Jumping Feedback Thread

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Posted by: Farzo.8410

Farzo.8410

I’ll repeat myself..

“Having scars + scar tissue on my hand/ fingers jumping is near impossible. Having met players with Rheumatism and some with muscular disease, I’d like to thank Anet for excluding a zone once again. Fractals can not to be done, and now this zone.

Yes, jumping can be fun indeed (no sarcasm there)."

It sure sounds really bad in having all those diseases and scars, nothing to laugh about.

But I seriously doubt ArenaNet got you guys as their target audience to begin with. They are not going to skip on map design because ‘’Well, we can’t make the map like this because there are people with muscular diseases. Let’s make the whole kittening map flat instead.’’

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Posted by: Nabrok.9023

Nabrok.9023

Jumping puzzles were fine as they were, optional content away from the main story line void of map completion. Yes I am aware this new map isn’t needed for map completion, but apparently if you wan’t to progress the story it’s needed.

It is entirely optional and not required to advance the story. There are some regional achievements tied to it, and once you unlock the living story achievements there’s another two related to it in there, but none of that is required.

“I’m not a PvE, WvW, or PvP player – I am a Guild Wars 2 player”
Tarnished Coast – Dissentient [DIS]
All classes

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Posted by: Castrin.8972

Castrin.8972

The easiest and best solution though that should work for everybody is to just not add the jumping puzzle to the main content or story. Have it like every other map where you have to venture off to a remote area to partake in the jumping puzzle. Nobody should be against something like this; if anything, they’d have reason to make the JP ridiculously harder than this one currently is.

This way, nobody should feel restricted in partaking in the actual story. If someone complains they don’t like questing/fighting in an MMO and would rather jump around like Super Mario as part of the main story line, then an MMO is not for them. Jumping puzzles were fine as they were, optional content away from the main story line void of map completion. Yes I am aware this new map isn’t needed for map completion, but apparently if you wan’t to progress the story it’s needed.

Agreed and I hope that Anet goes back to this in the next region. The aspects are ok, if really annoying for some, as a one-off but not as a regular thing.

Grandmaster
Order of the Empyrean Shield [OES]
Avatar of the Silent Majority

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

The easiest and best solution though that should work for everybody is to just not add the jumping puzzle to the main content or story. Have it like every other map where you have to venture off to a remote area to partake in the jumping puzzle. Nobody should be against something like this; if anything, they’d have reason to make the JP ridiculously harder than this one currently is.

This way, nobody should feel restricted in partaking in the actual story. If someone complains they don’t like questing/fighting in an MMO and would rather jump around like Super Mario as part of the main story line, then an MMO is not for them. Jumping puzzles were fine as they were, optional content away from the main story line void of map completion. Yes I am aware this new map isn’t needed for map completion, but apparently if you wan’t to progress the story it’s needed.

Agreed and I hope that Anet goes back to this in the next region. The aspects are ok, if really annoying for some, as a one-off but not as a regular thing.

What do you consider a jumping puzzle? I do consider a jumping puzzle only the last part of the way up to the diving goggles in the new area. Everthing before was just basic jumping, no actual skill required. As for the last part, there were two achievements tied to this part and that’s good. You got one achievement for reaching the very top of the rock, which you get for every jumping puzzle you complete. And you got an achievment for jumping with the diving goggles as you got before for jumping with all other diving goggles spread around tyria. So all in all I can understand your point of not wanting a jumping puzzle tied to the story. On the other hand I don’t see a jumping puzzle tied to the current story.

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Posted by: Xenon.4537

Xenon.4537

And omg that Aerin fight was beyond frustrating. Pick up the crystal to jump to him, drop it and dps a bit. Oh look he moved! Pick up another crystal and jump to him again. Oh look he moved again! Pick up another crystal….

The fun in that fight was completely taken away for me by the tedious crystal picking and jumping.

