Jumping Feedback Thread
They have said it many times in regards to all of their content.
I only visit certain aspects of this forum, incl. the ranger sub. Fancy providing an actual link to some of it?
Source: is a newb
With how well the forum search feature works I was not able to pull out specific examples. They have talked about it usually when ever a heated debate happens when people are saying no one can complete the content. They also pull statistics when looking at how many items are dropping and determine if they need to increase or decrease supply. The best example for content target is in regards to Liadri they stated how they had a certain % they were monitoring and would adjust difficulty if needed. And they even said that not everyone would be able to complete it which they were ok with.
Edit: Link for difficulty on SAB
https://forum-en.gw2archive.eu/forum/archive/sab-bts/Is-it-too-hard-Respect-the-awesome-work/page/2#post2765599
(edited by Zypher.7609)
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- De-active timers on aspects
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The other suggestions I have no opinion on because I’ve not found them to be a problem so far.
The quoted suggestion, however, I’d like to recommend be “Reduce timers on aspects by about 1 to 2 seconds – with the exception of the actual JP – the one with the chest – in the zone”.
About half of them I’ve run into have been fine, but there are some that just break your stride in getting across the world (this is on a quick-moving asuran ele – might not be the case for some of the inferior plodding races we will rule one day, eheheh). Even though it’s often a wait of only 2-4 seconds, it feels like the character is stutter-stepping across the map. Reducing this timer by a second or two would feel smoother.
I don’t apply this suggestion to Prospect Valley Crash Site, as the timers are a tactical part of the formula for completing the JP. In fact, there are a few places where the timer is a specific element in continuing open world navigation; but not everywhere.
You know what gets really tiresome? Self-professed “older” people belittling everyone by calling jumping “childish.” It’s a kitten game mechanic. Jumping has been a thing since 1981.
“You’re making a mountain out of an anthill. The “required” jumping in this release is what? Okay, you have to use the sun dash to move past..”
Totally awesome many players actually can do the new content. No discussion there, really..
For every person that can’t locate their space bar, there is another passionate gamer who LOVES your jumping puzzles.
You think? I encourage you to go ask around, in both guildchat and mapchat, how the player base actually thinks about this whole jumping ordeal. The fact you like it, does not negate the arguments recently brought up by those who like to play GW2, also.
you guys seriously complain about the 6 times you have to use the zephyrite skills? everyone can do it, and i mean everyone. some may need 3 hours, doesnt matter, then try 3 hours and others do it in 5 min..
if you lag, tone down everything – you may fail some times, just keep trying.
The entrance quest seems designed for zerk warriors/guards, and the tedious mumblings of the NPCs add nothing, especially as you can’t skip through them to some action. Again, nothing drops from the mobs, and the boss mob spawns lots of little adds that are very easy for a zerk warrior to use stability and wipe them but not so much fun on more balanced build
My party dominated the story quests without a zerker warrior or zerker guard.. The NPC “tedious mumblings” are the story- take a step back and read/listen (insert some quote about life being a journey, not a destination). They’re funny at times and I enjoyed the characters. You also mentioned no drops- I’ve been getting some t5 mats from mobs, as well as some new currency to spend at the LS vendors. And don’t forget the champ bags you get at the end of each story piece. I found the rewards to be better than deserved for the ease of the story quests.
Just a comment on the jumping… You are using skills 1, 2, and 3 to move around. That isn’t jumping (space bar) at all. If you can participate in combat (using skills and dodging at a precise time) and move around a map, I don’t see how this map is giving you so much grief compared to other areas. As others have said, get a mesmer in your party to port you around the things you’re having issues with. I believe this map and the achievements are permanent, so perhaps you can complete it in short sessions. Many people love the festival of the four winds map, and many people love this new map. I don’t see the platform mechanic going away soon.
And yes, as soon as I saw the quicksand I thought of Super Mario 2.
Well, certainly not everyone agrees with you. I like jumping and have been looking forward to new jumping puzzles. I also like the aspects.
I don’t see either as flawed. That is purely your opinion.
Don’t give him the “opinion” credit. Let’s stop all this “agree to disagree” nonsense that has corrupted society. Someone is either right or wrong, and discussion is how we get to the bottom of it.
