Please Explain to me why crab toss is gone?
The game was for the settlers to blow off steam about being taken advantage of by the consortium with out resorting to violence. With the conclusion of that story arch, the settlers are not under the consortium’s control anymore and are free to leave the island if they wish.
Though I personally enjoyed the crab toss mini game and would have liked to see it stay as well. This is the only reason I could come up with why it isn’t around anymore.
- Business decision:
Making temporary content allows ANet to draw players into GW2 regularly, thus creating a larger potential customer base for their gem store.
ANet: declares content as temporary —> leads to
Player: “If I want to play this, I have to do it now.” —> leads to
ANet: “Here’s some limited time items as well.” —> leads to
Player: “Better get them while I can.”
- In-game justification:
What Shmee said.
- Quality reasons:
If temporary content is buggy, you can wait it out; if permanent content is buggy, you have to address the bugs some time. Making content temporary allows ANet to try out some ideas, see if they’re working (technically as well as mechanics), then spend some time polishing things and potentially re-releasing new and better versions.
Really not sure if #3 is a thing, but I feel it should be.
Please note that #1 is not a criticism, I see this (in principle) as a totally valid strategy that both ANet and players benfit from.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
The NPCs are still out there in the arena, tossing crabs.
They have already said that it will be coming back, however it was bugged and they want to make sure it is fixed before they find a way to return it.
(edited by anigel.5438)
They should leave in minigames.
Esp in cities. Dragonball should have been in divinities reach, keg toss in hoelbrak, super adventure box in rata sum, they could add an arena game in black citadel and something (moa races) in the grove. To keep the cities with people.
And crab toss could have stayed where it was.
I can understand the living story moves on, but why remove these types of things, they take dev time to make, lets get some real use out of them.
I agree.
/15characters
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
Yea I dont like crab toss and would never go back after getting the achievments, but it should’ve stayed. Some people might like it, and even if none like it being there doesnt hurt anyone.
It was clunky, poorly executed and frustrating. I’m glad its gone and hope it never returns.
I’m quite disappointed that it just randomly disappeared. There was no mention about it getting removed! I didn’t even get the achievements yet… I would have tried getting it earlier if I knew it was getting to an end.
The NPCs are still out there in the arena, tossing crabs.
That just sounds wrong. :S
I didn’t enjoy crab toss personally but I am surprised they didn’t keep it, seems like a no-brainer to me since it didn’t really affect stuff like the crates or the MF buff or the storyline content (did it?) I figured that was one of the bits that was staying, along with Karka Queen.
[TWG] – Gunnar’s Hold
Always remember Wheaton’s Law
If they keep adding mini games eventually no one will be left playing them. By keeping only a couple mini games active at a time it keeps the population for those games higher and makes them more fun.
How many people do you see on a daily basis doing keg toss? If crab toss was still in the game your thread would still be here except it would be titled: Why won’t the game start? I’m the only player here.
You only need a few people playing keg brawl or crab toss at any given time – people on a keg brawl team don’t care whether there is 5 or 50 or 500 simultaneous instances of keg brawl. Secondly, the games are instanced, so the players don’t even have to live on the same home server. That is a handful of players across all servers, per mini-game.
GW2 has a player base of how many hundreds of thousands? How many thousands of players are online at any given time?
If it works for dungeons, I don’t see how keg brawl or crab toss would “starve the population”.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
@Pixelpumpkin
There were tons of minigames in GW1, and I barely played any of them, even though some were pretty fun. I played GW1 because I wanted to play GW1. Minigames, while kinda fun, just didn’t do it for me. I think some are in the same boat Just a rundown:
- dragon’s nest: played it some, but it was hardly if ever active.
- my brother loved rollerbeetle and I loved watching. I never played it myself.
- I forced myself to do polymock for the mursaat. Without that skill, I wouldn’t have bothered
- I did Kilroy’s dungeon a few times, but it just wasn’t fun after the first time.
- I never set foot in dragon arena.
- dwayna vs grenth was notoriously inactive.
That said, I liked Dragon Ball for being Quake. Crab Toss was fun but I wasn’t going to grind it. I don’t care about Keg Brawl. And even though I loved SAB to bits, I just completed it and was done.
That’s my point of view though. I play Engineer in GW2. I’m not a Norn in Keg Brawl
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Still, even though there are players (like you) who do not give much about mini-games. There are also a few that do…
There is no real harm in letting them stay. It also gives the opportunity to get the achievements accompanied by it.
And as Pixelpumpin said, if the game is across servers, there is pretty much a guarenteed match-up…