What would you rather have? A punching bag that stands there while you exchange blows? I think we’ve had enough of that over the last decade or so of MMOs…

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Posted by: Xenon.4537

Xenon.4537

Apart from the unwelcoming map design of Dry Top, the real issue with the jumping and aspects is that it interferes with regular PvE gameplay. Jumping is fine when it is optional, some players just don’t like it when you mix too many different types of content into any one activity. A great example of this is the TA Aetherblade path. Puzzles and cutscenes can add a lot to the game in the right areas, but are generally unwelcome in dungeons.

This is the first reasonable anti-jump argument I’ve heard. And it’s not even about the jumping itself. You pointed it out perfectly: this is a problem of overload. Having aspect crystals combined with combat is too much for the average player. The crystals by there design are mutually exclusive from combat because they replace weapon skills. Fine. We can discuss that in the hopes Anet finds a better implementation. That’s the kind of discussion we should be having. But instead we just have 900 whiners with nothing constructive to say.

I suppose I can’t really blame the average player from realizing this nuance. They play and get frustrated and thats the end of it in their head. A game designer thinks differently, however. They need more detailed, constructive, and specific feedback in order to diagnose the problem.

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Posted by: Elden Arnaas.4870

Elden Arnaas.4870

@ PookieDaWombat – Thank you for your response. But re: an area meant for high level skilled players. – I have high level characters, and I’m skilled at the game mechanics, of combat, which IMO is what high fantasy MMO’s are based on. I’ve never seen jumping puzzle stuff as “mainstream” in GW2. I’m no good at it, and it’s not fun for me. The whole point of a game is to have fun, right? And before now, it’s never been an issue. Now this new (IMO superfluous) game mechanic is being forced on us in order to complete mainstream content. If this was Tequatl or any of the other “Hard Core” game encounters, or specifically a jumping puzzle area, I could see your point. But I don’t think it should be required for mainstream content. Especially when the game is a high fantasy MMO, and there are players who for various reasons, including hardware, internet connection, physical disability, etc… including “We just don’t want this to be required”, that just don’t want or need this type of content forced upon them. We didn’t choose this.(After all, we bought a high fantasy MMO, not a jumping game.) I’m not saying take it away from everybody. I’m just saying please don’t make it required. For mainstream content.(And IMO Living Story is “mainstream”, not “Hard Core” content.) Thank you again for expressing your disagreement so politely. But I still have to disagree with you.

(edited by Elden Arnaas.4870)

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Posted by: Zypher.7609

Zypher.7609

And you got an achievment for jumping with the diving goggles as you got before for jumping with all other diving goggles spread around tyria.

I think there is a permanent Asuran face splotch at the bottom of that jumping puzzle from me for trying to land in the water, and missing horribly.

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Posted by: Castrin.8972

Castrin.8972

The easiest and best solution though that should work for everybody is to just not add the jumping puzzle to the main content or story. Have it like every other map where you have to venture off to a remote area to partake in the jumping puzzle. Nobody should be against something like this; if anything, they’d have reason to make the JP ridiculously harder than this one currently is.

This way, nobody should feel restricted in partaking in the actual story. If someone complains they don’t like questing/fighting in an MMO and would rather jump around like Super Mario as part of the main story line, then an MMO is not for them. Jumping puzzles were fine as they were, optional content away from the main story line void of map completion. Yes I am aware this new map isn’t needed for map completion, but apparently if you wan’t to progress the story it’s needed.

Agreed and I hope that Anet goes back to this in the next region. The aspects are ok, if really annoying for some, as a one-off but not as a regular thing.

What do you consider a jumping puzzle?

A puzzle that requires jumping to solve?

Having pointed out the obvious, the main concern is that it’s required to complete the storyline. Now it can be done without aspects (which I just discovered) which is good. However not treating it like all other jumping puzzles, i.e. a totally optional part of the map, could make it kitten those that don’t really like jumping puzzles, yet want to complete all achievements. Like the abundance of aspect use needed in this map, I’m hopeful that both are just due to the challenges that Anet wanted to give the players in this region and that the next map/region will be more “traditional.”