Are the aspects and jumping mechanics flawless? Well humans are never flawless, their creations are thus never flawless, and certainly any game developer will agree that games are never free of bugs or issues. So by extension, the jumping and aspects are not flawless. They could be better.
Do they work well enough, however? Yes. Once you understand their functionality and quirks, they work just fine. Anet could stand to improve them a bit, but this is not grounds for removing jumping puzzles from future content. It will be a sad and boring day in Tyria if Anet lowers the bar that much. They should continue to add flavor and unique mechanics to every release.
We are getting into hyperbole and subjective thought here. Flawless can also be seen as a subjective word. “What is perfect to one, is flawed to another.”
I agree with you that nothing man made is flawless, but using the word “flawed” to indicate that something is not working or bad when it clearly is not, is also a misnomer.
The aspects work generally just as they were designed to to. They aren’t ‘flawed’ in the sense that they were indicated to be in the post I replied to.
I’ve seen at least 4 threads calling for an end to jumping mechanics in GW2 due to frustration with this release and it’s auxiliary mechanic; aspect crystals. I just want to remind Anet that many of us love the jumping in this game.
Environments in GW2 have real physical depth and consequences. A mountain actually means something because you can climb it and jump off of it. A cliff actually means something because you can fall off of it. 3D is pointless if you don’t actually make use of the 3rd dimension. Jumping is pointless if there is nothing to jump on, over, around, through, etc. Without jumping, GW2 would be a flat, boring, 2D landscape full of punching bags for us to auto attack until we fall asleep from the monotony.
If you remove auxiliary mechanics from existing or future content, you will be removing the flavor that brings the content to life. You will be dumbing it down. Lowering the bar to the lowest common denominator. Every time this happens in a game, it diminishes the entire industry. See Call of Duty as an example.
For every one person complaining about it, there is another person who thoroughly enjoys it and is willing to learn to press 1, 2, 3, and space bar from time to time. Please don’t curtail “fun” from the game.
Also please bring back SAB! :P
I love the idea of jumping puzzles. Something that adds to the options of things to do in a game seems like a great idea to me.
I don’t actually particularly care for doing them. Not my cup of tea, just generally not fun for me, but I am glad that others do enjoy them and that the game includes this sort of diversity.
I have not played the new content yet, but I really hope that the new jumping puzzle is not required to be able to fully participate. Adding a new type of activity to the game increases its diversity. Mandating participation in that one specific activity in order to access new content reduces it.
As an aside:
For all of the analogies out there…playing for the NBA is a job for which one gets paid (a lot), flying an airplane is an activity that potentially puts others’ lives at risk. GW2 is a game for which one must pay in order to play. The differences are huge and make the analogies suspect at best.
This thread just shows me how many casuals and non-gamers play MMOs. The amount of such players grows and grows and I just wonder what a company should do that every last and dumbest idiot is able to play through a content. I am really happy that there are companies that give a kitten on those, like the developpers from Dark Souls/Demon’s souls.
This game was advertised as ideal for casual at it’s release.
I am not going to do the LS and it turned me away from returning to the game, and I am casual and non gamer enough to raid heal in WoW (no, not LFR or flex). No hardcore, but I think player enough.
When I started here which was roughly 1 month into the release, it did not require jumping in progressing. Even Legendaries have 2 ways of obtaining.
This was major turn off. And the lightning pull doesn’t work for me anyway…
Aurora Glade ~ Army of Forgotten Souls miniguild [AoFS]
http://umabbas.net/
^ This.
Using my spacebar is the main reason I play MMOs!
Jumping is required if you ever wish to do map completion (Vistas)
I love jumping puzzles and challenges, however, what I don’t like is being timed.
I also want the lightning pull to not kitten out so much. I nearly have all of the sanctum sprint achievements done and I love the aspect crystals but something has happened with the lightning pull. It doesn’t always workittenep getting overshot, undershot, and where I aim doesn’t always get me onto where I’ve aimed my character. Several times in the inquest mine I’d lightning pull over to the other side and my character would barrel roll there on the ledge then I’d fall into the sand & die. Frustrating to have a key mechanic not work properly.
I had a guildmate port me up to the diving goggles because the timer on the jump crystal is just too short for me to get up there. I like to be able to take my time and figure out each jump. I’m sure I would have gotten up there eventually (with many deaths) but it is the timer that I see as the biggest problem.
