So....Is Zaithan dead?
All of the living story takes place after the story mode of dungeons, which includes Baelfire and Zhaitan both dying.
All of the living story takes place after the story mode of dungeons, which includes Baelfire and Zhaitan both dying.
Actually, the developers released a post that said something along the lines of not wanting to put living story events ‘before or after’ personal story events, because people who haven’t completed personal story would be confused if a character that dies later on in the personal story doesn’t appear in living story because of their death, and people who did completed personal story would be confused if a character who died in personal story does appear in living story. Basically, they are not parallels, but separate stories all together, after all, when would we have time to save lost shores when running from dragons?
There was outright confirmation that Lost Shores was post-Zhaitan’s death, and every living story/holiday is happening in chronological order as they appear. Lore-wise, the living story most certainly happens after the Personal Story (and the storymode dungeons, which are parallel to the PS).
However, Anet is avoiding as much crossover (and thus, before and after references) between the two as they can precisely because new players will be likely doing the personal story alongside living story events, and could get confused. Any references have been kept pretty subtle, and in places like dialogue where they can easily have it adjust based on where you are in your PS (Rox’s first instance in F&F was a good example of this).
Arabelle Jones | Human Engineer
Stormbluff Isle
@Athuria, ah that’s right. In the letter received, a character that completed personal story was referred to as commander of the pact, whereas one of my other characters who had thus far only joined an order, was called upon as a vigil member.
But as I see it, this only furthers to twist the ‘before after’ aspect. As the living story occurs ‘after’ personal story, yet if you haven’t completed personal story, the title of vigil member would make it ‘before’.
(edited by Mia Lunarfang.5826)
No, you got the Vigil letter and act on Vigil terms even if you had escalated to Commander by that point—your dialogue with Rytlock when he expresses his surprise is even “I’m Vigil first.” The Commander references were from NPCs in the instance, and it was the only way to get into the war meeting going on in the back.
(And I wish Anet hadn’t turned the LS letters into account bound things, because I liked seeing the differences between my characters.)
Arabelle Jones | Human Engineer
Stormbluff Isle
Zhaitan is dead in the timeline, yes. He’s gone. This is the lore reason why the mobs in Orr are moderately less dense, and a bit weaker than they used to be. I’m hoping that we will return to Orr in living story at some point down the line and maybe begin to really see the reversal of Zhaitan’s effect on Orr and can turn the region into a new, more exciting place for end-game content.
Yerp. We killed him by pressing “2”.
Well during dragon bakitten least Zaithan is dead, because why celebrate defeating the dragons if the main dragon is still running around with armies of zombies?
Dragon Bash is the celebration of Destiny’s Edge fighting a dragon. It’s somewhat of a tense subject within Destiny’s Edge because of Snaff dying to the dragon Kralkatorrik.
Dragon’s Bash is celebrating the fight with Kralkatorrik even though the dragon was never defeated.
Player 1: That is not dead which can eternal lie—
Player 2: OMG let it go they didn’t lie!!!!
Maybe it’s time to completely change the face of Orr, then.
Maybe it’s time to completely change the face of Orr, then.
But that means we’re going to have to build a huge spoiler tag at the entrance of Orr to warn new players not to pay too close attention to their environment or they might get a general idea of the outcome of their story.
And who’s gonna fund that? Not with my taxes, I say. Leave Orr as it is!
All of the living story takes place after the story mode of dungeons, which includes Baelfire and Zhaitan both dying.
Actually, the developers released a post that said something along the lines of not wanting to put living story events ‘before or after’ personal story events, because people who haven’t completed personal story would be confused if a character that dies later on in the personal story doesn’t appear in living story because of their death, and people who did completed personal story would be confused if a character who died in personal story does appear in living story. Basically, they are not parallels, but separate stories all together, after all, when would we have time to save lost shores when running from dragons?
No, what they want to avoid is creating a paradox for players who have not yet completed the personal story.
The personal story, canonically, has occurred before the Living Story. The paradox they want to avoid is basically avoid spoiling the storyline, or bringing people “back from the dead” more or less.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
All of the living story takes place after the story mode of dungeons, which includes Baelfire and Zhaitan both dying.
Actually, the developers released a post that said something along the lines of not wanting to put living story events ‘before or after’ personal story events, because people who haven’t completed personal story would be confused if a character that dies later on in the personal story doesn’t appear in living story because of their death, and people who did completed personal story would be confused if a character who died in personal story does appear in living story. Basically, they are not parallels, but separate stories all together, after all, when would we have time to save lost shores when running from dragons?