For me I like jumping puzzles so either way I’m ok.

Grandmaster
Order of the Empyrean Shield [OES]
Avatar of the Silent Majority

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Posted by: Nabrok.9023

Nabrok.9023

The easiest and best solution though that should work for everybody is to just not add the jumping puzzle to the main content or story. Have it like every other map where you have to venture off to a remote area to partake in the jumping puzzle. Nobody should be against something like this; if anything, they’d have reason to make the JP ridiculously harder than this one currently is.

This way, nobody should feel restricted in partaking in the actual story. If someone complains they don’t like questing/fighting in an MMO and would rather jump around like Super Mario as part of the main story line, then an MMO is not for them. Jumping puzzles were fine as they were, optional content away from the main story line void of map completion. Yes I am aware this new map isn’t needed for map completion, but apparently if you wan’t to progress the story it’s needed.

Agreed and I hope that Anet goes back to this in the next region. The aspects are ok, if really annoying for some, as a one-off but not as a regular thing.

What do you consider a jumping puzzle?

A puzzle that requires jumping to solve?

Having pointed out the obvious, the main concern is that it’s required to complete the storyline. Now it can be done without aspects (which I just discovered) which is good. However not treating it like all other jumping puzzles, i.e. a totally optional part of the map, could make it kitten those that don’t really like jumping puzzles, yet want to complete all achievements. Like the abundance of aspect use needed in this map, I’m hopeful that both are just due to the challenges that Anet wanted to give the players in this region and that the next map/region will be more “traditional.”

For me I like jumping puzzles so either way I’m ok.

The jumping puzzle is not required to complete the story.

Or are you talking about the little bit of jumping needed on the boss fight?

There’s aspects on this map because it makes contextual sense. This is where the zephyrite ship crashed and their aspects are scattered all over the area. Also, we’re not done with this map. It’s quite a bit bigger than what we’ve seen and more of it will be uncovered in future episodes.

“I’m not a PvE, WvW, or PvP player – I am a Guild Wars 2 player”
Tarnished Coast – Dissentient [DIS]
All classes

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Posted by: MauricioCezar.2673

MauricioCezar.2673

Just coming here to support the jumping thread =P . In end, we are all mountain goats, and this is a part of the game mechanic since the very start of the game.

No sense to remove, or to don’t make more. more jumping please .

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Posted by: pdavis.8031

pdavis.8031

@Op

I know this is primarily about the jumping puzzle feel in Dry Top, but you did mention that the mobs drop nothing.

I disagree. The mobs drop all sorts of stuff. Actually found a couple of Charged Lodestones, a bunch of T6 mats, Several rare items from the chests, etc. If you want drops, farm silky dust, get geods, trade them for lockpicks, and open chests. Fantastic rewards. If you were expecting a precurser every 3rd drop, well you will be sorely disappointed.

As far as the jumping? Thought it was pretty cool, but can see how it might get old after awhile, but even in that zone it’s not really required.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

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Posted by: LittleZoe.4970

LittleZoe.4970

The aspects were okay and fun in the Bazaar, but in an open world map? I don’t like this idea at all.

Zoe Clawstorm – Norn Necromancer

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Posted by: Adacian.9752

Adacian.9752

I personally struggle with JP because of MS, but I always manage to do them when I need a break from the normal content. However I tend to agree – jumping puzzles have their place, but this is a JP disguised as a Zone..
I am personally disappointed that instead of zone with good MMO content we got a small zone (yes I know it will get larger over time) devoted to a giant jumping puzzle. This zone Feels more like a console game not a world class MMO.

On a humorous note – I died so many times trying to get to the diving platform. I always thank my saviors who rez me. However I thanked so many people that I was suppressed in Chat.

(edited by Adacian.9752)

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Posted by: Nabrok.9023

Nabrok.9023

I personally struggle with JP because of MS, but I always manage to do them when I need a break from the normal content. However I tend to agree – jumping puzzles have their place.
I am personally disappointed that instead of real zone with good MMO content we got a small zone devoted to a giant jumping puzzle. This zone Feels more like a console game not a world class MMO.