I never completed the mad king clock tower because of the timer problem. I don’t like being rushed. I completed the wintersday puzzle once to say I did it and it took me quite a few tries but I memorized the timing to get it done. Mad King I’m coming for you this year.
I’ve seen at least 4 threads calling for an end to jumping mechanics in GW2 due to frustration with this release and it’s auxiliary mechanic; aspect crystals. I just want to remind Anet that many of us love the jumping in this game.
Environments in GW2 have real physical depth and consequences. A mountain actually means something because you can climb it and jump off of it. A cliff actually means something because you can fall off of it. 3D is pointless if you don’t actually make use of the 3rd dimension. Jumping is pointless if there is nothing to jump on, over, around, through, etc. Without jumping, GW2 would be a flat, boring, 2D landscape full of punching bags for us to auto attack until we fall asleep from the monotony.
If you remove auxiliary mechanics from existing or future content, you will be removing the flavor that brings the content to life. You will be dumbing it down. Lowering the bar to the lowest common denominator. Every time this happens in a game, it diminishes the entire industry. See Call of Duty as an example.
For every one person complaining about it, there is another person who thoroughly enjoys it and is willing to learn to press 1, 2, 3, and space bar from time to time. Please don’t curtail “fun” from the game.
Also please bring back SAB! :P
I would hate to see jumping puzzles removed from the game. I would similarly be disappointed if they, and their like, were used to gate content.
I have not done 1 jumping puzzle,hate them due to the way the camera works. Managed to complete this all without 1 single death.And no real problems.Yes,the camera is still kitten but that isn’t going to change.
you guys seriously complain about the 6 times you have to use the zephyrite skills?
everyone can do it, and i mean everyone. some may need 3 hours, doesnt matter, then try 3 hours and others do it in 5 min..
if you lag, tone down everything – you may fail some times, just keep trying.
Thank you for your encouragement! But..
1.) There are players who simply can not use those skills, as they are intended to be used.
2.) Time is of no issue; players simply can not get the full enjoyment of the newest content, due to some ‘disadvantages’. Scars, be mine.
3.) Trying? I for one keep doing so. Whenever I feel like.
I would hate to see jumping puzzles removed from the game. I would similarly be disappointed if they, and their like, were used to gate content.
Are you calling this latest release gated by jumping puzzles? Lets be real. That’s like calling a cement street curb a “gate.” I suppose those in wheel chairs would be kept out, but in GW2 people aren’t crippled for life. They can learn to press 1, 2, 3, and space bar just like anyone else.
I just want to say that I don’t mind the jumping/aspect use to get around. I kinda enjoy it too. My only gripe is that 1) you have to use the aspect quickly or it tends to go away too fast and 2) when you NEED to drop it so you can fight a creature, you are sometimes stuck with it while the enemy starts hitting you. Basically, let us have “X” amount of charges we can use of a given aspect once we get it, but also the ability to drop it like a bundle before possibly entering combat.
Soraya Mayhew – Thief
Melissa Koris – Engie – SF for Life!
Jumping is required if you ever wish to do map completion (Vistas)
I love jumping puzzles and challenges, however, what I don’t like is being timed.
I have done my world completion and carry my star proudly, and even took a step into my first real kind of pvp experience in any game I played due to that (WvW, I actually enjoyed it with small havoc teams). I am open to new experiences if they don’t frustrate me too much.
I don’t mind jumping puzzles, on the contrary, they pose a certain challenge to me if not overly lengthy and I enjoy doing them, however I like to have the time to get off the PC in the middle of it, fetch a child trying to set kitchen on fire, and come back to continue at my own pace. I don’t mind jumping with my own skill bar, either. I dislike the aspects, and I never played the LS with the ship which had it first time after giving it a go few times. It’s just a major turn off for me – but oh well, LS is not mandatory after all, right?
But that’s all right, I was lurking here on maintenance day and will go back to help our newly built guild team to try and down Garrosh instead.
