(edited by Drant.5902)
Live map of Dry Top events and overlay app
Looks like many people still don’t know where or when events are happening, so here is a reminder.
New timer for me. Very nice. Thanks for the link!
Bookmarked for later ^^
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
I added Buried Locked Chest locations to the Dry Top map. Uncheck the Lost Coin checkboxes to filter your view. You can hover over the map rings for hint of the chest’s exact position.
No new Dry Top events have been added to this release, so the timer is the same.
Could you add an icon for the chests? I’m red-green colorblind and the color of the chests blends in with the background for me.
I’m assuming you’re referring to the map rings and not the ingame 3D chests themselves? I tried to simulate color blindness by screencapping the map and making it grayscale; I can still see the rings and numbers because of the brightness difference. You probably have all types of collectibles open so that’s why it’s hard to see. Look at the checkboxes and uncheck all except Buried Locked Chest. Is it better?
I’m talking about the numbers within the chat rings.
The map and event locations are straight from ArenaNet’s API.
You sure you didnt just use a screenshot there? Because otherwise i would like to know what kind of black magic you used to magically make the second half of dry top appear in the tile service, as it currently does not include that part of the map. Just being nosey as a fellow app developer. :P
@Esplen
The numbers for the Buried Locked Chests are not important, they are initially numbered based on the YouTube video I used to find the first 25 chests. If you can still see the rings then that’s what matters.
@AysonCurrax
The Dry Top submap is a giant LeafletJS marker with the screenshot as its Icon image. I had to stitch together screen caps of the ingame map because Anet takes forever to/doesn’t update the Dry Top zone tileset. The event locations themselves though are from API’s coordinates.
@AysonCurrax
The Dry Top submap is a giant LeafletJS marker with the screenshot as its Icon image. I had to stitch together screen caps of the ingame map because Anet takes forever to/doesn’t update the Dry Top zone tileset. The event locations themselves though are from API’s coordinates.
Thats what i thought. I never questioned the fact that the event locations are from the api. I was just a little suspicious because you said the map was from the api aswell. And yes, they do indeed take forever to update the tile service, which feels incredibly silly considering you have all other information from Points of interests over waypoints to vistas and what not about every single map including dry top, but not the actual map. technically speaking, it shouldnt even be hard for them to do either. Just needs some chopping of the world map into 2^n x 2^n pieces, or, more precisely, 256 × 256 tiles at different zoom levels. not to mention they would only have to update 16 tiles at best around drytop. but eh…
But then I have to turn off all the other circles… can’t you just let us pick the color?