People are forgetting we have a two-week release cycle. What we see now is not the entire zone. More will be revealed with future episodes. Some people have already managed to break into parts of the map they’re not supposed to be in yet.

Also, people seem to be confusing jumping with a jumping puzzle. There’s one jumping puzzle, it’s quite tricky but not the hardest one in the game, and it takes up a very small part of the area.

“I’m not a PvE, WvW, or PvP player – I am a Guild Wars 2 player”
Tarnished Coast – Dissentient [DIS]
All classes

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Posted by: Adacian.9752

Adacian.9752

I personally struggle with JP because of MS, but I always manage to do them when I need a break from the normal content. However I tend to agree – jumping puzzles have their place.
I am personally disappointed that instead of real zone with good MMO content we got a small zone devoted to a giant jumping puzzle. This zone Feels more like a console game not a world class MMO.

People are forgetting we have a two-week release cycle. What we see now is not the entire zone. More will be revealed with future episodes. Some people have already managed to break into parts of the map they’re not supposed to be in yet.

Also, people seem to be confusing jumping with a jumping puzzle. There’s one jumping puzzle, it’s quite tricky but not the hardest one in the game, and it takes up a very small part of the area.

Didn’t forget the release cycle – don’t really care since in this case its irrelevant. Its a giant jumping puzzle – its using a gimmick crystal that we are told by the NPC will die out soon because it was destroyed in an explosion- so in a game that pushes living world content – what do we do when the crystals die out – or was that all just idle chatter that meant nothing to the games living story.

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Posted by: stobie.2134

stobie.2134

I just wish they’d get rid of the crystal timer. It’s incredibly annoying – the stacks were better.

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Posted by: HyruleanHyroe.1473

HyruleanHyroe.1473

Apparently, OP can’t read or doesn’t know the difference between “remove jumping” and “don’t make precision jumping required to see the game’s story because some people have conditions which prevent them from doing such jumps”. But I suppose misrepresenting people complaints and being disingenuous in an attempt to trick people and accuse others of being “casuals” who want the game “dumbed down” is better than actually reading what they’re complaining about…

Conditions like…..a broken “1” key? A player who can play the game can also jump. It’s fine to not enjoy it or want to do it, but claiming players are somehow prevented from doing it is ludicrous.

I have a “band”, Beatiatrician: http://youtu.be/zw_Sl-El8_I

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Posted by: Adacian.9752

Adacian.9752

I would hate to see jumping puzzles removed from the game. I would similarly be disappointed if they, and their like, were used to gate content.

I agree -

(edited by Adacian.9752)

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Posted by: Nabrok.9023

Nabrok.9023

I personally struggle with JP because of MS, but I always manage to do them when I need a break from the normal content. However I tend to agree – jumping puzzles have their place.
I am personally disappointed that instead of real zone with good MMO content we got a small zone devoted to a giant jumping puzzle. This zone Feels more like a console game not a world class MMO.

People are forgetting we have a two-week release cycle. What we see now is not the entire zone. More will be revealed with future episodes. Some people have already managed to break into parts of the map they’re not supposed to be in yet.

Also, people seem to be confusing jumping with a jumping puzzle. There’s one jumping puzzle, it’s quite tricky but not the hardest one in the game, and it takes up a very small part of the area.

Didn’t forget the release cycle – don’t really care since in this case its irrelevant. Its a giant jumping puzzle – its using a gimmick crystal that we are told by the NPC will die out soon because it was destroyed in an explosion- so in a game that pushes living world content – what do we do when the crystals die out – or was that all just idle chatter that meant nothing to the games living story.

You misunderstood the NPC. When you pick up the crystal it only lasts for a short time, as opposed to when you picked them up in the labyrinth and they lasted until they ran out of charges. That was just a bit of dialog to explain the different behavior.

