The Dragon's Reach Trailer
The best argument you have is that Ascalon has always been contested. Personally, I feel that you forfeit the right to call a land “yours” when you throw bodies against a huge wall for a thousand years, wasting countless lives in a futile effort for greed and conquest, only to have to resort to selling out your entire species to a fallen god and its marionnettes in order to breach it.
Look at it this way: What have the charr sacrificed to hold this land, and what did humans sacrifice? By blood and by searing, that’s charr land.
THAT having been said, I really doubt Rytlock slamming a sword into the ground is going to do it.
delicate, brick-like subtlety.
Ascalon was originally Charr lands, by that reasoning the rightful “King” of Ascalon might be a Charr.
Hello.
Ascalon was originally all the unsettled land north of the Crystal Desert and south of the Charr’s native homeland. When the Gods arrived on Tyria, they tasked the Forgotten to steward all the lands from the Crystal Desert to Orr – including Ascalon.
The Charr advanced south, clashing with the Forgotten until they (the Forgotten) retreated to the Crystal Desert to handle other (unknown) matters.
When the Gods brought humanity to Tyria, they gave them magic and gave them command of all the lands the Forgotten once tended – including Ascalon.
The best argument you have is that Ascalon has always been contested. Personally, I feel that you forfeit the right to call a land “yours” when you throw bodies against a huge wall for a thousand years, wasting countless lives in a futile effort for greed and conquest, only to have to resort to selling out your entire species to a fallen god and its marionnettes in order to breach it.
And then subsequently get beaten back anyway, time and time again anyway.
Charr have been the beneficiaries of a huge amount of plot favoritism. They got to advance from a medieval society worshipping burning effigys to a bunch of industrial athiests in the span of 250 years while humanity was left to stagnate by the writers.
It sickens me to hear things like the ministers in DR arguing about how “The Searing is ancient history,” while Charr get to run around shouting “Remember the Foefire!”
If Ascalon is given to the Charr while humanity is written into passive submission again, I’ll be very disappointed with ArenaNet.
You don’t understand how war works, do you? When you conquer a land, it is your country, tribe, or race’s land now. It’s just that simple, and we’re not entirely sure how the curse works after all, since Adelbern probably used an ancient curse that not even he knew the full intrinsic details of. I hope we get to ask Grenth about this like how we got him to help my Charr Ranger retake Orr, because he has proven he doesn’t give a kitten who he helps.
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
Plot favoritism? While I identify with the humans most, and most of my alts are human or sylvari, I really like that ANet has spun things in Tyria so the humans are the dwindling race, nation after nation lost. Humans still have spirit (see the character creation opening cinematic with cities exploding as humans vow not to give up) but they live in the shadow of possible extinction. That gives so much more story possibility than the tired old “we rule creation we can do everything super well yay team” that you usually see.
I still think it needs a human to undo a human crafted curse, though, when the curse was designed to require someone King Adelbern would consider the “rightful king” to break it.
Ascalon was originally Charr lands, by that reasoning the rightful “King” of Ascalon might be a Charr.
Hello.
Ascalon was originally all the unsettled land north of the Crystal Desert and south of the Charr’s native homeland. When the Gods arrived on Tyria, they tasked the Forgotten to steward all the lands from the Crystal Desert to Orr – including Ascalon.
The Charr advanced south, clashing with the Forgotten until they (the Forgotten) retreated to the Crystal Desert to handle other (unknown) matters.
When the Gods brought humanity to Tyria, they gave them magic and gave them command of all the lands the Forgotten once tended – including Ascalon.
The best argument you have is that Ascalon has always been contested. Personally, I feel that you forfeit the right to call a land “yours” when you throw bodies against a huge wall for a thousand years, wasting countless lives in a futile effort for greed and conquest, only to have to resort to selling out your entire species to a fallen god and its marionnettes in order to breach it.
And then subsequently get beaten back anyway, time and time again anyway.
