Please.. long dialogue sequences
all ready a thread with being able to skip on replays.
all ready a thread with being able to skip on replays.
We should be able to skip on the first playthrough, too. Some of us really don’t care all that much for the storylines the game offers, and would rather not listen to or watch any of it.
In any events, unskippable cutscenes and unskippable dialog needs to be removed, from everywhere in the game. It’s just annoying, and limits the re-playability of content.
Well, that may be pushing it, Zui.
Being able to skip during replay is legitimate and a no brainer. 1st time through, may be a different matter(from Anets perspective). But I agree the player should be able to make that decision regardless of 1st or 5th time through LS.
Well, that may be pushing it, Zui.
Being able to skip during replay is legitimate and a no brainer. 1st time through, may be a different matter(from Anets perspective). But I agree the player should be able to make that decision regardless of 1st or 5th time through LS.
Virtually every single game I’ve ever played lets me skip things the first time around. The LS should be no different. Especially since the story part of LS is much lower quality story than many other games provide.
If they don’t want people to skip, they should give us the option to do so, but make the story good enough that we don’t want to.
I disagree. I feel there should be more and longer dialogue! And it should be twice as long, twice as corny, and with three new characters that can steal the credit from the hero. Oh, then bring back Scarlet. We all know she faked her death on the Breachmaker.
Some people like dialogue and don’t require constant action to be entertained. I’ve really enjoyed all the dialogue in season 2 so far.
Some people like dialogue and don’t require constant action to be entertained. I’ve really enjoyed all the dialogue in season 2 so far.
People are just suggesting we be able to skip the dialog. If you like it, don’t skip it. You liking it shouldn’t force others to sit and listen to it.
I think the problem here is that ANET would rather we listened to it, as it creates the illusion of more content, to the LS, which is short content with very limited replay value in the first place.