Crazy amount of mordrem things HP
I think you might not be as good as you think you are.
Most of the mobs takes just as little time to kill as others of the same level.
They do however use tactics and works together, which makes them last longer and/or seem harder.
Krall Peterson – Warrior
Piken Square
they are not hard. Im not talking about damage I take from them.
They are just longer to kill.
How it can depend on “how good am I” if it simply takes long just to kill a mob with zerk meta gear and build?
I just checked. Risen putrifier at Cursed Shore dies in like 4-5 seconds. Seraph dies in 12-15 seconds. You really think that they need same time to kill?
maybe it lies somewhere in armor, kinda they are heavy armored or idk.
anyway. thing is – the point of zerk always = “kill fast”. And I dont feel that I use zerk gear/build while fighting those seraph or wolves/some other mordrem things (not all of them).
(edited by igni.9345)
Two points here. 1) ANET is apparently trying to weaken the endgame Zerker meta, or at least confine it to dungeon runs. The Mordrem creatures are designed with that in mind. 2) Yes, those Seraphs take a longer than usual time to kill, and no, it’s not armor. My condi thief just melts Mordrem Husks (which are heavily armored but don’t have that large a hitpoint pool), but those Fallen Seraphs still took her a while to kill.
The Seraph ghosts do seem to have inflated health pools, not quite elite but certainly more than any veteran (well, except the veteran inquest on top that hill in Mount Maelstrom). They don’t hit any harder, they’re just damage sponges, which makes them slightly annoying.
What’s more annoying is the LS mobs still don’t trigger on-kill effects.
Coming to the forums to ask “Why is my zerker gear. Not killing fast I’m good” will only get you griff
Quick recall :
Dealing damage requires 2 things :
- a large damage potential (i.e berserker equipment)
- a high damage uptime (heal and dodge as least as possible to attack as much as possible).
If you carry a berserker armour but dodges constantly because the mob is attacking you, no wonder it takes longer to kill.
About seraphs : yes they do have an inflated health pool.
The fallen seraph were a bit annoying, but the mordrem are just right. Yes they have large hp pools, but they are meant to feel hard in the way that the risen do not. With the new patch especially, it feels like my character is in a dangerous battle against dragin minions, something that isn’t there with say the Branded or Icebrood.
Those seraph had HP just slightly above that of a veteran. If you had issues killing them, keep in mind that you only needed to kill the first two and could run past the rest.
I did notice that those Seraph ghosts have inflated HP pools, but as you said, they’re not particularly difficult anyway.
During the events some of the mobs are over 80. I’ve seen mobs that are 84.
84? Ouch! I’ve seen them go up to 83 during the Silverwastes chest farm, and their HP pool could hardly be dented even then. I think that might be part of ANET’s answer to zergs upscaling events in order to farm champion bags: instead of (or in addition to) upscaling the mobs from Veteran to Champion, raise their level.
After you’ve beaten the 2 seraphs who guard the door, enter the fort, turn around, climb the stairs up the wall, walk along the wall to the other side, jump down listen to dialogue, take rewards. There’s no need to kill them all.
And yes, they have inflated health pools which is slightly annoying.