Getting up to the diving goggles, that’s a jumping puzzle. Anything else just moving around the zone, that’s just jumping. There’s no puzzle. They are not difficult jumps, all you need to do is press 1 and move forward at the same time. The aspects are right next to the part you use it at.

“I’m not a PvE, WvW, or PvP player – I am a Guild Wars 2 player”
Tarnished Coast – Dissentient [DIS]
All classes

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Posted by: Adacian.9752

Adacian.9752

Completed the entire zone in 4hrs at the most, including the dive. You insist on evaluating capability because of a critical review of the new giant jump around zone. You have no clue on personal ability of any of the posters. There is nothing truly hard in GW2 period, the hardest part of gw2 is dealing with zerg coordination.

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Posted by: Lalangamena.3694

Lalangamena.3694

no we don’t,

super mario is this way———————————→

last time mandatory jumping in the expansion please.

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Posted by: Lalangamena.3694

Lalangamena.3694

Not all of us want to play a platform jumping game. As I’m a little older than average, perhaps this sort of leaping about (the sort a 6 year old might enjoy endlessly) gets tiresome really fast.

And once again the mobs, etc drop nothing, all rewards are tied to event completion, which I consider a step backwards.

The entrance quest seems designed for zerk warriors/guards, and the tedious mumblings of the NPCs add nothing, especially as you can’t skip through them to some action. Again, nothing drops from the mobs, and the boss mob spawns lots of little adds that are very easy for a zerk warrior to use stability and wipe them but not so much fun on more balanced builds.

Hopefully LS2 will progress past Jump Puzzle 2 and contain some actual content that doesn’t involve using crystals to jump about and mobs that drop nothing.

Guess the feedback from the completely dead Pavilion didn’t reach them in time…

agree.

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Posted by: stobie.2134

stobie.2134

Getting up to the diving goggles, that’s a jumping puzzle. Anything else just moving around the zone, that’s just jumping. There’s no puzzle. They are not difficult jumps, all you need to do is press 1 and move forward at the same time. The aspects are right next to the part you use it at.

Ok, I got to the chest, & meandered around – I assumed you couldn’t get to the goggles without the aspect. CAN you jump to it? Everything I’ve seen says you need the air aspect.

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Posted by: spoj.9672

spoj.9672

And omg that Aerin fight was beyond frustrating. Pick up the crystal to jump to him, drop it and dps a bit. Oh look he moved! Pick up another crystal and jump to him again. Oh look he moved again! Pick up another crystal….

The fun in that fight was completely taken away for me by the tedious crystal picking and jumping.

What would you rather have? A punching bag that stands there while you exchange blows? I think we’ve had enough of that over the last decade or so of MMOs…

They could take a page out of their own book and design bosses as well as they did for fractals. Aerin would actually be fine if there wasnt a sky crystal to get up to him imo. Although still rather faceroll easy. Teleporting annoying bosses arent more challenging they are just more annoying.

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Posted by: Nabrok.9023

Nabrok.9023

Getting up to the diving goggles, that’s a jumping puzzle. Anything else just moving around the zone, that’s just jumping. There’s no puzzle. They are not difficult jumps, all you need to do is press 1 and move forward at the same time. The aspects are right next to the part you use it at.

Ok, I got to the chest, & meandered around – I assumed you couldn’t get to the goggles without the aspect. CAN you jump to it? Everything I’ve seen says you need the air aspect.

You do need an air aspect, pick up the one just before the top, jump up onto the big beam at the top, then into the middle of the sail, from there you can get to the top of one of the upright beams and from there onto the platform.

“I’m not a PvE, WvW, or PvP player – I am a Guild Wars 2 player”
Tarnished Coast – Dissentient [DIS]
All classes

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Posted by: stobie.2134

stobie.2134

Getting up to the diving goggles, that’s a jumping puzzle. Anything else just moving around the zone, that’s just jumping. There’s no puzzle. They are not difficult jumps, all you need to do is press 1 and move forward at the same time. The aspects are right next to the part you use it at.

