Mobs that don't trigger traits
Another bug fix that didn’t make it into the patch notes (as far as I could tell): Wanted to acknowledge that it appears that in the most recent LS update this issue has been fixed – at least for the maze encounter at the end.
Acrobatics trait line. Then sell it back
to them for $50. Brilliant! – ghost of P.T. Barnum
I did notice that, yes! Nice that we can at least make use of our “on kill” equipment and traits now.
It was fixed ONLY in the maze, though. The mobs in the boss instance still triggered nothing.
I understand the little minions summoned by the boss not giving anything, certainly. The other enemies in the instance (the vines and deformed teragriffs before the Thrasher mini-boss) should have, though.
So its a step in the right direction, but not quite there yet.
After playing very minimally for a while, I’ve been working on catching up with the LS. I’ve been very frustrated that nothing in the LS instances triggers Renewed Justice on my Guardian.
So I’m adding my voice to request a solution so “on-kill” effects work with 0 xp creatures.
Just experienced the same issue on my guardian with this last LS episode. This is a bug that does need to get fixed because it makes the battle that much harder and frustrating to get through. I’ve noticed the amount of LFG groups asking for help increase just to finish these storylines.
http://gw2style.com/profile.php?id=9298
“The supreme art of war is to subdue the enemy without fighting.” – Sun Tzu, The Art of War