Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend
Feedback: Dragon Ball Arena + Achievements
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend
I hated this content so much, I actually decided to stop getting the daily since even 2 participations caused me so much anger towards the incompetents who designed it that I was unable to continue playing the game afterwards for at least an hour or so.
This will mark the first time I have ever wanted content removed from a game.
This is my least favorite mini game. It rewards focus fire and staying together to do so. All you need is someone clueless on the other team to start running around alone and that’s that.
Didn’t they put 30 minutes as the match timer? My gods, knock that sucker down to 10 minutes tops. It’s not like these are going that long. I have had a few close matches, but it’s usually a meatgrinder once one side loses a person or two.
On the plus side, it’s fast paced with the tiny arena. Thankful for that much.
Ziffy Snidehide, Zadie Hawkkin, Zannie Oakley, Zuulja
[ODIN],[NaCl] – Tarnished Coast
This is my least favorite mini game. It rewards focus fire and staying together to do so. All you need is someone clueless on the other team to start running around alone and that’s that.
Didn’t they put 30 minutes as the match timer? My gods, knock that sucker down to 10 minutes tops. It’s not like these are going that long. I have had a few close matches, but it’s usually a meatgrinder once one side loses a person or two.
On the plus side, it’s fast paced with the tiny arena. Thankful for that much.
i have only played 6 matches or so but i don’t think any 1 indivual round ever lasted more than 10minutes anyways and a couple of em were 500-350+ or so
In the future, they should just include at least enough PvE daily achievements so PvE players can complete the event specific daily. I feel this would be a better approach rather than nerf the activity which has similar gameplay to a large percentage of PvP games.
In the future, they should just include at least enough PvE daily achievements so PvE players can complete the event specific daily. I feel this would be a better approach rather than nerf the activity which has similar gameplay to a large percentage of PvP games.
I consider myself a PvP player (average casual, still about 90% of my time in gw2 I put into pvp), I just prefer good! PvP gameplay similar to our Conquest Maps. The dragon ball arena does not offer that for me.
Maybe due to the minigame character you get matches with and against every kind of player that it can end up in a zerg vs chaos comb. How many players do you think know about the spawn timer (f.e. 28:20 / 27:20) for the middle orbs?
On the dragon arena I have been on both sides, the zergy and the get-zerged side. I usually end up at the top of the score (does not mean a lot, only that you hit the opponent at least once, but well, what else do we have?).
I still dislike the arena and it is still ONLY minigame in gw2 I have no fun playing it.
I don’t have to like everything on gw2, if there are people out there who actually enjoy playing it, it is fine for me; still, I had a really bad experience with the dragon ball arena I felt the need to put the word out. You know, importance of feedback and so on
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend
How I personally see Dragonball is that it’s very similar to other PvP games (not just GW2). I used to play FPS games and the teams that worked together succeeded more than those that had people who go off and do their own thing. The Dragonball game mode is practically a team deathmatch. This is something not a lot of people are used to, or have experienced before, as this has been practically nonexistent in GW2 except for one specific new map which isn’t on public server rotations.
This is something not a lot of people are used to, or have experienced before, as this has been practically nonexistent in GW2
You are right, this might be reason of the bad experience I had with the Dragon Ball Arena. The problem still remains and I don’t see it going away anytime soon (well ofc the Arena might go away today). Therefore I still want to refer to my above posted suggestions which might improve the whole experience from feeling like being tortured to actually having fun.
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend
Dragon Ball can be fun but only if you got two teams that are well matched.
The ones that were the most fun ended at 480vs500 or very close to it. Anything less than 4v5(maybe 5v5) just sucks.
I hope Dragon Ball is done after today.
Mostly, I am tired of playing a game that’s worn out its welcome, but also I’ve been speculating on the food and back items and don want to be undercut. There’s already a massive over glut of backpieces & rice, and the other food items are a week away.
The game could be fun but the achievement, Dragon’s Gaze, ruined it. It just ruins gameplay when one character is an easy kill because he’s playing to get an achievement, not to win.