Ok, I got to the chest, & meandered around – I assumed you couldn’t get to the goggles without the aspect. CAN you jump to it? Everything I’ve seen says you need the air aspect.

You do need an air aspect, pick up the one just before the top, jump up onto the big beam at the top, then into the middle of the sail, from there you can get to the top of one of the upright beams and from there onto the platform.

Thanks!

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Posted by: digiowl.9620

digiowl.9620

What i find iffy about the aspects is that they take over the weapons part of the bar rather than tie into the existing jump and dodge keys.

Never mind that they use #5 to clear the aspects rather than weapon swap as is the case with most bundles.

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Posted by: digiowl.9620

digiowl.9620

I just wish they’d get rid of the crystal timer. It’s incredibly annoying – the stacks were better.

For some reason the stacks are still there, but you really need to spam the aspects if you are to run out before the timer grabs them.

Oh and nice of them to hide the timer behind a small blue icon next to the aspect stacks…

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Posted by: NYG.2568

NYG.2568

I to am not a fan of being forced to use the aspects. Before people start saying your not forced..Am I wrong in saying in order to follow the story you must do all this jumping crap? Some people may have dexterity issue’s, latency and so on ..that impairs them from following “the story”. I didn’t complete the metas in both the zephyrite patches (only ones thus far) because of this aspect stuff. Looks like this will make 3 and I won’t know what is going on for season 2 episode 2. As far as I can tell with this being about theses zephyrites more aspect crap is to come..So I cannot comment on the patch as a whole, because I can’t play it….Thanks Anet!

Remember we don’t draw on cave walls anymore.Language and texts have evolved since.

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Posted by: Evon Skyfyre.9673

Evon Skyfyre.9673

SPOILER ALERT

Developers please read:

I see a point of concern. If someone is not able to move their character quickly, and/or use Aspect skills, the battle with Aerin could be very problematic. Coupled with not being able to bring help, it might be rather impossible for some. I know a friend I’ll have to warn about it. The fight was tough but doable for my Mesmer (died and ran back several times). Melee, I’ll let you know when I get my Guardian there. As is, it’s a real run and gun, you can’t stand still for more than a second or two. Not sure how to adjust it, without ruining it. It should be an Epic fight, but… Hmmmmm

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Posted by: chemie banger.9624

chemie banger.9624

MMO . The O on the end is ONLINE.
It’s a faulty product if you cant play because of latency .
I watch most of the people do that first lighting pull no problem so they wouldn’t understand the issue.

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Posted by: Raenzjar.4210

Raenzjar.4210

You know what gets really tiresome? Self-professed “older” people belittling everyone by calling jumping “childish.” It’s a kitten game mechanic. Jumping has been a thing since 1981.

You do realize most of those who are now “complaining” only now raise their concerns about being locked out of new content (zone), after having accepted they could not do much content before? Like, in my case: Fractals.

Also: Pong on b/w television with just 6 channels
~/tiresome but patient old fart

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Posted by: Taygus.4571

Taygus.4571

SPOILER ALERT

Developers please read:

I see a point of concern. If someone is not able to move their character quickly, and/or use Aspect skills, the battle with Aerin could be very problematic. Coupled with not being able to bring help, it might be rather impossible for some. I know a friend I’ll have to warn about it. The fight was tough but doable for my Mesmer (died and ran back several times). Melee, I’ll let you know when I get my Guardian there. As is, it’s a real run and gun, you can’t stand still for more than a second or two. Not sure how to adjust it, without ruining it. It should be an Epic fight, but… Hmmmmm

Do it with your friend?

I did it with mine! It wasn’t too bad.
You could also ask your guild to do it with you. It becomes much easier with someone, or quicker at least.

I plan to work on the achieves with others hopefully. It might story based, and possible solo, but you can do it with others

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Posted by: Raenzjar.4210

Raenzjar.4210

Many misconceptions in this thread, incl. OP. Sadly enough.