Aurora Glade ~ Army of Forgotten Souls miniguild [AoFS]
http://umabbas.net/
+1, love the use of the aspect crystals to move about the map.
re: Watch_Dogs comparison – Watch_Dogs is an adventure game about a hacker.(not a game where you actually do hacking) And it was advertized and represented an adventure game about a hacker. Guild Wars 2 is a high fantasy MMO. It was advertized and represented as such. So of course many of us balk when we have jumping platformer game elements forced on us. I have made some progress with practice, but it isn’t fun. It isn’t the high fantasy MMO game I bought.(Which was advertized and represented as a high fantasy MMO.) I can’t see what people don’t understand about that. I bought the type of game I want to play. I don’t want it turned into a different type of game. If I wanted to play a platform jumping game, I would have bought a platform jumping game. but I didn’t, I bought a high fantasy MMO. Why is it a crime for me to want it to be a high fantasy MMO?
(edited by Elden Arnaas.4870)
Jumping puzzles are the worst of the game. It is often nothing more than an attempt to abuse the mechanics of the characters/camera.
Oh.. I can’t actually make this jump because I have to stand on the invisible extension of a rock edge… How far can I stand on thin air before I fall? Or two rock faces that look identical in terms of graphics. One is climbable, by jumping on edges, while the other will push you down everytime. Also, be sure not to bring a Norn or Charr. Maybe not even a tall human/sylvari. Cause you’ll need to make 100% blind jumps due to the camera going behind rocks.
Jumping puzzles may have been an interesting concept, but their implementation is absolutely horrible.
by level 80 should have the best statistical loot in the game.”
http://www.eurogamer.net/articles/2011-09-27-guild-wars-2-preview?page=3
I’m really bad at jumping and get horribly nervous when I have to do so in order to advance something. So I ignore most jumping puzzles except when I get a portal and can thank the mesmers a lot
The timers here are too much for me. I finished the story content on the new map but please don’t combine timers and jumping, that’s really too much in normal content. Jumping puzzles and timer stuff are normally out of the way so i can choose not to do those
Marush Ifri, Noreena Gorun, Arsaname, Desra Ele…
Many people see the timer on the crystals as a problem, and I have to agree I think it would be less difficult if there was a set number of uses again. I think that’s a good idea.
But the real issue to me is, I bought a game advertized and represented as a high fantasy MMO. It’ the sequel to Guild Wars, a high fantasy multi-player game.(which did not have jumping as a game mechanic) So why is it wrong for me to want a high fantasy MMO instead of a platform game. The game I bought was represented as a high fantasy MMO. I didn’t buy a high fantasy MMO because I wanted to play a platform jumping game.(If I had wanted a platform jumper, I’d have bought one.)
Why is it so bad for some of us to want the mainstream game to remain true to type? I’ve even made it clear I don’t want all jumping taken out. I just want the more complex, esoteric jumping made optional. I don’t want to detract from anyone else’s enjoyment of the game. But I want to be able to enjoy it as well.
Well, certainly not everyone agrees with you. I like jumping and have been looking forward to new jumping puzzles. I also like the aspects.
I don’t see either as flawed. That is purely your opinion.
Don’t give him the “opinion” credit. Let’s stop all this “agree to disagree” nonsense that has corrupted society. Someone is either right or wrong, and discussion is how we get to the bottom of it.
Are the aspects and jumping mechanics flawless? Well humans are never flawless, their creations are thus never flawless, and certainly any game developer will agree that games are never free of bugs or issues. So by extension, the jumping and aspects are not flawless. They could be better.
Do they work well enough, however? Yes. Once you understand their functionality and quirks, they work just fine. Anet could stand to improve them a bit, but this is not grounds for removing jumping puzzles from future content. It will be a sad and boring day in Tyria if Anet lowers the bar that much. They should continue to add flavor and unique mechanics to every release.
We are getting into hyperbole and subjective thought here. Flawless can also be seen as a subjective word. “What is perfect to one, is flawed to another.”
I agree with you that nothing man made is flawless, but using the word “flawed” to indicate that something is not working or bad when it clearly is not, is also a misnomer.
The aspects work generally just as they were designed to to. They aren’t ‘flawed’ in the sense that they were indicated to be in the post I replied to.