Charr have been the beneficiaries of a huge amount of plot favoritism. They got to advance from a medieval society worshipping burning effigys to a bunch of industrial athiests in the span of 250 years while humanity was left to stagnate by the writers.
It sickens me to hear things like the ministers in DR arguing about how “The Searing is ancient history,” while Charr get to run around shouting “Remember the Foefire!”
If Ascalon is given to the Charr while humanity is written into passive submission again, I’ll be very disappointed with ArenaNet.
Agreed. The jump from an apparently hunter-gatherer culture using wildlife as siege engines to the most advanced industrial society on Tyria has always jarred credibility with me. Particularly since Humans, in the same time frame, apparently built a town and a fort.. and not much else.
Has anybody spotted any Vines heading towards one of the Ascalonian Providences?
Plot favoritism? While I identify with the humans most, and most of my alts are human or sylvari, I really like that ANet has spun things in Tyria so the humans are the dwindling race, nation after nation lost.
Right and I agree. ANet intended for GW:EN to portray humanity no longer bieng the first in everything. While I don’t necessarily see humans on their last leg as they said back during GW2’s development, I like how they aren’t center stage while at the same time… center stage. Divinity’s Reach is highly successful and thriving despite the sacking of Centaurs. It puts a certain spin so I do hope that the Charr do get what they want.
If I remember correctly it’s also a human legend about breaking the curse. Rytlock (and many other Charr) have way too much pride to rely and fall back on “silly” human stories.
well, he’s not too proud to carry sohothin around and gut people with it.. charr think asurans are ‘silly’ but go visit irondock shipyard in the ascalon basin.. and what is all this gw1 humans should be cooler angst.. they lost, deal with it.. they were the apex of tyrian civilization, occupied 3 continents.. they still occupy ebonhawk and are dealing with centaurs, they are not showcased as feeble.. and aside from fumbling power handed to them by the gods and decimating territory {jade sea, ascalon, orr} what exactly makes you think they deserve to occupy anywhere other than kryta?
Agreed. The jump from an apparently hunter-gatherer culture using wildlife as siege engines to the most advanced industrial society on Tyria has always jarred credibility with me. Particularly since Humans, in the same time frame, apparently built a town and a fort.. and not much else.
I am rather sure that the same have happened to civilizations on Earth during 250 YEARS time.
Krall Peterson – Warrior
Piken Square
Agreed. The jump from an apparently hunter-gatherer culture using wildlife as siege engines to the most advanced industrial society on Tyria has always jarred credibility with me.
Not really that surprising when seeing that they live next door to Dredge, whom I believe is responsible in influencing Charr’s industrialization.
Particularly since Humans, in the same time frame, apparently built a town and a fort.. and not much else.
Human, by nature, relies more on the power bestowed on them by the gods. Also by not building any machines of war, they maintain to be non-hostile among the Charr when they offered a peace treaty. But when it comes down to it, a human vs Charr war would be magic vs machines.
One lore inaccuracy is the existence of magic-users among Charrs (Elementalist, Guardians, Mesmer, and Necromancer) while humans received these magic from their gods…where do the Charr get these magic?
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
One lore inaccuracy is the existence of magic-users among Charrs (Elementalist, Guardians, Mesmer, and Necromancer) while humans received these magic from their gods…where do the Charr get these magic?
I was under the impression that Abaddon gave magic to all races of Tyria. The objective of breaking the Bloodstone was to weaken magic, not end it all together. While the human gods are patrons of specific types of magic, they aren’t the literal source of magic.
There’s plenty of ambient magic in the world. I’d assume my Charr Mesmer pulls her magic from the same “place” any Mesmer of any race does.
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Jade Quarry [JQ]
One lore inaccuracy is the existence of magic-users among Charrs (Elementalist, Guardians, Mesmer, and Necromancer) while humans received these magic from their gods…where do the Charr get these magic?
Grenth (for example) may wield the powers of Death and Ice, but that does not make him the source of those powers.