It is not about not willing to learn how to push some buttons, or asking a friendly Mesmer for a portal, but rather not being able to maneuver ones char as Anet intended them to be used in this state of the game – in this new zone. This effectively leaves out many players who already have accepted some content could not be done by them, and who decided to go do other stuff. As the whole jumping stuff was kinda optional.

Awesome when someone actually can do the jumping! It really is! But that’s besides the point.

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Posted by: Melari.4192

Melari.4192

how about those who have a slight visual imparement, like not being able to see depth? I kind of like the idea of puzzles but i gave up on some because i just can’t do it without falling to my death all the time, which gets too frustrating and i play for fun.

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Posted by: serapheles.5409

serapheles.5409

Is there any difficult jumping, other than the optional jumping puzzle? If I remember correctly, outside of story instances you press 2 while facing a wall, then 2 again when on the other side, you then aoe target two different locations, and finally just make a couple larger than normal, but otherwise normal, no-precision required, jumps. The first story instance has no jumping, the second is a lite version what you did to get there, and the third has a hop and the final fight, which can be jumpy, but doesn’t have to be. Oh, and you need a couple of jumps to get to the third instance, the first of which I spam 1 while pressing forward, and the second of which is the same minus the spam.

The Random Number Gods are nothing if not predictable.
Crafting is designed for gear accessibility, not profit.

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Posted by: chemie banger.9624

chemie banger.9624

OMG I jus got across… and then there was some event root thing that killed me and I’m back out kitten .

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Posted by: Raenzjar.4210

Raenzjar.4210

Is there any difficult jumping, other than the optional jumping puzzle?

I, for one, could not even make it to the second way point. Partially due to the jumping/ partially due to the timers on aspects, making it near impossible to position my char in such a way, I ‘maybe’ can do the jumping. As this new zone is heavily jumping depended, I currently can not progress any further.

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Posted by: stobie.2134

stobie.2134

I just wish they’d get rid of the crystal timer. It’s incredibly annoying – the stacks were better.

For some reason the stacks are still there, but you really need to spam the aspects if you are to run out before the timer grabs them.

Oh and nice of them to hide the timer behind a small blue icon next to the aspect stacks…

I can’t believe I read this after doing it. They stack? ARGH! That might have made things a little easier!

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Posted by: stobie.2134

stobie.2134

how about those who have a slight visual imparement, like not being able to see depth? I kind of like the idea of puzzles but i gave up on some because i just can’t do it without falling to my death all the time, which gets too frustrating and i play for fun.

I don’t have depth perception, either. I, for some reason, didn’t think this mattered in a game – I can’t catch a ball (that made school events fun!) but I figured out how to do things by sound. Though this makes me feel better – maybe I’m doing heroically well at JPs!

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Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

do you play with comfortable keybinds Raenzjar? It sounds like you have a hard time with movement in general.

http://gw2style.com/index.php – show your look and rate others – great filters!!

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Posted by: Evon Skyfyre.9673

Evon Skyfyre.9673

SPOILER ALERT

Developers please read:

I see a point of concern. If someone is not able to move their character quickly, and/or use Aspect skills, the battle with Aerin could be very problematic. Coupled with not being able to bring help, it might be rather impossible for some. I know a friend I’ll have to warn about it. The fight was tough but doable for my Mesmer (died and ran back several times). Melee, I’ll let you know when I get my Guardian there. As is, it’s a real run and gun, you can’t stand still for more than a second or two. Not sure how to adjust it, without ruining it. It should be an Epic fight, but… Hmmmmm

Do it with your friend?

I did it with mine! It wasn’t too bad.
You could also ask your guild to do it with you. It becomes much easier with someone, or quicker at least.

I plan to work on the achieves with others hopefully. It might story based, and possible solo, but you can do it with others

I thought it was a solo instance like the final battle with Scarlet?

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Posted by: Elden Arnaas.4870

Elden Arnaas.4870

Living Story, now like Personal Story, allows from 1 to 5 people, You can have up to 4 guests with you. Even people who have not unlocked/bought the content.(Though they won’t get credit/achievements, if they don’t have the content legitimately unlocked.)

