No more stealth sections, please.
I thought that one was fun. Then again I’m a sucker for stealth stuff. Like the old Tenchu Stealth Assassin.
I enjoyed it. A nice change from my usual rotation. Knocking out the Asura from behind was the most fun I had in the entire episode.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
I liked it! A friend and I just did the stealth achieve and even though it was my instance so I was Caithe, she also had KO skills. It took some tries to get the pattern but then we breezed through. Co-play mixed very well.
I enjoyed it once I got the hang of it and would look forward to more instances like it
I think it was a good pilot.
Part of anets drive even with the old dev team in GW1 was to make content that felt more “videogamey” as one of the old devs said during one of their interviews when Sorrow’s Furnace was released (or was it Factions, can’t remember).
Personal opinion anyways, but it helps show what you can actually do in a persistent online environment. Now here’s a creative directive question, could you modulate and re-purpose for different functionality? re purpose cone vision and reintegrating it with different AI behavior like priority aim target for different varieties of modulate AI behavior?
The possibilities are endless!
Given the fact that you can choose to just say “screw it, I’m killing you all” instead of actually stealthing, I have no problem with it. Forced stealth sections can be pretty annoying in games, but optional ones are cool.
I don’t really think the stealth was super well-done here, though. I mean, it gets the job done, and considering the game isn’t stealth-based I’m sure they had difficulties trying to cobble something together. But aside from the first section, all of them had some issues.
The second section with the golem and the switches seemed to imply that you were supposed to time your switch activations while the golem was furthest away from you and he wouldn’t hear them then, since Faolin says at some point “try doing it when the golem is further away”. But really, it seems he hears them every time and all you’re supposed to do is rush and hit both switches before it turns one off. Not very well communicated.
The 3rd section is just too much of a giant clusterkitten of stuff going on. From the end of the room you can’t really see everything and get an idea of what you need to do, and yet you can’t move any further into the room without being in the path of one of the patrolling golems. A safe spot or two in the middle of the room where you could watch patterns and such with a better vantage point would have been helpful.
The boss section, like the second one, is kind of unclear what you’re supposed to actually do. I, and I’m sure plenty of others, just figured you were supposed to break all the shield generators one by one. It makes sense, they’re generating the shield so if they’re gone, no shield. It never really gets across that you’re supposed to destroy the shield in advance of the boss teleporting around and have him step into the field. In hindsight I’m sure that’s what the cutscene is supposed to be suggesting, but it didn’t click with me until I’d already done it.
Also, the 2nd portion of the boss fights gets kind of ridiculously tedious. You’re still trying to time your generator destruction ahead of the boss but now you have to lure the guard away by pressing a switch, and in order to press the switch you have to wait for the 2 asura nearby to look away from you. Basically you’re rushing to “beat” the boss but you’re forced to wait sometimes extremely long periods of time (or what seem like extremely long periods) for the guards to look away, and by that time you miss the boss.
In the third room the golem pattern was easy to spot from several safe locations. The main thing I had to get past was my fear of going in the white vision cones, which you can do just fine so long as you aren’t in one when doing a knockout. Get to the far end, take out the guard there, then use moments of opportunity to get all the asura — you can even flank them, you needn’t be directly behind.
This does not mean I aced it, far from it. I got hung up on lab tables, jammed in corners, the works. It took me and a friend a lot of tries tonight to get the all-stealth achieve thanks to that room. But with a zoomed out camera and a bit of panning, I certainly had no trouble seeing the patterns.
Yes, the stealth sections werent too bad. I still object to playing as caithe at all, but the stealth stuff at least made me think outside of my comfort zone.
Stealth and mmos do work together
I both absolutely loved the stealth section and failed at it completely. To each their own I guess.
I know this may come as a shock to whoever made the Meeting the Asura mission, but believe it or not, stealth sections and (MMO)RPGs don’t mix well.
NNNnnnooo, duuude ! are you serious ?
It was awesome.
It felt like those missions with Thackeray in GW1 where you get a unique skill set and gotta do unique stuff
Speak for yourself, man. I loved it
It’s actually the only part of the update that I liked. Soo, please more stealth?
