Jumping Feedback Thread

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Posted by: Zalladi.4652

Zalladi.4652

…As long as special content like jumping is strictly optional. Like jumping puzzles (JP)…

It still is optional.

The story instances required to complete this episode have marginally any jumping puzzles, and in the worst of it, Kasmeer will often just portal you to the otherside.

With regard to the achievements, they are as optional as the Jumping Puzzle achievements you listed above, and further, these achievements are now permanents and won’t disappear in 2 weeks’ time, so you can come back at any time you like and have another go. There are still numerous methods of AP acquisition within the game, and in fact, this episode’s achievements don’t reward a very large amount anyway (Note: Zephyr’s Ascent – one of the jumping puzzles – rewards 1 point).

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Posted by: Lydon.1890

Lydon.1890

Firstly, I lol’d at the “business as usual” part. Why do you want business as usual when there’s hundreds of other MMO’s out there that offer just that?

But back to the gist of your post – I simply don’t understand the need some people have for being ‘rewarded’ for every little thing that they do in-game. Like you said…the game has the tendency to reward you for time spent for almost everything you do. So why should one of the few semi-challenging aspects of the game (for you) get dumbed down?

What ever happened to people playing games for fun? I understand that you may not find jumping fun, but why does there need to be some virtual carrot on a stick to entice you to keep on playing through content that requires jumping? Surely if the jumping is so hard then the very act of eventually completing the content is reward enough? Much like downing Tequatl or something for the first time. Especially when the jumping content is a comparatively small portion of content compared to all of the content in the game.

I find it very sad that people are so unwilling to embrace the challenge in games anymore and need some “reward” to keep playing. ArenaNet may as well remove all skills, levels and gear from the game and just have us all auto-attack each other to death, because the game would be easy and fair to everyone. Any sort of challenge would be removed and we could all get titles and achievement points for each second logged. Wouldn’t that be fun!

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Posted by: Raenzjar.4210

Raenzjar.4210

Learn to deal with the fact that you may not be good at or enjoy all of the content

You do not realize many players already have done so, before. And only now speak out, because the jumping stuff in the new zone is (near) impossible? You do not realize that those who are somewhat “limited” like always check for alternatives to achieve the same goal?

Many assumptions are made by some. We are lazy/ not trying or what ever. Guess what, such conclusions based merely on assumptions are rather pathetic.

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Posted by: DonTonberry.4025

DonTonberry.4025

Jumping puzzles are awesome, inconsistent bamboo platforms required to complete this particular one aren’t. You can stand a good step off to one side in thin air on bamboo, but move near the opposite edge and all of a sudden you just slip off.

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Posted by: Mogrey.3891

Mogrey.3891

super guild wars 2 bros (hihi)

i’m a poor and lonesome ranger.
Mogrey Norn Ranger [DS]

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Posted by: Vissarion.6509

Vissarion.6509

What i noticed in this update is SAB out of the box :P

Well i love SAB but better keep jumping and stuff more in there and not in the open

They called us TEMPESTs, but we can use our elite to cheat death instead

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Posted by: Raenzjar.4210

Raenzjar.4210

Learn to jump. Seriously.

I guess you missed the messages of those who are somewhat disabled? Those who can not jump, due to their “limitations”. Telling those players to learn to jump is insulting. I’ve got a thick skin.

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Posted by: Raenzjar.4210

Raenzjar.4210

Considering the many topics regarding the difficulties many players now encounter with the now forced upon jumping mechanics, and the back and forth arguments coming with them, I’d very much appreciate getting to know where Anet stands in this not expected problem we now face.

But most of all, working towards an acceptable solution so all players actually can go and enjoy the new content you lot have been working on – for us. By the looks of it (screenshots and stuff) it’s totally awesome. Except, the forced jumping which for some is very difficult if not impossible.

A few “easy” solutions were given already, by those who face difficulties:

- Activate both way points
- Remove the timer
- Place more crystals (or faster respawning?)
- Construct alternative routes

To name a few.

Personally I enjoyed the suggestion of making a ingame hang glider; totally awesome, but rather difficult to implement on short notice, I guess.