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Posted by: Raenzjar.4210

Raenzjar.4210

do you play with comfortable keybinds Raenzjar? It sounds like you have a hard time with movement in general.

I can move my char perfectly fine, except for some jumping parts – which, until now, were optional. I don’t mind hard/ difficult stuff, on the contrary. But stuff like the timers on aspects make it very hard to position my char in such a way, I can actually look for a ‘jumping solution’, so to say. Removing said timers does not really effect the jumping itself in a negative way, as those who actually can jump, can keep doing it.

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Posted by: Lynne.8416

Lynne.8416

I dislike the aspects and jumping. I find them very difficult to do. However, I do try to get through them. BUT what I hate even more are the areas where you die if you fail. Not only does it cost me time just getting back to the JP starting area, but it also costs me coin to way point. I find that infuriating and rarely do those. IF I fall and just have to restart from the beginning of the JP, then I will usually continue to give it a try for an hour or so until I succeed (or just come to accept that I’ll never get that one), or some kind Mesmer has pity on me and portals me to the end. :-)
If the aspects would last a bit longer, that would be extremely helpful.

(edited by Lynne.8416)

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Posted by: Frostfang.5109

Frostfang.5109

The time limit those aspecta have, stresses u like crazy…. The only reason I have failed the Dive achi so far is due to that sterss… Plz remove it. 10 Charges limit works perfectly fine though.

Kima & Co

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Posted by: Baldrick.8967

Baldrick.8967

Don’t like jumping of the sort that has been inserted here, reliant on gimmicks. EoTM has some nice jumping in it with lots of level changes, without relying on some gimmick that deletes all your skills for the duration and makes GW2 into a platform game.

Changes in elevation, multiple levels, etc can all be achieved by other means than cheesy platform style jump mechanics.

WvW player. Doing another world completion for my next Legendary. Hater of mini-games.

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Posted by: Ashen.2907

Ashen.2907

I would hate to see jumping puzzles removed from the game. I would similarly be disappointed if they, and their like, were used to gate content.

Are you calling this latest release gated by jumping puzzles?

No.

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Posted by: Oh My God.8423

Oh My God.8423

To be fair, I think most, if not all already, solutions to those current JPs and Guild puzzles are already YouTube. I think there will always be people who will go straight to the answers before even try it once.

The problem is not whether or not the solutions are out there on the internet for viewing, JPs are getting too prevalence as an alternative to the traditional mob-killing game-play.

Just mix it up a bit. I don’t mind seeing other forms of puzzles as a matter of diversity.

But that misses my point. I know the solutions to jumping puzzles are out there, but you still need a modicum of skill to do it. A bit of practice. There’s books on how to play baseball too, but that doesn’t mean you can win a game.

Mind puzzles are different because all the skill is the mind. If you ask a riddle and provide the answer, there’s no challenge at all.

I know how to do some of the hardest jumping puzzles in this game, but even knowing how I still breaking into a sweat in some situations.

Knowing how to do a jumping puzzle is half the battle.

That is a false analogy: 1) baseball is a team orientated game. You can read books about it but you can only learn the basic skills and some set pieces for team-play. Those YouTube videos are more like a recipe: a step-by-step guide from start to finish; and might include tricks and shortcuts too. 2) There is no portal in baseball.

You however missed my point that jumping puzzles are getting too prevalence. The alternative does not have to be as narrowly defined as “mind puzzle” as you did. I also suggested something that is more (small) team friendly. Jumping puzzle has it place: it is very solo friendly (but it does not require a modicum of skills: all you need is a mouse, a spacebar and a stable connection).

The other point you missed is “diversity”. I am sure all solutions to the puzzles will be posted on the internet at one time or another. That is the problem we have living in the information age. But that itself should not be a reason of limiting the varities of game play.

Jump puzzles are fun, no doubt, even though I do not much like it. The problem people having now is that it seems to be the main alternative to the standard killing-mobs or collecting-items game play.