Your response is exactly what my signature is referring to. The word “flawed” has a definition. It is a plain and simple fact that the programming in this game is not perfect. No one should expect the programming to be perfect. Again, any dev will tell you games are never perfect. They have flaws. They can always be improved. Calling this an opinion is just ludicrous. It has nothing to do with whether or not you are satisfied with the game. You can be satisfied with something that is imperfect. I’m satisfied with the game. I enjoy the jumping mechanics and aspect crystals. This is completely separate from the fact that they are imperfect.
Somewhere along the road over the last 10 or 20 years, society decided facts are opinions, and opinions are like votes, and everyone’s opinion is somehow equal, making facts irrelevant. It’s time to turn this around. “Blue is pretty” is an opinion. “Blue is a color” is a fact. There is a difference. “The jumping is fun” is an opinion. “The jumping is imperfect” is a fact. Again, there’s a difference.
I also like how jumping brings new aspects to the gameplay. The search for the hidden coins in Dry Top got me to really sweet spots which gave not only a great source for screenshots but also a decent overview about the area for decicions how to proceed. It’s exploration on stereoids.
Funny how this game makes climbing much more satisfying than the Assassins Creed games.
I like jumping puzzles. I dont like this map. Having aspects in a combat heavy map doesnt make sense (cant drop them as easily as you can drop regular bundles). I also dont like being forced to use excessive jumping just to get around. So i feel really sorry for the people who hate jumping puzzles no matter what. I can stomach it but it does irritate me that its forced on us. The jumping for coins is fun though.
And omg that Aerin fight was beyond frustrating. Pick up the crystal to jump to him, drop it and dps a bit. Oh look he moved! Pick up another crystal and jump to him again. Oh look he moved again! Pick up another crystal….
The fun in that fight was completely taken away for me by the tedious crystal picking and jumping.
(edited by spoj.9672)
(cant drop them as easily as you can drop regular bundles)
just press 5
And omg that Aerin fight was beyond frustrating. Pick up the crystal to jump to him, drop it and dps a bit. Oh look he moved! Pick up another crystal and jump to him again. Oh look he moved again! Pick up another crystal….
Ahem, you can run up to him. You only need the red crystal to break his shield. The other jumps are possible without crystals or just use a ranged weapon.
Yes we do like jumping puzzles and every other mechanics that require us to jump.Those people that complain about them here on forums are same those people that complain about duels,mounts,and every other features that does not harm game at all but they still whine around for the sake of whining.This game is already way too casual to now remove this as well…If you don’t like jumping then go play games that does not have jumping,don’t try to ruin our GW2.
Not to sound rude or anything, but why are you playing a game that involves jumping, even in some boss fights, when you cant even jump? That’s like someone playing a FPS game with no mouse to aim with. The jumping part in the first part of the new area is hardly even that difficult aside from a few air jumps.
In the rest of the game, and the rest of the events except for the Labyrinthine Cliffs, the jumping is optional. You talk about boss fights like everyone does them. You do realize that there is a large percentage of the game population that doesn’t do dungeons at all, right? Just like there is a large percentage that doesn’t do WvW or PvP, etc.
Grin. Maybe you, Arenanet, can do a survey. Check yes or no-do you have the coordination of young whippersnapper, hotshot gamer?
Hugs Eledon, you are not alone.
Lisa.
They don’t need to do a survey. If you think about it, how everyone plays is recorded in their databases. They can see how many people do jumping content and how many don’t. From what I have read and hear from other people in-game, a large percentage of players don’t like or can’t do jumping. Yet Anet created both Four Winds Festival and this event with jumping inherent to the event (not a separate JP like other events and maps). So I guess they just don’t care that some people don’t like/can’t jump. It definitely colors my perception of the game.
Apart from the unwelcoming map design of Dry Top, the real issue with the jumping and aspects is that it interferes with regular PvE gameplay. Jumping is fine when it is optional, some players just don’t like it when you mix too many different types of content into any one activity. A great example of this is the TA Aetherblade path. Puzzles and cutscenes can add a lot to the game in the right areas, but are generally unwelcome in dungeons.
Your response is exactly what my signature is referring to. The word “flawed” has a definition. It is a plain and simple fact that the programming in this game is not perfect. No one should expect the programming to be perfect. Again, any dev will tell you games are never perfect. They have flaws. They can always be improved. Calling this an opinion is just ludicrous. It has nothing to do with whether or not you are satisfied with the game. You can be satisfied with something that is imperfect. I’m satisfied with the game. I enjoy the jumping mechanics and aspect crystals. This is completely separate from the fact that they are imperfect.
