else and Thorgall Breakstone

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Posted by: Randulf.7614

Randulf.7614

The fallen seraph were a bit annoying, but the mordrem are just right. Yes they have large hp pools, but they are meant to feel hard in the way that the risen do not. With the new patch especially, it feels like my character is in a dangerous battle against dragin minions, something that isn’t there with say the Branded or Icebrood.

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Posted by: Ayrilana.1396

Ayrilana.1396

Those seraph had HP just slightly above that of a veteran. If you had issues killing them, keep in mind that you only needed to kill the first two and could run past the rest.

Crazy amount of mordrem things HP

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Posted by: Zaxares.5419

Zaxares.5419

I did notice that those Seraph ghosts have inflated HP pools, but as you said, they’re not particularly difficult anyway.

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Posted by: Wanderer.3248

Wanderer.3248

During the events some of the mobs are over 80. I’ve seen mobs that are 84.

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Posted by: Gudy.3607

Gudy.3607

84? Ouch! I’ve seen them go up to 83 during the Silverwastes chest farm, and their HP pool could hardly be dented even then. I think that might be part of ANET’s answer to zergs upscaling events in order to farm champion bags: instead of (or in addition to) upscaling the mobs from Veteran to Champion, raise their level.

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Posted by: Estic.8647

Estic.8647

After you’ve beaten the 2 seraphs who guard the door, enter the fort, turn around, climb the stairs up the wall, walk along the wall to the other side, jump down listen to dialogue, take rewards. There’s no need to kill them all.

And yes, they have inflated health pools which is slightly annoying.