The arguments which were brought up, are not about removing the jumping from GW2, as I hope you came to understand.

edit
Typo’s/ scars issue ;-]

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Posted by: Yojimaru.4980

Yojimaru.4980

Apparently, OP can’t read or doesn’t know the difference between “remove jumping” and “don’t make precision jumping required to see the game’s story because some people have conditions which prevent them from doing such jumps”. But I suppose misrepresenting people complaints and being disingenuous in an attempt to trick people and accuse others of being “casuals” who want the game “dumbed down” is better than actually reading what they’re complaining about…

Oh please, there is absolutely NO “precision jumping” required to see the story content. Precision jumping is doing Zephyr’s Ascent/Leap (optional achievements) without wind crystals. Pressing 1and then forward to do a very simple assisted leap to the next ledge, which are often quite wide, is about as precise at shooting the broad side of a barn.

Now if the complaints were about how wonky Lightning Tether is when latency enters the equation, THAT I could sympathize with. Nothing as infuriating as aiming the Tether correctly and either completely overshooting your target or stopping in mid air for some inexplicable reason. You’d think after a year, Anet would have fixed that.

(edited by Yojimaru.4980)

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Posted by: Spoofy.8239

Spoofy.8239

To recap what the original poster meant was

that jumping in this game was optional and thus gave those who dont like to play platform games a chance to continue with the main fantasy MMO part of this game

he also meant that because now, jumping has been introduced as the main part of the game it restricts his/her progress

This does not mean the poster wishes to have any of the jumping puzzles removed, just that he/she would like to have have the jumping exercises put back where they were at the release of this game namely as a secondary part of the game for those who wish to hop around like a bunny on a bed spring

Quite a few of the comments that followed were quite negative, insulting and puerile to say the least and sadly shows me what type of society we have become.

Just because someone cannot do jumping or dislikes jumping in a game where that need was kept separate but now has become an issue does not and should not give an opening to those who seem to think that this is some sort of weakness and like bee to honey behave in an immature bullying way

It is a sad sign of what we as a species have become

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Posted by: DrixTrix.7168

DrixTrix.7168

to be honest jump puzzles can be tough but this type of jumping? i honestly dont know how you can miss.

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Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

Learn to jump. Seriously.

I guess you missed the messages of those who are somewhat disabled? Those who can not jump, due to their “limitations”. Telling those players to learn to jump is insulting. I’ve got a thick skin.

So you’re telling me that you have a problem with the jumping parts but no problem with the quite challenging battle parts? These require at least the same amount of positioning if not much more if you ask me.

Sorry if it sounds rude but if Anet would create a game which would be balanced for disabled people, a lot of non-disabled people who enjoy non-optional challenge (the kind of challenge you want when completing a mission so that the mission don’t feels bland and boring) would get greatly disappointed.

I don’t want story missions which only require afk autoattack. I’m really happy about the increased difficulty in the missions we got this update.

http://gw2style.com/index.php – show your look and rate others – great filters!!

(edited by Marcus Greythorne.6843)

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Posted by: Tamias.7059

Tamias.7059

I don’t like JP’s. I am bad at them. But I don’t understand the complaint here. No difficult jumping was required for me to fully enjoy the content. There are a couple of hard JP’s, sure, but those are totally optional.

Victory Is Life Eternal [VILE]

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Posted by: Amplifiction.8413

Amplifiction.8413

I simply don’t understand the need some people have for being ‘rewarded’ for every little thing that they do in-game.
[…]
What ever happened to people playing games for fun?

To me, it’s about both. Of course I enjoy beating a challenge. When I started gaming, that was the only kind of reward games had to offer Winning a good tPvP match or a duel in WvW can be very satisfying.
But I also like character (account) progression. That’s one of the basic elements every RPG needs, is it not?

I understand that you may not find jumping fun

Well, no, I don’t. And I don’t mean to rain on the parade of people who do. But you must agree jumping is very different from the aforementioned content: PvP, WvW or, like you mentioned, bashing Tequatl. All those activities require usage of core mechanics: skills, builds, tactics, … Jumping does not. And because of that, to me it feels alien in a game like GW2. (Which is why completing a JP will not satisfy me like completing other challenges.) It’s all good when it’s a little side activity, but I don’t think it is in this newest release.