Somewhere along the road over the last 10 or 20 years, society decided facts are opinions, and opinions are like votes, and everyone’s opinion is somehow equal, making facts irrelevant. It’s time to turn this around. “Blue is pretty” is an opinion. “Blue is a color” is a fact. There is a difference. “The jumping is fun” is an opinion. “The jumping is imperfect” is a fact. Again, there’s a difference.
Well, I guess I can use another word you would appreciate: exaggeration.
Saying society decided facts are opinions and and opinions are like votes is not only a gross exaggeration but is also not a fact. That is an opinion. It is your view of society. You seem to have fallen into just the opposite pond of society. Presenting opinions as facts. Also it seems that you cannot accept that people look at things differently than you. Not everyone is quite so literal as you seem to be. I am one of them. I look at things from many sides. I don’t split hairs over definitions of words. Particularly when even definitions can be interpreted in various ways.
Example: She sees a piece of pottery and thinks it is flawless. Every bubble, line and impression are exactly what makes the pottery perfect.
He sees the piece of pottery as flawed. It has bubbles in the finish, lines that make the pot not smooth, and there are impressions that mar the surface.
One man’s trash is another man’s treasure. Which is it? Trash or treasure? Fact: Trash bad. Fact: Treasure good. It can’t be both if we are going by definitions.
I accept the aspects as they are. There is nothing wrong with them to me and not just because I am ‘satisfied’ with them. There is nothing wrong with them, in my eyes, as they are. If programmers want to change them then fine. I am good with that too. Not because I believe they are flawed or just because I am ‘satisfied’ with them.
The sun is hot. Snow is cold. Those are facts. Whether something is flawed or flawless is often left up for interpretation. That is also a fact.
(edited by jheryn.8390)
And omg that Aerin fight was beyond frustrating. Pick up the crystal to jump to him, drop it and dps a bit. Oh look he moved! Pick up another crystal and jump to him again. Oh look he moved again! Pick up another crystal….
Ahem, you can run up to him. You only need the red crystal to break his shield. The other jumps are possible without crystals or just use a ranged weapon.
Thats probably true. Only played it once. And i fell off a few times so I had to use the air crystal to get back up. Which was annoying.
And to pressing 5 to drop the crystals. Thats just irritating, seeing as every other bundle in the game is dropped by weapon swap. Would love to see more consistancy. But the thing is you shouldnt even have to drop and pick up things in the middle of a fight. Its annoying.
I guess im probably being overly negative. I liked the aspect crystals in cliffs when they first came around. I dont mind them for getting around quickly. And it seems they used them again because they were popular. I dont like that they are essential to get around in a proper permanent map. The problem is its too much and its boring now which is why it annoys me soo much. It should of remained exlclusive to cliffs. :/
Apparently, OP can’t read or doesn’t know the difference between “remove jumping” and “don’t make precision jumping required to see the game’s story because some people have conditions which prevent them from doing such jumps”. But I suppose misrepresenting people complaints and being disingenuous in an attempt to trick people and accuse others of being “casuals” who want the game “dumbed down” is better than actually reading what they’re complaining about…
@Elden: I didn’t get too much into the story last night (as i got home late and have toddlers to wrangle), but from what i did play, (not including the LS instance) there were roughly 4 jumps that i had to do to get to the first LS instance on the new map and 3 to get to the vista from that point. All of those are assisted or done with the skills from the aspect crystals and aren’t overly complicated to either do or figure out. None of it is timed in a way that comes remotely close to making this game feel like a platformer. When I think of a platformer I imagine having to get through some kind of terrain obstacle course in a set time while dodging enemies or other environmental conditions meant to slow you down/stop you. This is more of a “hey there’s this new mechanic we are trying out here to make the world a bit more interactable” which also allows them to think of a map a bit more vertically at times. I like it as a new mechanic for an area meant for high level skilled players.
Soraya Mayhew – Thief
Melissa Koris – Engie – SF for Life!
Not every one likes platformers. I’m capable of doing it but it’s annoying and not fun to me. Hopefully they don’t make this sort of content a regular thing.
