Dancer in the Dark

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Posted by: Lil Chris.4867

Lil Chris.4867

Hey guys!

I really enjoy playing the new content bud ive got alot of struggles with the Dancer in the Dark achievement. Im playing as warrior bud i’ll always die in the last 25%. Do you guys have any tips?

Thx alot in advance!

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Posted by: Varezenem.2813

Varezenem.2813

Guide

I also recommend using a ranged weapon it makes it a lot easier.

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Posted by: Lil Chris.4867

Lil Chris.4867

Ive tried it with longbow, bud still got killed in the last 25%. Thx alot for youre reply!!

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Posted by: Ignavia.7420

Ignavia.7420

Go in with some other people, just having a second person that can rez you in case you die should do the trick.

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Posted by: Electro.4173

Electro.4173

When he spawns a billion minions, run off into a corner somewhere and don’t attack them unless they come close to you. They’ll eventually despawn (well, most of them do, there are usually a couple that stick around) once the boss starts flying around, and if you don’t attack them they tend to chase the Zephyrites instead. That, I find, is by far the most dangerous attack it does in the final phase. Those minions hurt like heck in Challenge Mode (usually do about 4k damage a hit).

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Posted by: One Prarie Outpost.4860

One Prarie Outpost.4860

Go in with a group – stay outside the vines blocking the way – they kill him and you get the achievement.

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Posted by: Lhos.1643

Lhos.1643

Go in with a group – stay outside the vines blocking the way – they kill him and you get the achievement.

That’s not really completing the achievement.

Also, soloing this (D/D + SB or P/P Thief) has been the least fun thing in the game thus far for me. Adding even more opportunities for potentially chained knockdowns/stuns and covering the entire arena in an AoE is not the right way to make the fight harder.

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Posted by: WyldKat.4712

WyldKat.4712

I did it on thief. It helps if you use the shortbow evade to help juke the arena AoE. Also, traiting for Feline Grace and slotting Withdraw worked great for me too.

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Posted by: HellRedesigned.8702

HellRedesigned.8702

My problem is, that the fight does not completely reset if you die. My very first try went pretty well, till I died at 10%. But then a myriad of adds were still there. I waited, but for some reason they did not despawn. Before I could kill all the stragglers the (normally) first wave spawned and they simply overwhelmed me. Happened afterwards too…
Then I made a pause because I was so frustrated that ANet was unable to fix such an so easy to find bug.

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Posted by: Traveller.7496

Traveller.7496

The dead aspect is a sort of a safe spot. Use it before they decide to nerf it. You shouldn’t get grabbed and you’re out of the trample range, but you’ll have to evade or heal through the circular AoE attack.

This fight caused me a lot of frustration too, but I finally made it. (GS shatter mesmer build) At the final moments I almost had no time to attack the boss with the tendrils and minions swamping me and I got downed twice, but got it in the end. Very satisfying, but still I feel like a tiny bit too hard for a story achievement. Your mileage may vary. (inb4 “I solo it with my eyes closed on starter gear” comments.)

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Posted by: FlamingFoxx.1305

FlamingFoxx.1305

Do it in a group. I did it in a group of three, and again in a group of five. It was ridiculously easy. Unfortunately a lot of the LS achievements aren’t super easy for solo play.

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Posted by: Lhos.1643

Lhos.1643

FINALLY beat this.

Resilience of Shadows + Shadow Refuge for the AOE, just tank it. Don’t shoot. He just stands there for a while before starting it, that’s a pretty good time to get some backstabs in for damage. Dagger storm helps with the adds, survival is more important there than dealing damage to the boss.

Such a pain.

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Posted by: RoseofGilead.8907

RoseofGilead.8907

I had a difficult time getting this on my own. I’d get him to about 5% and would die before I could finish him off. Having a friend come in with me helped a lot, since our combined DPS let us burn him from 25% to 0% very quickly.