Lol it was actualy one of my best experience in whole game more stuff like this pls!
Tekkit’s Workshop
I know this may come as a shock to whoever made the Meeting the Asura mission, but believe it or not, stealth sections and (MMO)RPGs don’t mix well.
Citation needed
I had fun, even if I had to start over again and again and again and again and again and again ^.^
PowerColor Radeon HD 7870 MYST Edition//Intel Core 2 Duo E8500//8 Gigs or DDR2 RAM//240 GB SSD
Sigh…this is why we can’t have nice things. Fools keep asking for worse.
I thought the stealth mission was a lot of fun. And if it’s not your style, you had the freedom to break out of stealth and just fight your way through. I thought it was a well-crafted mission.
Sigh…this is why we can’t have nice things. Fools keep asking for worse.
Congrats to the designer for extracting this much salt out of one player.
I also enjoyed the stealth. And, as someone else said, you could easily leave stealth if you wanted to. My only complaint was the fact that it could bug.
It takes a bit of getting used to, but once you get the hang of it, it’s pretty fun.
If you dislike the stealth, you can just plow your way through and kill everything with Caithe’s overpowered skills.
I hated it at first, but once I figured out that the grey cones of vision don’t reveal you it became a lot more fun.
At first I thought “oh great, I can’t go inside those huge cones or I’ll get busted, this is going to take forever trying to memorize cone timing.”
But you can actually move around a lot. You just can’t attempt a knockout until you’re outside of cones. But running through one doesn’t get you spotted. it’s a tame stealth course.
I know this may come as a shock to whoever made the Meeting the Asura mission, but believe it or not, stealth sections and (MMO)RPGs don’t mix well.
Depending on the controls and the available mechanics it might or might not work which means it depends on the game. As for the stealth mission itself, it was a very refreshing change of pace compared to the usual “kill these creatures, advance forward, kill some more” game loop that was in some of the past episode segments.
Sigh…this is why we can’t have nice things. Fools keep asking for worse.
Congrats to the designer for extracting this much salt out of one player.
Is it organic sea salt?
could probably garnish on a steak tartare with fresh basil
I liked the stealth. It was a great change of pace.
And it was definitely more exciting than rooms filled with generic enemies to kill just like the last 10,000 enemies you’ve killed in the past.
I enjoyed the stealth aspects. Bring ’em on! Thief and Thief 2 still rank above this game with me
(edited by Sariel V.7024)
This one wasn’t that big and I liked playing through it, the music and area also fit with it in my opinion. At least I gave Faolain the least of an oppertunity to go slaughter Asura.
Oh, I liked it.
I played enough games with these mechanics that it was quite easy to grasp and actually quite easy.
I do not know where the problem might be, aside for some archievment hunters who not so good with patience and control.
Overall, thumbs up for allowing us to play Metal Gear
Hello !
I pretty like this instance and I really hope Anet will continue to propose us a bigger diversity in the instances/missions.
- Infiltration
- Standard with discussion and fight
- Conquest
- Hold a place
- Escort VIP
- Save prisoners
- Diplomatic
- Jumping
- Exploration
I would love this :-), the best solution being to allow the player to complete the mission either in its very specific way or in the standard way (fight).
Best regards.
Bahan
I don’t see how stealth is worse than “kill these enemies” or “interact with these objects”.
Here’s an idea: make a coop/competitive mode version of this (sneaking through some inquest base or the like) and throw it into the rotation.
I know this may come as a shock to whoever made the Meeting the Asura mission, but believe it or not, stealth sections and (MMO)RPGs don’t mix well.
I’ve got a feeling that some fairly recent Game of The Year, high selling, very popular, action RPGs had plenty of stealth elements. Didn’t seem to do them any harm.
I didn’t find it so bad. Then again, I had to murder entire rooms. :P
Being able to dodge-roll through visual fields was a great touch, though.
If I had one suggestion for the whole thing, it would be for the mobs to slowly turn instead of “zomg suddenly looking this way”. I realize it’s a throwback to old-school gaming, but there’s a reason we left such 8-bit notions aside years ago. >_>
Still, I could see myself going back to that mission someday.
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
I really liked the stealth stuff, fwiw.