Find a guild, team with a mesmer, get some portals. I’ve been portaling the few people in my guild who don’t like jumping all day.
It’s silly to take something out of a game that tons of people like because some people don’t. The solution is already in game.
This guy knows what’s up
#teammesmer
Oh I love jumping. In fact, GuildWars 2 is one of very few games which makes great use of the jumping mechanic. I even wish we could jump and climb more, like on every single mountain on all maps.
Wait… this thread is against jumping? Oh… jumps away
-high fives-
-bunny hops away-
#mesmerlyfe
I love that we got a new zone! but i hate how it requires jumping to proceed through the zone….i think jumping should be optional like it is with all the other zones. While a lot of people love the jumping aspect there a lot of people like me who hate it.
Same for living story episodes. Jumping should be optional like it was for personal story. I wouldnt object to the non-jumping method being longer and the jumping way be quicker….i just would like to see a way for non-jumpers to proceed and enjoy the game. I know arenanet want to makes a game that appeals to all types of players and im sure the playerbase of people who hate jumping or cant due to bad latency is enough to warrant a way for these players to proceed.
I agree with OP, I hate these jumping puzzles. I’m a casual gamer with a full time job and 2 kids, and only able to spend a few hours a night on it. I don’t have time and patience for them.
- Activate both way points
For this for those that just want to get to the settlement area and are not fans of aspect use. Fee is irrelevant.
- De-active timers on aspects
No, but make the timers a bit longer. The problem is that those that don’t like jumping puzzles still end up doing them. Just that they take it more easy and don’t try and fly through them like twitch gamers. More time but not infinite would work out to being challenging but doable.
- Place more Chrystal’s
- construct alternative routes (OK, that is hard and time consuming, I’ll admit)
Both no and not likely to happen. There are enough crystals to get to the needed areas. For those tough to get to areas a longer timer would suffice. As for making different routes, that would require redesigning the area which I don’t think is practical.
Understand I have no problems with the new region. I find it all fun and challenging and I have a big thumbs up to Anet for the work they did. However some in my guild loath the whole aspect crystal thing and for those, they feel left out of the new region. Even the sun aspect part needed to get to the settlement irked them. It’s just their play style but it goes to show that making things more fun/challenging for some just leaves others out.
Peace.
I’m going to be serious mode here okay
You are complaining about optional content in a game that is all optional content and “play how you want”
This is literally a non-issue because you can just ask for a mesmer port. You don’t even have to know a mesmer. I bet if you asked map chat you’d find someone to do it for you.
Complaining about not being able to do one small portion of the game is completely silly when you can flat-out bypass it.
It’s like if I were to complain that since I’m bad at maths, they should remove the TP because I can’t play the TP to get money.
Don’t take this as a knock against your physical limitations, it’s not meant as one, but I’m just trying to point out that there is already an in-game way to bypass this instead of demanding that anet tailor make its experience around you specifically
#mesmerlyfe
Jumping puzzles are the worst of the game. It is often nothing more than an attempt to abuse the mechanics of the characters/camera.
Oh.. I can’t actually make this jump because I have to stand on the invisible extension of a rock edge… How far can I stand on thin air before I fall? Or two rock faces that look identical in terms of graphics. One is climbable, by jumping on edges, while the other will push you down everytime. Also, be sure not to bring a Norn or Charr. Maybe not even a tall human/sylvari. Cause you’ll need to make 100% blind jumps due to the camera going behind rocks.Jumping puzzles may have been an interesting concept, but their implementation is absolutely horrible.
You actually describe all the things I love about JP’s.
That rush when making a blind jump as tall human!!
Lunar Sunset.8742
Rogue.7856
I would hate to see jumping puzzles removed from the game. I would similarly be disappointed if they, and their like, were used to gate content.
Are you calling this latest release gated by jumping puzzles? Lets be real. That’s like calling a cement street curb a “gate.” I suppose those in wheel chairs would be kept out, but in GW2 people aren’t crippled for life. They can learn to press 1, 2, 3, and space bar just like anyone else.
Everything can also by bypassed with a mesmer portal (unlike real life), so I don’t see what the issue with these JPs is
#mesmerlyfe
I’m going to be serious mode here okay
You are complaining about optional content in a game that is all optional content and “play how you want”
This is literally a non-issue because you can just ask for a mesmer port. You don’t even have to know a mesmer. I bet if you asked map chat you’d find someone to do it for you.