No, what they want to avoid is creating a paradox for players who have not yet completed the personal story.
The personal story, canonically, has occurred before the Living Story. The paradox they want to avoid is basically avoid spoiling the storyline, or bringing people “back from the dead” more or less.
Anet can just make the events of the personal story occur as a flashback. Maybe the personal story tab on your character sheet can be changed to have a button that ports you to the instance. This frees up the world map for any story that chronologically happens after defeafing zhaitan.
For those that has already completed the personal story, they get to relive the epic tale of Trahearne… for those that haven’t, the flashback becomes a sort of a prequel (like watching the lord of the rings, then the hobbit).
That’s not really the issue that exists. What exists would be that players can experience the living story before completing the personal story. Since the living story happens after the personal story, the living story has to avoid as many spoilers as possible and ensure not to accidentally use things that wouldn’t make sense to use after (or in some cases perhaps even before) the personal story’s events.
Setting up the personal story as a flashback does nothing to solve this.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
That’s not really the issue that exists. What exists would be that players can experience the living story before completing the personal story. Since the living story happens after the personal story, the living story has to avoid as many spoilers as possible and ensure not to accidentally use things that wouldn’t make sense to use after (or in some cases perhaps even before) the personal story’s events.
Setting up the personal story as a flashback does nothing to solve this.
That really depends on the skill of the storyteller.
For example, Fast and Furious 6 is a prequel to the earlier shows that were released. We already know what will happen to the Korean guy.
Star Wars 1-3 were prequels to the original Trilogy. We already know Anakin becomes Vader.
X-Men: First Class is a prequel to most of the Marvel superhero films chronologically speaking. We already know Charles and Eric had a falling out.
The spoiler isn’t so much what happens at the end of the franchise, but what happens at the end of the movie.
This day and age, audiences are a little more sophisticated. I doubt there is anyone who didn’t think Zhaitan would be defeated. But even if they know Zhaitan will be defeated, at least the audience can still wonder about the “how”.
He’s been mostly dead all day.
That’s not really the issue that exists. What exists would be that players can experience the living story before completing the personal story. Since the living story happens after the personal story, the living story has to avoid as many spoilers as possible and ensure not to accidentally use things that wouldn’t make sense to use after (or in some cases perhaps even before) the personal story’s events.
Setting up the personal story as a flashback does nothing to solve this.
That really depends on the skill of the storyteller.
For example, Fast and Furious 6 is a prequel to the earlier shows that were released. We already know what will happen to the Korean guy.
Star Wars 1-3 were prequels to the original Trilogy. We already know Anakin becomes Vader.
X-Men: First Class is a prequel to most of the Marvel superhero films chronologically speaking. We already know Charles and Eric had a falling out.
The spoiler isn’t so much what happens at the end of the franchise, but what happens at the end of the movie.
This day and age, audiences are a little more sophisticated. I doubt there is anyone who didn’t think Zhaitan would be defeated. But even if they know Zhaitan will be defeated, at least the audience can still wonder about the “how”.
Zhaitan being dead is a fairly minor issue here, I am pretty sure at least 2 of the devs spoiled that bit in an interview before launch. What matters is all the other details in between.
[quote=2270434;MrIllusion.5304:That really depends on the skill of the storyteller.
For example, -snip examples-
The spoiler isn’t so much what happens at the end of the franchise, but what happens at the end of the movie.
This day and age, audiences are a little more sophisticated. I doubt there is anyone who didn’t think Zhaitan would be defeated. But even if they know Zhaitan will be defeated, at least the audience can still wonder about the “how”.[/quote]The thing they’re wanting to avoid more, I believe, is the developments leading up to Zhaitan’s defeat. Which NPCs are killed, who did what, what was recovered/lost, etc. ArenaNet constantly drops the ball on spoilers – from revealing over a year before hand that Zhaitan would be the primary antagonist, to revealing the Molten Facility final bosses in the preview, to the poorly named achievements for the living story, and so forth.
And there were, in fact, people who were speculating that Zhaitan wouldn’t be killed/defeated, there were folks I saw make mention of hoping that he would instead defeat us, force us out of Tyria, or that we’d never make it to him, or that he’d retreat before death to remain a more distant threat.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
^ looks like I am the one who think Zhaitan is not dead yet. Defeated: yes, dead: nope, retreat : nope. Pact forces him to go back into sleeping mode, mending his wound which takes thousand years to heal (depending on magic power he can get).