I find it very sad that people are so unwilling to embrace the challenge in games anymore and need some “reward” to keep playing.

I wasn’t trying to insist on more rewards for less challenge, but merely pointing out that jumping doesn’t fit into the rewards logic behind all other aspects of the game – challenging or not. (Personal preference aside.)

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Posted by: Amplifiction.8413

Amplifiction.8413

It still is optional.

I disagree. You can’t get anywhere without picking up those crystals. True, the worst of it is optional. But discarding all “optional” content in this release that involves jumping leaves you with very little to do. And to earn.

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Posted by: Zin.1673

Zin.1673

Oh Come on ! This game is already 80% afk auto attack. I mean look at the wb farm train and you’ll see what I mean. People complained and Anet implemented some new challenging boss where DUN DUN you could actually DUN DUN fail !

Then casual assisted players started complaining again because it was “too hard”.

People complained about the living world being too repetitive so Anet implemented some innovative gameway concept (can I jump here ? Can I run thru without fighting and losing my jumps ?).

Then casual assisted players complaines about this being “waaaay too hard”.

So I have a solution, let’s learn from moto. Let’s add a baby mode to gw2, and make it a big superadventure box for everyone ! we’ll have some magical rainbows to put you on top of jumping puzzles and killing mobs for us !!

(edited by Moderator)

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Posted by: Evans.6347

Evans.6347

Omg we have one zone that is focussed around using movement skills. Quickly, raise the pitchforks!!!

Actually, I’ve come to expect this twisted form of entitlement, so I’m more offended by the comparison of GW’s extremely basic jumping segments to Super Mario Brothers, which still has one of the, if not the best platforming fun ever. It’s blasphemy really.

Joy to the world, ignorance is bliss

(edited by Evans.6347)

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Where is all this jumping that people are talking about?

I had to do two jumping puzzles for OPTIONAL achievements, but other than that I got every achievement and I don’t remember having to jump for them.

Are you talking about using the crystal skills? I suppose there is one part where you need to press 1 and move forward, but I think it is quite a stretch to call that Super Mario…

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Posted by: HyruleanHyroe.1473

HyruleanHyroe.1473

Who can honestly say failing after putting in a decent amount of effort isn’t frustrating? Anyone familiar with the following train of thought? “Make one mistake, and you (often) have to start all over. Again! You have nothing to show for your efforts so far, but give up now, and it will have been for nothing.”

Geez, I wish more modern games were like this. I love GW2, don’t get me wrong, but the game industry in general needs to stop holding our hands. I’m guessing you’re early twenties, at most. I won’t say we’re a majority, but gamers of my generation (My God, there are people of drinking age too young to remember A Link to the Past!) remember the reward associated with playing a section of a game over and over and over, until we finally honed our skills enough to pass. Those were the days when success could actually make you jump out of your seat and shout with joy. Hate to sound like a geezer, but this “mistakes should be rewarded” mindset is exactly why so many older people complain about younger people. If you’re looking for a story to watch while you press buttons, try Dear Esther. Or maybe pausing a DVD over and over. Come back when you can handle a mild challenge.

[/grumpy old codger rant]

I have a “band”, Beatiatrician: http://youtu.be/zw_Sl-El8_I

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Posted by: Zin.1673

Zin.1673

Sorry to say that but people complaining that we are selfish because we don’t take their conditions into account should actually apply those critics to themselves.
I mean, because you can’t do something doesn’t mean everyone should pay the price. I want this game to be fun and not just some linear kill kill kill mmo. I want the living story to be….. alive !
Imagine a blind person forcing everyone in a cinema to listen to audio description rather than just renting a dvd.
If you can’t reach the (very low) entry skills level of gw2, maybe you should play something else…

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Posted by: Lanhelin.3480

Lanhelin.3480

There should be a final event after the next two weeks:

  • Players should gather all the aspects laying around, cumulate them at the edge of the map and blow them all up to be able to enter the next part of the map.
  • Let the burning ship wreck parts burn to ash and the goggles fall on a rock that is reachable by normal jumping.

