While i was running the karma highway in Orr the other day an idea hit me. Now we all know that Zhaitan was killed around eight months ago or about two years to the world of Tyria. But before Zhaitan was killed Trahearne cleansed Orr of its corruption but the dragon had to be killed before the land could begin healing. Well its been two years and the land is the same. Now you might think that well its the game Orr has to have risen but it doesn’t, Orr essentially is the collection of three end game maps. Now take another aspect of GW2 one time events, combine the two and and a new map can be formed out of Orr. Now I am not a programmer by any stretch of the imagination so i do not know the difficulty that the following idea will have. My idea is to change the look and the mobs on Orr, BUT do it over time. For example look at the risen drakes they have a living counterpart that is already in a part of Orr, south of Fort Trinity, they already have a presence on Orr. Now that Zhaitan is dead the healing of the land has begun right? So over time (like a section every two weeks) Change the topography and the mobs that spawn in that area starting with the land at the edges of Fort Trinity and the Heart of Orr. Now covering the mobs to replace the risen humanoids use the inquest and bandits. The inquest already have a presence in Orr and an interest in the risen. Bandits are opportunistic and are willing to jump on an easy target to make a profit, leading me into the next point. The events in Orr don’t have to change that much also, IE for Plinx he is delivering supplies to Caer Shadowfain, so instead of having risen attack him have bandits ambush him to steal the supplies. Now covering the Abominations and risen Giants, honestly I’m drawing a blank on the Abominations, but as the game stands there are only three Giants that we can meet and interact with. 2 are allies that we help and the third attacks the Charr town of Nageling on a regular basis. So we could have giants take a place and inhabit Orr. Some that we help build villages others we must fight off. As for the aforementioned villages and forts those to could evolve with the land and grow bigger as the cleansing of Orr takes a better hold. At this point your thinking what about the temples or the dungeon of Arah. For the Temples have the inquest be the instigators that have rigged a calling beacon for the last remaining free risen to go to the temples. For Arah and the promenade of the gods the Risen High Wizard has attempted to fill Zhaitan’s spot as the leader of the risen horde and has bound as many risen as it can find to do its will. Keep this area as the risen last stand, this will also keep the events inside Arah possible.
So that is it my idea on how to change the game and make the world seem like it is living. I also think this will get more people to come back when they find out that the map that they grinded on for T6 mats is changing and the game is actually living.