Labyrinth ruined zone
No1 will be doing the maze after they finished the achv, especially for a lousy chest. Cost 1 silver+ to wp everytime you died. Hell no.
Constant one hit kills and lackluster rewards? Ouch. No thanks.
I thought it was pretty fun, the one time I did it for the achievement. But I doubt I’ll go back much, unless showing a friend for the first time.
Once people realize how terrible the rewards are they will go back to farming shovels and chests above ground inbetween the events.
We now get 20 minutes of zerg chest farming if people would stop going underground which costs more money than you make.
Either way, the maze is actually making Silverwastes worse than it was last patch.
Hear, hear! Participating in the maze does gain you some crests as well, but I don’t think I can stomach it after I got my achievement as the one shots and waypointing starting making me quite irritated. (I never liked Pac-Man either :P)
I realise they need to balance the maze’s open times somehow so that people just don’t go there, but having it only open after the breach which then makes people who want to get on with the actual events there wait around for a while, isn’t the right answer either.
With the RNG that’s going on getting the right mordrem bits for the gloves collection, it’s frustrating to have it take even longer to get to breaches.
Once people realize how terrible the rewards are they will go back to farming shovels and chests above ground inbetween the events.
We now get 20 minutes of zerg chest farming if people would stop going underground which costs more money than you make.
Well… actually -puts on nerd glasses- calculating the masterwork/fine work gear that you get and selling those for the highest price either merchant or TP, you’ll find that you actually make more than you lose.
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Not so sure about combining the two, I think the gameplay is too different between the base defenses and maze running that you might not have a lot of player overlap. Ideally you’d further improve on maze defense and keep it separate from the maze. Kinda like how GW2 has jumping puzzles but they mostly stand on their own. This type of selective participation in gameplay styles is ideal in my mind since we people like OP can do as they like and those who like the maze can do as they like. Still I wouldn’t say the maze ruined the zone.
No1 will be doing the maze after they finished the achv, especially for a lousy chest. Cost 1 silver+ to wp everytime you died. Hell no.
I like the maze, but hate the wp cost as well.
Like the poster before me mentioned, the rewards in the maze are also pretty awful. Even when you get a good streak and just completely avoid the wolves, the small pods give terrible loot — and the large pod is a pathetic three champion bags.
Or we could do things because we find it fun… and not because we’ve been placed in a skinner box.
Well… actually -puts on nerd glasses- calculating the masterwork/fine work gear that you get and selling those for the highest price either merchant or TP, you’ll find that you actually make more than you lose.
If you really want to don those nerd glasses, then you’ll also consider the opportunity cost and realize you’re basically losing money just by being in the labyrinth.
You raise me opportunity cost and I raise you the fact that; I’m having fun.
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash
(edited by Dirame.8521)
I think it’s a bit more nuanced than that. People do content because it’s fun and rewarding. But rewards become more important as people do the same content over and over, since good rewards can make some repetition tolerable or even fun.
Anyway, it seems like maps are already dying once the labyrinth pops up. Kind of sad.
so if every time you open the chest you and everybody else who opens it get the “good” reward it would be more fun? Or would just the “good” reward become a “bad” reward?
I also found it surprisingly funny to hunt for the pods, bringing class- and weapon-skills for moving faster, for stealth and for being invulnerable while avoiding or stunning the wolves (of course some classes should have a much easier time in there than others which leaves a little bad taste).
After all it felt like a nice change to the SW-events with constant pounding on high-toughness/high-hp mobs while struggling with their annoying and partly flawed mechanics and large numbers – just to see them rise and attack again a minute later.
Rewards seem also not thaaat bad, at least if you have a key from the Breach for the big pod.
But I would also say 20 minutes feel a little long, 15 minutes + more small pods (or shorter respawn-times for them) and maybe 2 – 3 wolves less would make it better imo.
Come on, it’s not bad… I had so many champion bags and mats from the lesser pods and last run I managed to get 3 keys total for the greater pod. One came from map managing to kill all 5 champions in the Breach, plus I managed to get enough tokens to make 2 more.
Spent half an hour opening bags before going to bed… can’t really complain about that.
Seamarshal Belit / Initiate Xun Tsu / Mistwarden Roshone
Seafarer’s Rest | Northerner @ Dragon Season
If you really want to don those nerd glasses, then you’ll also consider the opportunity cost and realize you’re basically losing money just by being in the labyrinth.
I dunno about that. I’m getting a fair few rares, champ bags and t6 mats in there, not to mention it rewards a decent amount of crests. The crests is literally the only reason I keep on doing the maze, as you can get a good amount in a short time.
If you think the rewards are terrible you obviously don’t play wvw- i’ve never so much loot in so short a time as these LS maps provide.
I’m not a fan of the one-hit wolves either. I can’t seem to find enough pods to stay invulnerable, and I find dead ends quite often.
I’ve yet to make it to the center, as I cant even collect more than 3 pieces before I get frustrated from getting killed so much. /whine
Ran this today and managed 12 rares + mats in 20 min. Not the greatest of rewards I guess but I like the way it breaks up the sieges. But ppl are right, not the most engaging. I think im going to alternate between doing twisted lab every other time. Im sorry it has ruined the zone for you. I guess just make the best of it. The game has a decent amount of other content to explore.
(edited by SixxiS.4520)
Well… actually -puts on nerd glasses- calculating the masterwork/fine work gear that you get and selling those for the highest price either merchant or TP, you’ll find that you actually make more than you lose.
I think you are right, but the question is – is this difference worth the time spent? I kinda doubt it tbh… And also a rather weird thing – in the first 2 days I got champ bags like crazy in the Lab, 15-20/run, now I only get ~5 per full run…