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Posted by: Phoenixlin.8624

Phoenixlin.8624

I did the jumping puzzle with aspects and without aspect. 2nd one took my 2 hours and gave me an heart attack at the last pipe jumpings.

(edited by Moderator)

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Posted by: Equilibriator.8741

Equilibriator.8741

All I’m hearing here is the typical nonsense I’m used to hearing from people on these forums.

“Recently, there has been a focus on things I don’t like, stop doing it because I don’t like it and I can find other people who don’t like it”

In other words, because you lack the enthusiasm or skill to do something, you want it made optional so you don’t have to do it. Well guess what, this is an mmorpg, that means a lot of people play it, and a lot of people like this new map and like the jumping elements it presents. Have you ever considered the feelings of the people that want more of this and are kittened that the stuff they like to do is made “optional” to suit your needs? When does making things optional, to suit one particular groups needs, start and end? Where do you draw the line without another group complaining?

Now I understand that it can be frustrating to not be able to do something, but just because this is an mmorpg, by genre, doesn’t mean you can dictate how it should be played. That’s generalisation, that’s stereotyping games. I for one, love that Guild Wars 2 is actually doing some things different to try and mix things up and to see how it goes. I don’t want another kittening point and click text game that gets stale after you realise there’s no depth to the gameplay other than more point and click, over and over again….with different skins…there’s plenty games out there that are like that, go play one of them.

Just because you cant do something, doesn’t mean it should be made optional, you are expecting this game to pander to idiots if that is your expectation. You know what, sometimes bosses kill people, lets take away their damage so everyone can do it. What’s this!? somebody cant jump from A to B? Lets make everything involving spacebar optional and all main content easy as walking in a straight line. Do you see my point? You are literally limiting the potential for the game, how can we have glorious backgrounds and worlds to navigate, if it has been created for people that cant even jump. How can the main storyline be kept interesting if it must always exist on a single, flat plane…

To say that jumping isn’t a part of this game, is to blindly turn your head to 10-30% of the games content. In reflection to my original statement, you are choosing what you think this game should be and bitshing about everything that doesn’t fit “your” expectations.

(edited by Equilibriator.8741)

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Posted by: Zin.1673

Zin.1673

Who can honestly say failing after putting in a decent amount of effort isn’t frustrating? Anyone familiar with the following train of thought? “Make one mistake, and you (often) have to start all over. Again! You have nothing to show for your efforts so far, but give up now, and it will have been for nothing.”

Geez, I wish more modern games were like this. I love GW2, don’t get me wrong, but the game industry in general needs to stop holding our hands. I’m guessing you’re early twenties, at most. I won’t say we’re a majority, but gamers of my generation (My God, there are people of drinking age too young to remember A Link to the Past!) remember the reward associated with playing a section of a game over and over and over, until we finally honed our skills enough to pass. Those were the days when success could actually make you jump out of your seat and shout with joy. Hate to sound like a geezer, but this “mistakes should be rewarded” mindset is exactly why so many older people complain about younger people. If you’re looking for a story to watch while you press buttons, try Dear Esther. Or maybe pausing a DVD over and over. Come back when you can handle a mild challenge.

[/grumpy old codger rant]

Yeah. I can’t agree more. I spent almost 2 hour replaying the living story and completing those achievements. When it came to the jumping part I must have died 30 time and raged hard (sorry Anet, but I insulted you with every word I know) but when I finally made it I was actual proud of myself. New videogames are usually way too easy.

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Posted by: Hka.3942

Hka.3942

Geez, I wish more modern games were like this. I love GW2, don’t get me wrong, but the game industry in general needs to stop holding our hands. I’m guessing you’re early twenties, at most. I won’t say we’re a majority, but gamers of my generation (My God, there are people of drinking age too young to remember A Link to the Past!) remember the reward associated with playing a section of a game over and over and over, until we finally honed our skills enough to pass. Those were the days when success could actually make you jump out of your seat and shout with joy. Hate to sound like a geezer, but this “mistakes should be rewarded” mindset is exactly why so many older people complain about younger people. If you’re looking for a story to watch while you press buttons, try Dear Esther. Or maybe pausing a DVD over and over. Come back when you can handle a mild challenge.