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Posted by: Astralporing.1957

Astralporing.1957

Keep your back to the wall as much as possible (especially during the malformed spawns, aerial bombardment and big aoe phases). Use ranged attacks for everything (even the “melee” phase). And as for the big aoe? Don’t use zerker. Any tougher build can just survive through the damage.

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Posted by: Jimmy JimBob.2801

Jimmy JimBob.2801

I finally managed this on my zerker ele last night (yes I could have done it on my tanky guard but wanted the challenge). I’d say a staff and IB is a must – you can skip straight to the charge phase after his first stationary spell with IB 4, staff 5 and 2 on fire. The only difficult bit is survivng the shout and charge phases in the last 25% but your auto attack on staff does enough damage to slowly get him down plus with the shield utility you can block the damage and thats enough time to get a meteor shower or IB4 off during the shout phase. The challenge is managing the cds of the block/invul utilities and dodges while being able to stay alive during the charge and add spawn phase. Pretty much everything one shots in challenge mode on a squishy so there’s no room for error.

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Posted by: Draceena.8145

Draceena.8145

Finally got this on my Mesmer with 2 Warriors and Elementalist. The biggest thing that hurt our group was the other 3 players running around the middle of the arena instead of staying at the edge.

I think the whole area AOE was definaly trolling the player; I tried jump, dodge, scratching my head while rubbing my belly and sacrifacing my 1st born and still could barely get through it.

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Posted by: ProtoGunner.4953

ProtoGunner.4953

Did it the 1st try on Challenge Mode. You have to Kite and walk with the boss in he field of view (similar to a boss fight in Zelda with Z-targetting, if you know that). You have to watch 2-3 things simultanously though. It is not too hard and very fun – if they continue with this kind of achievements → nice!

Edit: I mean I also did the No Teragriff attack achievement during the challenge mode.

‘would have/would’ve been’ —> correct
‘would of been’ —> wrong

(edited by ProtoGunner.4953)

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Posted by: Dondarrion.2748

Dondarrion.2748

I think this achievement is far easier than certain achievements from before the break… like the Mordrem Thrasher boss in Entanglement… those achievements are made so you must have a group… at least this boss, while mechanics can be a kittenallenging, is very doable solo.

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Posted by: Pheppo.9286

Pheppo.9286

Dit it on my own on first try with my full bersi shatter mesmer … was a hell of a fight.

No idea what i dit to survive that fight xD

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Posted by: Sarika.3756

Sarika.3756

Did it on my guard on the 2nd try – and it usually takes me ages to figure out how to handle content like this. Staff 1 spam with my back to the wall during the phases with the adds (it knocks the adds back, and staff 2 will make it most of the way across the area and take out more of them), and kiting like my life depended on it (’cause it does) during the other phases with scepter/focus. Stability and aegis help a lot here.

If you are having trouble with the adds, there is a section of the wall to the left of the vine block that looks like a mini-corner. You can back up in there fairly safely when the adds spawn.

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Posted by: Uhaen.9876

Uhaen.9876

Anyone else missing the challenge mote altogether? It’s not appearing in the place shown in the achievement videos for me, and the relevant achievement disappears when I move past to start the cutscene.

/e: nevermind, it’s one of those events that checks for the flag that makes sure you post about it before it appears, so you look dumb

(edited by Uhaen.9876)

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Posted by: Fransson.7910

Fransson.7910

necro staff and Death Shroud. When he flies, stand in that one corner where the tentacles can’t reach you, then you mark every miniteragriff coming for you(the npc finishes of most of them) once that part is over the rest is just a fight of patience

There is no waypoint rezzing in real life,
but there are people who will help you get back up when you are downed
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Posted by: Ayrilana.1396

Ayrilana.1396

I think this achievement is far easier than certain achievements from before the break… like the Mordrem Thrasher boss in Entanglement… those achievements are made so you must have a group… at least this boss, while mechanics can be a kittenallenging, is very doable solo.

All story achievements have been easily soloable so far.