More AP please ?
The only complaint I had about the number of achievement points would be one of the ones you highlighted; the Zephyr’s ascent jumping puzzle and the haystack one following it were both worth 1 point. The most stressful of the new achievements gave the lowest amount of points for completion, which doesn’t make much sense to me.
ANet should swap the point scores, and set saving all of the seraph workers (“No one left behind”) to 1 point, and the “Zephyr’s Ascent” to 5, at the least. I really didn’t understand why they did that. Ensuring those seraph workers didn’t die was a complete breeze for the majority I am sure.
Those were given low AP counts because many people aren’t skilled enough to complete them and they will whine constantly and make 100’s of threads about how it isn’t fair that they can’t get the AP’s even though they didn’t achieve anything.
Even at 1 AP there are still 5-6 threads on the front page alone complaining that it is too hard.
Heh, AP counts don’t matter if bi-weekly releases are returning.
There are still 5-6 threads on the front page alone complaining that it is too hard.
sigh …
Those are supposed to be skill-based achievements, how do people fail to understand that they are not supposed to be very easy ? How do they dare come and complain on Day-1 instead of (a) see that they are not skilled enough and/or (b) save them for later after some more training or skill improvement ?
Btw, the more skill is needed for an achievement, the more AP it should give (which implies more AP out of reach of unskilled people). Tribulation SAB had a total of 260AP for 2 worlds. Seemed well balanced.
(edited by Eowin Of Rohan.2619)