[/grumpy old codger rant]

I don’t think it has as much to do with age as you think, I’m 20 and I enjoy a challenge, one of my favorite type of game are Rogue likes and I enjoy the heck out of the Souls series for exemple and I know plenty of people my age who feel the same.

Now, more on the subject I really don’t see what this is all about, there is one jumping puzzle on the new map (well two if you count the one in the story which is the same puzzle but donne differently) which I thought was one of the easiest JP in game so far and hey if you find it too difficult then just don’t do it (IT IS optionnal) but then it’s normal not to be rewarded for it.
As for the rest of the jumping, it mostly requires a crystal and to press 1 and forward… is it really that difficult?

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Posted by: Bubi.7942

Bubi.7942

Learn to deal with the fact that you may not be good at or enjoy all of the content

You do not realize many players already have done so, before. And only now speak out, because the jumping stuff in the new zone is (near) impossible? You do not realize that those who are somewhat “limited” like always check for alternatives to achieve the same goal?

Many assumptions are made by some. We are lazy/ not trying or what ever. Guess what, such conclusions based merely on assumptions are rather pathetic.

No. Nonono.

You see the problem is people feel entitled to get everything. As I stated before, doing the whole story stuff and exploring the map (getting POIs) requires exactly ONE jump. But people want to get everything with no/minimum effort and thankfully this map does not give you that.

As for the effort some people put in: others already said, that they spent 30 seconds on the map, and decided, they can’t do it. That there is the definition of lazy.

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Posted by: Kirnale.5914

Kirnale.5914

@Raenzjar.4210, this JP IS solo friendly. Everyone I know got through it ALONE in just a couple of minutes. The only point people struggled is the part where the diving goggles is. And I never saw a mesmer portal being used other than the diving goggles part. Also I read you can dodge, so the Sun aspect should be no problem(Since dodging must be done fast on timing so you don’t have much time to think/react/moving you fingers). The Jumping(Wind) aspect should also be no problem, it is a)next to where ur supposed to use it and b) easy to use. Just press 1 1 1 1 1 SPAM it. Should be possible if u can play gw2’s combat. So the only one is the lightning. You take it(Also next to it) and use where you take it. No need to position at all, since you are already in position. You only need to move ur mouse to the spot and press the button. This can be done even before you take the lightning aspect.
@Zin.1673 You are so right.

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Posted by: Chokolata.1870

Chokolata.1870

There is a difference between casual and down right kittened. The jumping needed to reach the instances is very very easy

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Posted by: Spoofy.8239

Spoofy.8239

@Equilibriator.8741

Clearly you have read the title of the post but either you glossed over the post itself or didn’t comprehend what the post meaning was

I shall reiterate: the poster did not say jumping should be removed he/she said that the game at least gave you an option to progress through the game without participating in that sport.

This point you seem to have neglected.

The game was going “forward” handsomely without forcing people to have to do the jumping. Now that has changed and the poster has made a valid comment about it.

Your bile laced post and derogatory comments only go to prove my previous post

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Posted by: ekimsfree.9406

ekimsfree.9406

What has the world come to when people complain about simple jumping mechanics in a videogame…sigh..

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Posted by: Xenon.4537

Xenon.4537

I’ll just leave this here.

Oh, and video games are art. There’s technically no right or wrong way to do art. That’s what avant-garde is about afaik. That’s essentially innovation and experimentation for those that don’t know. That’s how the games industry grows and advances. You want to eliminate that? Buy the next Call of Duty game.

The notion that it’s just intrinsically wrong for a specific game to employ a specific type of gameplay because of its genre is… well… its like a racial stereotype. Saying all MMOs should be intrinsically a certain way is like saying all asians should be good at math, or all black people should be good at sports.

