So in the end it is Lake Doric after all.
The are playing with us, and that’s not really nice
So what was the whole thing on reddit said by Linsey Murdock that it’s not going to be Lake Doric?
Is Anet staff angry that we figured out the new location, thus trying to cover it up???
Or are they unaware of their own content releases? Seriously can anyone elaborate on this??
She said no such thing. What she said was that the map that we saw leak in China would never be implemented into the game. And technically she was right, as this map was built from the ground up. This is not the same map that was leaked in the chinese client.
They never said we weren’t going to Lake Doric.
In that Reddit post they were referring to the old/leaked version of Lake Doric, the one that has been around since launch.
~Sincerely, Scissors
Also, does it really matter? What difference does it make?
They were fooling with us! Pfftt...
But.. I’m glad it was Lake Doric afterall,
They weren’t lying, but they weren’t telling all the truth.
But I appreciate that they didn’t. I was surprised to read “Lake Doric” on my loading screen.
Well, it’s not really a “lake” anymore. :P
(Because ANet doesn’t want to have underwater anything as a reminder that underwater skills especially Revenant are unfinished)
There’s even a dialogue off in a far corner about how the lake isn’t there anymore. I was sad.
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
Well, it’s not really a “lake” anymore. :P
(Because ANet doesn’t want to have underwater anything as a reminder that underwater skills especially Revenant are unfinished)
…as a reminder that underwater combat, especially the 3D positioning parts, are actually pretty terrible given the vision and movement controls of MMOs available today, so it’s not really much fun for anyone.
Fixed that for you.
And yet there are dynamic events underwater in Lake Doric. And those magic spheres, as well. Might be some other stuff, I haven’t fully explored it yet.
The transition from underwater to land combat needs some work too. The quaggan that you escort on the northern route stops and is ambushed by enemies right where you transition between the two. I ended up failing the escort because I kept switching back and forth when trying to attack them. Actually, I went into that limbo where you’re underwater but have no skills.
Well, it’s not really a “lake” anymore. :P
(Because ANet doesn’t want to have underwater anything as a reminder that underwater skills especially Revenant are unfinished)…as a reminder that underwater combat, especially the 3D positioning parts, are actually pretty terrible given the vision and movement controls of MMOs available today, so it’s not really much fun for anyone.
Fixed that for you.
But GW2 has the best underwater experience I’ve had in an MMO.
…which is a really depressing thought, because it’s still pretty bad. Unfinished and sad.
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
Well, it’s not really a “lake” anymore. :P
(Because ANet doesn’t want to have underwater anything as a reminder that underwater skills especially Revenant are unfinished)…as a reminder that underwater combat, especially the 3D positioning parts, are actually pretty terrible given the vision and movement controls of MMOs available today, so it’s not really much fun for anyone.
Fixed that for you.
Speak for yourself. I – and I know many others – love underwater combat (and exploration even more so) in GW2. It has kinks, but it isn’t the 3D positioning or controls that’s the main problem.
The main problem is the skill and trait balance, the lack of switching traits between above/underwater, and the lack of skills/weapons options.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Well, it’s not really a “lake” anymore. :P
(Because ANet doesn’t want to have underwater anything as a reminder that underwater skills especially Revenant are unfinished)…as a reminder that underwater combat, especially the 3D positioning parts, are actually pretty terrible given the vision and movement controls of MMOs available today, so it’s not really much fun for anyone.
Fixed that for you.
Speak for yourself. I – and I know many others – love underwater combat (and exploration even more so) in GW2. It has kinks, but it isn’t the 3D positioning or controls that’s the main problem.
The main problem is the skill and trait balance, the lack of switching traits between above/underwater, and the lack of skills/weapons options.
Agreed, for the most part. I do enjoy the exploration that UW gives and moving around isn’t half as bad as people like to complain, but the combat itself does need a lot of tweaking.
And they need to start giving us at least a few need skins for UW weapons, this is getting fricking annoying.
Well, it’s not really a “lake” anymore. :P
(Because ANet doesn’t want to have underwater anything as a reminder that underwater skills especially Revenant are unfinished)…as a reminder that underwater combat, especially the 3D positioning parts, are actually pretty terrible given the vision and movement controls of MMOs available today, so it’s not really much fun for anyone.
Fixed that for you.
Speak for yourself. I – and I know many others – love underwater combat (and exploration even more so) in GW2. It has kinks, but it isn’t the 3D positioning or controls that’s the main problem.
The main problem is the skill and trait balance, the lack of switching traits between above/underwater, and the lack of skills/weapons options.
It might surprise you, but … I love it to! I really, really hope we get a substantial underwater story section, or even expansion! My favorite places in WoW were the underwater zones from Cataclysm. I really enjoy getting down under the water in GW2 as well, and I’m glad there is still underwater content being released.
I also recognise that for most people, the 3D nature of the environment is a significant part of the problem, and that it is a hard problem to solve. I actually spent some time talking to people actively trying to solve this, even, because I was curious to know.
Yes, skills could use some improvement, and so could switching, but at heart the issue is that for most people the positioning of enemies in the 3D environment is a significant problem, as is range estimation, and to a smaller degree, movement.
If that was solved — you had mostly enemies not-too-far off the horizontal plane — life would actually be much better.
Underwater combat may not be fine-tuned as much as the rest of combat. But it’s just fine, quite frankly. Underwater combat is better in this game than most other MMOs. It’s nothing to be embarrassed about. And the developers being embarrassed about it is just silly.
Hiding from underwater content is also not particularly useful either.
I’m fine with the drained lake for now. But continuing to hide from underwater content just because the devs feel insecure about it isn’t going to be a great move in my opinion.
Agreed. Underwater combat is actually fundamentally a good system which was never sufficiently supported to reach its full potential. It needs to automatically change traits when you go underwater (so you’re not stuck with useless traits), and skills that don’t work underwater need to be given alternatives so that certain professions aren’t crippled by the loss of key utility skills while underwater.
It’s particularly jarring with revenant in particular. Only having one underwater weapon I can understand, given how late in the design process they were given weaponswapping capability, although I think it could be split into two. The restricted legends, on the other hand, is more serious, and I don’t think there’d actually need to be much done to make the other legends work. Jalis and Glint, for instance, each only have a single skill that would be problematic underwater, and I can see easy ways to adjust both. Ventari might be a bit more complicated but, I think, doable: worst case scenario, they can just have the tablet stick to the player, although I do have some ideas as to how the tablet might be able to be controlled underwater.
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.
The question was: will this map of lake doric be contineud upon, and no, they will not. They made a new map for the same area
The original Lake Doric map surrounded DR and looked VERY different to the much smaller one we got.
RIP City of Heroes