I read this
I think the game became worse.
I think GW2 was released as something with a lot of flaws, but also with a lot of potential.
Take Dynamic Events, for example. Sure, many are – boring, telling no story, with no impact in the world. But some are amazing, showing how they could be used to make a truly dynamic world rich with small stories happening all around the players.
But then ArenaNet learned that players don’t care that much about dynamic events, unless they can be used to farm (even if farming requires people to exploit the event). So instead of improving the DE design, and making more of the story-based events, ArenaNet has focused on the opposite: using shallow events with no impact on the world, borrowing mechanics from other places, and repeating the resulting DEs all over the map.
Just take a look at the invasions. The Aetherblade event is just a copy of the “drive away the Aetherblades” events we had to unlock the baloons, which is probably why minions count in a per-kill basis, while pirates are under a per-event basis. The invasions are the same event repeated in multiple maps, just like the Instigator events in Southsun were the same event repeated twice in the same map.
Imagine if the game were like that at release. Instead of the Claw of Jormag, the Shatterer and Tequatl, we would have the same generic dragon minion spawning in three places in the world, using the exact same mechanics in all the 3 places.
This is not an improvement. This is ArenaNet wasting all the potential DEs had, while using events as an easy way to make players farm.
The same could be said about all other aspects of the game. In exchange for minor features (what did the wallet really add to the game? Other than freeing some inventory slots, it’s not really that much of an improvement), we got things that are either making the game worse (champion boxes) or wasting its potential.
Once upon a time, ArenaNet boasted that they would take a hard stance against exploiters. Then they lost a lot of players, and now they are afraid to ban the exploiters, fearing they would lose more players than they can afford to throw away.
I agree, but sadly messages like yours are being ignored by ArenaNet. You have written this very orderly and logically consistent, thank you for putting it so clear and expressing what I had in mind.
I’d like to add that for me GW2 was supposed to be a neverending, ever evolving world, which threw challenges at you and asked you to act, or else the consequences for the world would be grave. Instead of using dynamic events throughout the world that would change the world, based on if they were succeeded or failed by the players, they simply threw them in as a world-filler, always the same things being required of you and no real challenge involved.
Instead they started with “Living story”, a term so abused in this case, that it’s hard to tell what it even means anymore. The story doesn’t seem to do anything at all, it doesn’t matter what the player does… the story goes on without change even if nobody fought the a) Molten Alliance b) Aetherblades c) Holographics d) More Aetherblades e) Pointkitten sses in QJ f) Scarlet…
The example I like to use for what it should have been is the currently existing Centaur Event chain in Kessex Hills. At a certain moment the centaurs start to build a bridge, the players destroy the bridge and so on. The problem is, the event isn’t hard at all. Downleveled aswell as on-level players can succeed without difficulty.
But instead, what if the event was really hard and required you to rally players all over the world, because if you didn’t… the centaurs might become a real threat and change the world forever. They raid the villages in kessex hills, destroying structures (that’s right, destroyed permanently). This could set a whole of missions in motion. Players needing to recruit NPC soldiers to help them in the battle against centaurs, big battles that mean something. If the centaurs get through they permanently change the world, eventually possibly threatening trade routes (cutting off black lion trading?) and permanently killing npcs, buildings, mobs… maybe invading the capital of Kryta, Divinity’s Reach itself? Also, skill should be a major part of this, not the mindless zerging we see now. Depending on your ability to face of enemies alone (that’s right, the reward scales with the difficulty), you earn ‘allegiance points’ and can climb into a world system, becoming a noble with your own estate, or a thief that works for a local thief guild.
Of course this is a dynamic event… but one on a HUGE scale. This is what Guild Wars 2 needed… not the silly Living Stories we get right now.