Limiting a game by stamping the MMO label on it is just wrong. There’s jumping in GW2. Press your space bar and get over it.

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Posted by: ekimsfree.9406

ekimsfree.9406

This is getting insane…do people seriously feel the few jumps are too difficult??? Please lets this be an elaborate massive trolling thing going on.

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Posted by: Chase.8415

Chase.8415

As far as I know, the living story part involved very little to none jumping puzzles. It included jumping mechanics, which I managed to go through just fine with a cheap laptop running at 20 fps on the lowest settings.

If you want to complete all of the content, then there are some jumping puzzles but that to me is considered optional because it is not required to experience the entire story.

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Posted by: HyruleanHyroe.1473

HyruleanHyroe.1473

I don’t think it has as much to do with age as you think, I’m 20 and I enjoy a challenge, one of my favorite type of game are Rogue likes and I enjoy the heck out of the Souls series for exemple and I know plenty of people my age who feel the same.

Yeah, sorry, didn’t mean to imply that all twenty-somethings can’t take a challenge. Just that the way his post was phrased made it seem very much like he had no experience with some of the more maddening classics, and that when folks like him speak up it gives the whole age group a bad name. Don’t play rogue likes myself, not for any particular reason, but hell YEAH Souls! There are still some good challenges out there.

I have a “band”, Beatiatrician: http://youtu.be/zw_Sl-El8_I

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Posted by: Xenon.4537

Xenon.4537

Many misconceptions in this thread, incl. OP. Sadly enough.

It is not about not willing to learn how to push some buttons, or asking a friendly Mesmer for a portal, but rather not being able to maneuver ones char as Anet intended them to be used in this state of the game – in this new zone. This effectively leaves out many players who already have accepted some content could not be done by them, and who decided to go do other stuff. As the whole jumping stuff was kinda optional.

Awesome when someone actually can do the jumping! It really is! But that’s besides the point.

Okay, please explain to me the disparity between being unable to “maneuver ones char” and learning how to do exactly that by learning to press the buttons? You are literally suggesting that the idea of learning or improving is completely out of the question. That is a serious handicap.

Do people really not have the physical ability to press the buttons?

Do people really not have the mental capacity to figure out how to press the buttons?

If the answers are yes, one wonders exactly how Anet is expected to design around such huge handicaps and still design the product to be fun and satisfying for non-handicapped players.

Something I don’t get is if you are physically or mentally handicapped in such a way that you cannot jump, how can you do things like dodge, skill rotations, etc.

And before you jump down my throat, NO I am not calling you or anyone kittened. I’m trying to get to the bottom of this silly argument. You are suggesting people are unABLE to do these things. I’m suggesting they are completely able to do it, they are just unwilling due to laziness and/or personal feelings. And I don’t want other people’s laziness or personal feelings to ruin what I enjoy in the game. So I’m going to do my very best to counter their threads with my own. Some people actually love the jumping, and Anet needs to see that.

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Posted by: Xenon.4537

Xenon.4537

What has the world come to when people complain about simple jumping mechanics in a videogame…sigh..

It’s the internet. People will complain about anything. First world problems and all that.

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Posted by: Realist.5812

Realist.5812

Normal jumping is harder than Zephyrite jumping.

Zephyrite jumping does all the work for you…

You think this is hard? I can only wonder at the many brilliant games (both PC and console) that you’ve missed out on simply because you’d give up at the first hurdle or puzzle.

Stop whining about challenge, tackle it for accomplishment and self improvement.

ALL IS VAIN.
PvP modes are the “endgame” in every MMO.
Stop failing at PvE, start fixing PvP/WvW. Thank you.

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Posted by: Freeelancer.2860

Freeelancer.2860

I shall reiterate: the poster did not say jumping should be removed he/she said that the game at least gave you an option to progress through the game without participating in that sport.

And it has been reiterated time and time again that to progress through the game there are very few jumps and each and every one of those are ridiculously easy (unless you consider pressing “1” and “forward” at the same time hard content).
There is a minimal amount of required jumping and anyone who has 2 fingers and 1 functional eye should be able to move through content without any major difficulties.