I know, because I was that guy. I would camp the kick orb spawn and kick at every opportunity I could, passing up kills to do so, getting myself killed doing so. While I was doing this, my team lost 66% of the time. Now that I have stopped, I win 66% of the time.
I also instantly recognize the people not playing to win and try to camp them or quit their team.
Dragon’s Gaze sucks sucks sucks.
The other achievements and rewards were well suited for a two week festival. If the festival drags on past 3 weeks, then they will be a worthless oversupplied glut.
The exotic backpiece doesn’t even look that good, but the 20% boon food is really strong.
It’s a shame about Dragons Gaze. One bad achievement ruins gameplay for everybody.
It has some downsides, but overall I still kinda like this minigame. As others said it can be fun when the teams are evenly matched.
But as with any PvP mode or minigame (although perhaps more so than some) this one sucks when one side is down a player whether due to AFKing or someone simply leaving.
And since there’s no penalty for leaving a match (or conversely no actual reason to stay in a losing match), then frequently as soon as things start to go badly for one team, people start leaving and it just gets worse.
Furthermore, it really sucks that Volunteering to the outmanned team doesn’t give an automatic win credit to the player like it does in normal PvP. I saw games hemorrhage players until it became a 1v1 because the losing team abandoned ship and then the winning players were autobalanced into losers and so they abandoned it as well.
For this event in particular, I also disliked the Dragon’s Gaze achievement. For a skill that’s hard to land and only situationally useful anyway, 100 was far too high. I did the five wins everyday plus some more and still didn’t get even half way to completing this. So basically I was averaging 1 progress per every 2 games. At that rate I would have needed 200ish games, and that’s a bit absurd for just 2 weeks. Or I could have sacrificed effective gameplay and instead tried to always spam that skill. Trying that I probably would have racked up fewer kills and significantly more deaths… and I’m sure the rest of my team would not have appreciated such selfish tactics.
More well-deserved criticisms.
My problem with Dragon Ball is that the timing on all the skills feels INCREDIBLY disjointed. I will throw a fireball or activate a kick, and it takes a good 2 seconds for everything to register, throwing timing extremely off, and that’s one reason Dragon’s Gaze is as frustrating as kitten to get.
My issue with Dragon ball is the “autobalancing” system that rips players off one side and sticks them on the losing side.. because the losing side are leaving…
thus leaving all your hard work ruined as your original side wins and you get nothing.
Only way autobalancing should EVER take players from the opposite side is if the points you score get deducted from the original team and added to your new team.
Not to mention it’s ridiculous due to the fact you get the option to switch voluntarily (who would bother) for no benefit whatsoever.
Over the coarse of this Lunar New Year I have been in a few games where a team became ungodly zerg-like. Pretty much everyone dies in a matter of 5 seconds after spawning once that happens. One game in particular I was so frustrated because I spent the whole game just trying to get out of home, no matter which way I went I pretty much died the second I touch the field or less, a few times I died midair. I even just stood there to idle me out a couple times and died instantly. Most frustrating game ever!
Lucky for me though I got Dragon Glaze done in the first 2 days before every game was a zerg. I feel bad for anyone still trying to get that now. As of today finished Dragon Heart so I am done for the year with that mini game.
Overall it was fun the first 2 days after that nope. It’s a hit or miss with minigames and this one just isn’t my cup of tea. I do wish the volunteer would give you the win though…
My issue with Dragon ball is the “autobalancing” system that rips players off one side and sticks them on the losing side.. because the losing side are leaving…
thus leaving all your hard work ruined as your original side wins and you get nothing.
Let’s face it. In most cases, games quickly turn into a full-on rout. Teams start out unbalanced, and once the weak side starts to lose, they shuffle out of home in single-file to their doom, just like in Courtyard. That’s not hard work. Hard work is recovering from a mess like that.
Only way auto-balancing should EVER take players from the opposite side is if the points you score get deducted from the original team and added to your new team.
I like the idea but I don’t think it will prevent hemorrhaging from the losing team.