Nerf Scarlet's invasions

Nerf Scarlet's invasions

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Posted by: twi.6498

twi.6498

Scarlet sometimes interrupts Tequatl by spawning 10-15 minutes prior, so Tequatl won’t spawn until Scarlet’s invasion is over.

An overflow packed with TTS members couldn’t reach Scarlet before the clock was up. And these are coordinated, level 80, geared to the bone players with consumables, ready to kick some kitten . How can we expect people who are a zone-appropriate level to even think about completing a Scarlet invasion?

On the other hand, I know this won’t be implemented, but let’s see some better loot from invasions because, I, for one, would love overrunning some zone that’s often neglected by level-capped players like Timberline or Iron Marches.

Nerf Scarlet's invasions

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Posted by: MastaNeenja.1537

MastaNeenja.1537

I’m surprised they still happen to be honest.

Nerf Scarlet's invasions

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Posted by: Killface.1896

Killface.1896

This sound like a bug,scarlet should not invade on same time as world boss are up.

Nerf Scarlet's invasions

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Posted by: NEOCROM.8957

NEOCROM.8957

This sound like a bug,scarlet should not invade on same time as world boss are up.

I think he means that if Scarlet spawns with like 15-30 mins before Tequatl do, then Tequatl wont spawn until those 45 mins of Scarlet invasion isnt over. It happened this 2 times at Tequatl, and yea, was kinda annoying.

Nerf Scarlet's invasions

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Posted by: Zaxares.5419

Zaxares.5419

The point the OP was trying to make was that Scarlet popped up in Sparkfly Fen, in an overflow packed to the brim with TTS players (i.e. well-geared, well-built, coordinated players), and they STILL couldn’t complete Scarlet’s invasion successfully. If even a map full of level 80, well coordinated players using voice comms couldn’t complete the invasion, what hope does a map full of randoms have of doing it?

Nerf Scarlet's invasions

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Posted by: Fallout.1798

Fallout.1798

The point the OP was trying to make was that Scarlet popped up in Sparkfly Fen, in an overflow packed to the brim with TTS players (i.e. well-geared, well-built, coordinated players), and they STILL couldn’t complete Scarlet’s invasion successfully. If even a map full of level 80, well coordinated players using voice comms couldn’t complete the invasion, what hope does a map full of randoms have of doing it?

Its something I’ve talked about many times. I’ve subjected and posted MANY ways that Anet could easily fix the problem of the Invasions being now Un-beatable. The simplest fix being add 5 more minutes to the total timer.
https://forum-en.gw2archive.eu/forum/livingworld/lwd/Newbie-request-regarding-Scarlet-s-minions/first#post3241439 and
https://forum-en.gw2archive.eu/forum/livingworld/lwd/Suggestion-Improving-Scarlet-s-Invasions/first#post3177105
I’ve loved the Invasions for many reasons, one of them being that they bring activity and players to zones that normally have only a few people in them. But after nearly 5 or so months since the change to the invasions being 5 separate waves, there has basically not been any server that has beaten it. (I would be shocked if the number of wins was more than 4)

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