Achievement hunters and map completionists do need “advanced” skills, but that is another story completely.

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Posted by: ekimsfree.9406

ekimsfree.9406

@Equilibriator.8741

The game was going “forward” handsomely without forcing people to have to do the jumping. Now that has changed and the poster has made a valid comment about it.

Jumping is a mechanic. Like dodging. Like running. Like attacking. You can not progress within the game without implementing them.

Certain parts of the game require a certain level of skill while using a mechanic. Jumping puzzles for instance.

Jumping at least within the EP1 story is not skill based, at all…anyone that says it is, is either trolling, exaggerating, handicapped or incompetent.

If the OP finds it genuinely difficult to press the jump key or aspect key, then he should probably play a simpler game.

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Posted by: Freeelancer.2860

Freeelancer.2860

EDIT to my previous post:
I just went through the map beginning to end, and grabbed a skill point along the way, with the biggest norn in biggest armor, using only arrow keys and only 2 fingers (had to tie my other fingers to stop them from interfering). I only used mouse twice to target lightning skill.
I am not a 12 year old whippersnapper, far from it, and I didn’t grow up playing Mortal Combat or CoD or whatever kids are playing these days.

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Posted by: Clear.8512

Clear.8512

OP, I respect your opinion and give you credit for posting in a world where posting the cure for cancer will still get you ripped a new one, but I must disagree.

I play gw2 with my older brother (50, last video game system he owned was an intellivision.)

He completed the entire story segment of Dry Top by himself and last night it only took me 8 minutes to talk him via mumble on how to reach the jumping puzzle which he was able to get to. The jumping around the map 99% was hitting 1 while auto run was on or holding foward or making sure the green circle was on a flat surface for the lighting jump. I think Gw2 did a good job of adding jumping but did not go overboard that it alienates population. It has only been released for 2 days.

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Posted by: Carighan.6758

Carighan.6758

Hrm, one of the key aspects fascinating new players to GW2 was and is the vistas and jumping puzzles.

And Labyrinthine Cliffs, a whole zone all about using special skills and spatial awareness to find sky crystals, is one of the most-commended zones in a MMO I’ve seen.

I’m not sure jumping is not an absolutely integral part of the game. If nothing else it’s a very market-useful one, it fascinates new players and makes them stick wit hthe game.

Plus, hey, non-combat content in MMOs! Small as it is, it’s a step in the right direction!

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: Blaqwolf.1264

Blaqwolf.1264

I consider myself a pretty ‘normal’ person when it comes to heights – I can fly in an airplane and stand on the glass overlook at the grand canyon without a problem.

The Jumpycrap in GW2 instills in me a terrible sense of vertigo and nausea – and I’ve got a cast iron stomach. The only time in 20 years I actually vomited was after a surgery due to aftereffects of anesthesia. But these jumping puzzles get my gorge right up and I have to go find something else to do within minutes of attempting them.

The ‘diving board’ in this new expansion is the ultimate ‘CANNOT do’ – not for lack of skill or desire, but for the nausea inducing effect of the game. Once a mesmer gets up there and creates a portal I’m fine on the platform, and even making the stupid blind jump… but the getting there makes me ill.

Physically ill.

Devs – put a kitten blue crystal ON THE TOP OF THE PILLAR. Half the people who splat do so trying to refresh their jump boost, not actually dealing with the challenge itself.

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Posted by: Xenon.4537

Xenon.4537

As far as I know, the living story part involved very little to none jumping puzzles. It included jumping mechanics, which I managed to go through just fine with a cheap laptop running at 20 fps on the lowest settings.

If you want to complete all of the content, then there are some jumping puzzles but that to me is considered optional because it is not required to experience the entire story.

