Just logged in to say I really like what the Living Story team has done.
STORY
The first 2-3(?) arcs were a bit slow pacingwise, but once Rox and Brahm entered the picture things got a whole lot more interesting. I found myself caring more about Rox and her pet devourer than I ever did any of the Destiny Edge members and their petty squabbles.
Even the NPCs that you deliver relics and stuff to seemed to have more interesting things to say than Personal Story NPCs. I actually wanted to learn more as opposed to just hit skip.
Was kinda disappointed there wasn’t more story when I delivered the letter I found in the dungeon lol After the Personal Story’s order arc kicked in, I figured I would just ignore GW2 story, but I’ve been pleasantly surprised by what the Living Story team has done
Really enjoyed the cutscene approach that was taken instead of the Personal Story method.
DUNGEONS
Love how the traps you dodge initially are tied into the mob attacks you encounter later. Trash mob fights were fun and refreshing too.
The dialog was pretty funny and I absolutely loved the final boss fight. It was fun without being gimmicky and it was a lot more interesting than the standard 5 on 1 or zerg on 1 formula that gets used elsewhere. Brought back memories of Transformers or some cheesy villain dialog (which is good!).
I hope the Living Story team is in charge of any expansion related stories and future dungeons. Thanks for making this stuff