Complaining about not being able to do one small portion of the game is completely silly when you can flat-out bypass it.
It’s like if I were to complain that since I’m bad at maths, they should remove the TP because I can’t play the TP to get money.
Don’t take this as a knock against your physical limitations, it’s not meant as one, but I’m just trying to point out that there is already an in-game way to bypass this instead of demanding that anet tailor make its experience around you specifically
The easiest and best solution though that should work for everybody is to just not add the jumping puzzle to the main content or story. Have it like every other map where you have to venture off to a remote area to partake in the jumping puzzle. Nobody should be against something like this; if anything, they’d have reason to make the JP ridiculously harder than this one currently is.
This way, nobody should feel restricted in partaking in the actual story. If someone complains they don’t like questing/fighting in an MMO and would rather jump around like Super Mario as part of the main story line, then an MMO is not for them. Jumping puzzles were fine as they were, optional content away from the main story line void of map completion. Yes I am aware this new map isn’t needed for map completion, but apparently if you wan’t to progress the story it’s needed.
This is one of the most interesting zones up to date. Much more jumping, please.
William S. Burroughs
Ok so the last post was infracted as it criticised the new LS2 jump puzzle area.
Not all of us want to play a platform jumping game. As I’m a little older than average, perhaps this sort of leaping about (the sort a 6 year old might enjoy endlessly) gets tiresome really fast.
And once again the mobs, etc drop nothing, all rewards are tied to event completion, which I consider a step backwards.
The entrance quest seems designed for zerk warriors/guards, and the tedious mumblings of the NPCs add nothing, especially as you can’t skip through them to some action. Again, nothing drops from the mobs, and the boss mob spawns lots of little adds that are very easy for a zerk warrior to use stability and wipe them but not so much fun on more balanced builds.
Hopefully LS2 will progress past Jump Puzzle 2 and contain some actual content that doesn’t involve using crystals to jump about and mobs that drop nothing.
Guess the feedback from the completely dead Pavilion didn’t reach them in time…
Well, first, I’m 40 years old and I like jumping puzzles. Secondly, who says you have to do it? It’s optional. Everything is optional. Do what you want, don’t do what you don’t want.
Here’s the thing you need to remember … achievements are a guide to things that you can do, not a list of things that you must do.
Not sure what you’re talking about with the mobs not dropping loot, they most certainly do.
I had no problem doing the 3 quests on a celestial/zerker ranger, there were a few parts where I thought of ways to adjust my build to make it easier on subsequent run throughs but even-so it was very complete-able without adjustment to my standard build. You certainly do not require a zerker warrior/guardian.
Tarnished Coast – Dissentient [DIS]
All classes
I love the jumping content, but I’d be totally fine with it being optional and not required to play through the story instances.
I’m going to be serious mode here okay
You are complaining about optional content in a game that is all optional content and “play how you want”
This is literally a non-issue because you can just ask for a mesmer port. You don’t even have to know a mesmer. I bet if you asked map chat you’d find someone to do it for you.
Complaining about not being able to do one small portion of the game is completely silly when you can flat-out bypass it.
It’s like if I were to complain that since I’m bad at maths, they should remove the TP because I can’t play the TP to get money.
Don’t take this as a knock against your physical limitations, it’s not meant as one, but I’m just trying to point out that there is already an in-game way to bypass this instead of demanding that anet tailor make its experience around you specifically
The easiest and best solution though that should work for everybody is to just not add the jumping puzzle to the main content or story. Have it like every other map where you have to venture off to a remote area to partake in the jumping puzzle. Nobody should be against something like this; if anything, they’d have reason to make the JP ridiculously harder than this one currently is.
This way, nobody should feel restricted in partaking in the actual story. If someone complains they don’t like questing/fighting in an MMO and would rather jump around like Super Mario as part of the main story line, then an MMO is not for them. Jumping puzzles were fine as they were, optional content away from the main story line void of map completion. Yes I am aware this new map isn’t needed for map completion, but apparently if you wan’t to progress the story it’s needed.
You write the things I want to say, but way nicer.
+1
Lunar Sunset.8742
Rogue.7856