Thank you, kind sir! There’s too many hot heads around here right now. People need to cool off and look at what they are really playing. I can only recall having to jump in the story part maybe 3 or 4 times, and they were all incredibly easy jumps. I’m talking like… there’s a lightning crystal right here, and a gap 2 feet away, and all I have to do is aim a ground target, and I have all the time in the world because the enemies are dead and I get teleported right back here if I miss. The only truly frustrating part is the final Aerin fight, which was no big deal for me because I was a mesmer running greatsword. I can see pure melee having trouble but… Come on, either switch to ranged, or learn to jump. If you thought that was hard, I’d like to introduce you to a few Dark Souls bosses…

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Posted by: Djinn.9245

Djinn.9245

People who say that jumping isn’t an issue because its easy obviously have no capacity to see an issue from any POV than their own. It happens to be a fact that certain people find jumping difficult in games. Telling them its easy doesn’t make it easy anymore than telling a person who happens to be bad at math that its easy. And jumping under the pressure of a time limit makes it even more difficult.

The fact is that in the environment jumping is optional. You don’t have to do the JP. You don’t even have to do the more difficult vistas. I have maps that I simply haven’t completed because the vistas were more difficult than I wanted to deal with. I give jumping a shot – I’ll even do it several times if it looks like I might get it. But I’m not going to waste my time failing dozens of times to “practice”. This is a game, I don’t want to work at it like a job.

If Anet is going to continue to make jumping a requirement to play the entire game instead of optional, they will probably lose players.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

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Posted by: Ashen.2907

Ashen.2907

Most players complete them even with the use of a friendly Mesmer, just to counter the whole jumping. Aside from that, there are, as it turns out, quite a lot of players who simply can not do them without the help of a friendly Mesmer. It’s not just about pressing the spacebar and having a stable connection.

You might want to speak for yourself rather than claiming to know what, “most players,” do and why they do it.

I wouldn’t mind seeing the data to support the, “most,” and, “quite a lot.”

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Posted by: Ashen.2907

Ashen.2907

Customers providing feedback, even complaints, to a business that wants their money is not a, “first world problem,” situation.

Anet implemented some innovative gameway concept

Innovative ?

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Posted by: Djinn.9245

Djinn.9245

I found very minimal jumping in the Story part of the release. Especially aspect jumping. Maybe used it 3 times? And the Achievements are optional. So….

Still, there may be less aspect-type jumping in the later maps, as we move farther away from the wreckage. Maybe you can just skip this one, and wait until the next…or the next. =)

Four Winds was an event like Christmas or Halloween. I did skip Four Winds the first time around when falling meant armor repair. As it is I didn’t appreciate having to pay for my many death WP during something that is supposed to be fun.

But Dry Top is part of the Living Story – a main part of the game, not just a holiday event. Yes those of us who dislike jumping could skip it but that’s like skipping a chapter of a book. And I still don’t appreciate that my jumping death WP cost me money when I can’t avoid jumping if I’m going to participate.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

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Posted by: Draknar.5748

Draknar.5748

I agree with OP, I hate these jumping puzzles. I’m a casual gamer with a full time job and 2 kids, and only able to spend a few hours a night on it. I don’t have time and patience for them.

In a few hours you couldn’t get to the top of this average at best difficulty jumping “puzzle” that isn’t even a puzzle?

I was going to make a general statement about the human mind being amazing insofar that it can learn to do things relatively quickly given some repeated attempts. But the fact you cannot accomplish this new one in “a few hours” time really deflates my argument. It’s not like you have to get up to the diving goggles, that part I would understand, but simply to the top area?

I guess not everyone can learn and adapt the way most people can. Or I guess not everyone is willing to learn and adapt the way most people can may be a more accurate statement.

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

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Posted by: Blude.6812

Blude.6812

@Anet

Please don’t dumb this game down any further. For every person that can’t locate their space bar, there is another passionate gamer who LOVES your jumping puzzles. The environments in this game actually feel real! There’s physical depth and real obstacles. It’s not some flat, generic space filled with punching bags to kill. Each time I am required to jump over a log, rock, hole, or cliff is a time when I am actually interacting with the world space, and that means something no other MMO has been able to pull off before. It’s 2014. Why make a 3D game if the spacial interactivity is going to be 2-dimensional?

Thank you, and mahalo.

Adding new content that uses FORCED jumping ( as well as timed) IS dumbing the game down! They can put all the jumping that you wish—as an OPTIONAL task to complete. Pretty simple and logically solution.