The final battle against the shadow dragon was incredibly frustrating. If I hadn’t been in with my ranger I would have wiped out my armor a dozen times over.
All I could do was run around in the futility of trying to avoid getting stomped. It was obvious that I needed to do something with the gears, but when I got there, I couldn’t do anything because I didn’t have divine fire. And, the divine fire is outside the ring.
I hear my friends trying to help me, but I can’t reach them. I ran around scraping the edges a lot trying to get to them to get my divine fire back. After all, it’s outside the ring, right?
Then, I accidentally stumbled across one of the white circles (which appear to be something to avoid until I accidentally ran over one and didn’t get fried). Only then did I have a prayer of noticing that I had another ability. But no, because I’m running around in circles one step from the grave, and the visual appearance of my character changed only a little, it really wasn’t possible to notice the divine fire.
After an hour of running around in circles (MAN I’m glad they got rid of having to pay to fix your armor!), I finally figured out that I could light the fire while I had the fire. (ANet, couldn’t you at least put a different color on us? SOMETHING to let us know that something has changed, please!)
After another hour, I finally got the whole ring lit. Whew. Should be easy from there, right?
Wrong! Now the dragon sends out little invulnerable critters that put out the fires. So, yet another hour goes by, and I gave up, exited, and read the wiki. ANet, we shouldn’t HAVE to read the wiki to get through this! You’ve GOT to give us some clues that we can see or hear.
Once I read the wiki, it was easier. At least I knew what I had to do, but still, it wasn’t possible to finish it without getting perilously close to death again and again. Being a ranger was the only reason I survived as long as I did (pet could revive me).
Finally, it’s over. I can breathe.
And then it gets worse. Recall that we took on Zhaitan with 3 pact ships and 10 heroes, along with some cannon fodder. But in end-of-battle trailer, there are dozens or hundreds of ships, all loaded with troops. Should be a piece of cake, right?
But no, Mordremoth trashes them ALL in seconds. What logical sense does that make? If Mordremoth were that much more powerful than Zhaitan, it would have killed Zhaitan itself the last time the dragons awoke. It made for a great cinematic, but totally trashed the lore.
And, finally, there’s the Heart of Thorns announcement. Mostly good stuff, but one very scary point: you promised challenges beyond anything we’ve ever faced. ANet, is what you meant by that battles LONGER than this marathon, where no progress can be made except by accident? (Or, reading the wiki to take advantage of somebody else having already gone through the frustration?)
Frustration just isn’t fun. There needs to be a way to interact with the game in a way that I can figure out what to do next.
Great cinematics that are totally illogical also do not give hope. The lore in this game is what makes the game. It’s GREAT. But, one dragon trashing a fleet that massive in a few seconds?
Please have some normal people playtest the new material before you release it. Watch their reactions. If they have to try over and over again, getting more and more frustrated, it’s not good. Do not choose players who are already operating at a god-like level (they’ll be the ones who reply to this thread favorably comparing their playing abilities to mine). Those are not good play-testers.
When you see NORMAL players unable to proceed, don’t dismiss them as noobs; take it to heart. Add some clues. Give some direction. Look at those camera angles. Show us an overhead view such that when an NPC tosses over some fire, we SEE it tossed over, AND we see it land.
When our pals grant us protection, have them SAY that. Not just “maybe you can use this”, with no connection to the out-of-sight protection sphere that the game intends as the only way to make progress. Change the dialog when we obviously don’t “get it”. Have the NPC say, “here’s a protection sphere; go stand under it”.
You guys have done a great deal of excellent work. I really want you to succeed. But please remember that frustration isn’t fun. This battle was awful. But, the portent that we’re going to have even greater “challenges” in the future, especially when compared with this battle, it makes me fear for the future of the game.