The mages of GW2 have learned to tap into a more direct source of the power, bypassing the gods. It’s still good to have the gods on your side, or the animal spirits, or whatever, but you don’t really need it. You just need to be strong enough to tap into it yourself rather than having a god do it for you.
delicate, brick-like subtlety.
Agreed. The jump from an apparently hunter-gatherer culture using wildlife as siege engines to the most advanced industrial society on Tyria has always jarred credibility with me. Particularly since Humans, in the same time frame, apparently built a town and a fort.. and not much else.
I am rather sure that the same have happened to civilizations on Earth during 250 YEARS time.
They have not. The Charr were, at best, an iron age society pre-GW2. Basic tools, crude weapons, living in huts and caves.
The GW2 Charr are well beyond an industrial age. That took nearly 2000 years in (real) human history – which wouldn’t be so bad if the other races had advanced similarly, but they haven’t. Not even the Asura who started out with a huge, huge head start technologically.
Plot favoritism. Nothing more.
Agreed. The jump from an apparently hunter-gatherer culture using wildlife as siege engines to the most advanced industrial society on Tyria has always jarred credibility with me. Particularly since Humans, in the same time frame, apparently built a town and a fort.. and not much else.
I am rather sure that the same have happened to civilizations on Earth during 250 YEARS time.
They have not. The Charr were, at best, an iron age society pre-GW2. Basic tools, crude weapons, living in huts and caves.
The GW2 Charr are well beyond an industrial age. That took nearly 2000 years in (real) human history – which wouldn’t be so bad if the other races had advanced similarly, but they haven’t. Not even the Asura who started out with a huge, huge head start technologically.
Plot favoritism. Nothing more.
You explained the reasoning yourself. Odds are the Asura taught one or more charr simple things, which they expanded upon. It’s that simple sir.
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
The Charr’s change since the first game is explicitly modeled on the Industrial Revolution, which took people from farm life around a wood fire in 1760 to city life with steam-based, coal burning efficient machines in around 1820-40. The charr took about 3 times that span to get to a roughly analogous point. It’s not unbelievable at all.
Asura tech is less about forward progression and more about expansive exploration. They experiment to see what can be done.
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Jade Quarry [JQ]
The easiest and shortest way I could answer the question of why this hasn’t been done earlier would be perhaps Rytlock didn’t know he could until something that’s learned in the upcoming chapter.
Could be way off base though
I was under the impression that Abaddon gave magic to all races of Tyria. The objective of breaking the Bloodstone was to weaken magic, not end it all together. While the human gods are patrons of specific types of magic, they aren’t the literal source of magic.
Well yeah I know that, but lorewise, based on human perspective, they came from their gods…otherwise, there will be no point on worshipping them. However, the Charr do not see the human gods as gods, just powerful beings, and their society are more atheistic thus it seems inaccurate, lorewise, that they will be using magic. And since they are, where do they come from based on the Charr’s perspective?
We know that Asura will tell us that magic comes from the Eternal Alchemy, the Norn will tell us that is comes from the Spirit world, etc. So what is the Charr’s perspective on this?
There’s plenty of ambient magic in the world. I’d assume my Charr Mesmer pulls her magic from the same “place” any Mesmer of any race does.
Yes, magic has to come from some “place” but the Charr doesn’t believe in this some “place” yet they we’re able to tapped into that “place”. We all know that this “place” is what the Asura calls the Eternal Alchemy or what the Norn calls the Spirit world — does the Charr even believe that such “place” exists? Perhaps their lore needs an update.
Anyways, this is going off topic.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
Well that’s what I mean. Humans attribute their use of magic to the gods because, way, way back when magic first entered the world, it came from the gods. So they are still correct in that attribution, they can thank the gods for the magic they use.
The non-human races attribute their use of magic to the ambient world, because magic is readable as permeating the world. They too are correct, because that’s where the magic is, that they’re drawing from.
It’s like… you can attribute your use of fire to the match you struck, and you can also attribute it to the tree from which that match was made. Both are correct! One just goes back further than the other.
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Jade Quarry [JQ]