The dying DE system and the new ascended mats

The dying DE system and the new ascended mats

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Posted by: Asmodeus.5782

Asmodeus.5782

The sad state of DE (one of the most interesting aspects of GW2, but nevertheless a dead one) may improve after introducing the new ascended mats as rewards, but only with some serious diminishing returns on farming one zone over and over again.

Otherwise, trains are just going to train ’til the Kingdom come…

Language is a virus from outer space.

William S. Burroughs

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Posted by: Avatara.1042

Avatara.1042

DE?

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Posted by: Avatara.1042

Avatara.1042

Oh, dynamic events.

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Posted by: Galtrix.7369

Galtrix.7369

The sad state of DE (one of the most interesting aspects of GW2, but nevertheless a dead one) may improve after introducing the new ascended mats as rewards, but only with some serious diminishing returns on farming one zone over and over again.

Otherwise, trains are just going to train ’til the Kingdom come…

I haven’t done a Dynamic Event in 6 months, and I never will until the rewards get increased to 15 silver per event. Otherwise, there’s no point in doing them and wasting my time.

[~Galtrix~] [~Level 80 Elementalist~] [~GoM~]

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Posted by: Yenn.9185

Yenn.9185

I have never done it since 1 month after headstart. I’m on the “go big or go home” playstyle and DE was a snoozefest and unrewarding.

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Posted by: Reesha.7901

Reesha.7901

I am not sure I understand what this suggestion is about?

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Posted by: Asmodeus.5782

Asmodeus.5782

Soon they are going to introduce new ascended materials, more than likely available from the DE events. This might send some people that way, but the majority will just keep farming the champion trains (these are series of dynamic events too, after all) and we’ll miss the rare chance to revitalize the system.

The solution is simple: diminishing returns on the ascended materials for farming a single zone for more than about 6-7 events.

Language is a virus from outer space.

William S. Burroughs

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Posted by: Kadub.8743

Kadub.8743

I hope you realize the reason dynamic events were abandoned was because of diminishing returns.

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Posted by: Asmodeus.5782

Asmodeus.5782

Well, the ascended materials are a way to make people go back to doing them, got any other ideas to make trains any less popular in comparison to normal questing?

Language is a virus from outer space.

William S. Burroughs

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Posted by: Talissa Chan.7208

Talissa Chan.7208

Champ train = $$, unless the DE match the $$ you can just ignore them and buy the mats anyway (planks and ingots aren’t acct bound, next mats will most likely be the same)

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Posted by: Julie Yann.5379

Julie Yann.5379

Champ train = $$, unless the DE match the $$ you can just ignore them and buy the mats anyway (planks and ingots aren’t acct bound, next mats will most likely be the same)

Given the direction they have taken with Ascended weapons I’m willing to bet that those new mats will be account bound and you will have no choice but go out there and play the part of the game that you have no interest in doing.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

(edited by Julie Yann.5379)

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Posted by: ozmaniandevil.6805

ozmaniandevil.6805

DE really are not worth it. At all. Even at high levels the payout is pathetic. If i played this game the way it was “meant” to be played i would never be able to get anything good. And no way in hell i would ever get legendary weapon or be able to afford tp craft up to ascended. Maybe developers should make actual game play actually rewarding.

Isle of Janthir – Knights of the Rose (KoR)

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Posted by: Lévis.5489

Lévis.5489

Problem with dynamic events is the fact that they give kitten rewards. 2 silvers for 5-10 minutes of work + some loot that can be reduced to nothing due to dimunished returned is not good.

Also, the events in Cursed Shore, the most farmed events before the champion loot bags was nerfed into oblivion thanks to longer refresh timer etc.

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Posted by: Behellagh.1468

Behellagh.1468

Maybe there’s something wrong with me but I still do dynamic events all the time.

We are heroes. This is what we do!

RIP City of Heroes

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Posted by: Exploding Acorn.3754

Exploding Acorn.3754

Maybe there’s something wrong with me but I still do dynamic events all the time.

I’m in the same boat as you, but it’s really getting hard to keep any interest in the game anymore. When they first spoke about the DE system and how additions would be constantly added I pictured the events growing to a point where there are so many interactions that it’s difficult to see the exact same event. Instead there where a few additions made, but I’m still to this day not sure if I’ve even encountered any of the new ones outside of the Skritt Burglar… which I think I found 2-3 times since it was added.

Now I look at the map and I’ve gradually been losing my desire to explore and see what’s happening in the world. It really seems like the DE have been abandoned in favor of the LS which I’m frankly tired of attempting to keep up with. After not even bothering with the latest Aetherblade dungeon it’s getting easier and easier now to just log in, do my daily, and log out then just spend more time on these forums. Remembering seeing GW2 being announced in 2007 and sitting around excited for any news up until release I didn’t think I’d hit the point where I start catching myself looking at other MMOs this quickly.

(edited by Exploding Acorn.3754)

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Posted by: Galen Grey.4709

Galen Grey.4709

hmm where did you read ascended mats are going to drop from DE? that would be awesome if true. Even if its 2-5 of any random ascended material type I would be very happy with the change but I never read of such an intention, did i miss something?

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Posted by: Galen Grey.4709

Galen Grey.4709

Problem with dynamic events is the fact that they give kitten rewards. 2 silvers for 5-10 minutes of work + some loot that can be reduced to nothing due to dimunished returned is not good.

Also, the events in Cursed Shore, the most farmed events before the champion loot bags was nerfed into oblivion thanks to longer refresh timer etc.

Refresh timer scales dynamically based on the players in the area. Are you sure this was not a chicken and Egg issue where as players went to farm more profitable pastures resulting in less players in the area which scaled the timers up?

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Posted by: Randulf.7614

Randulf.7614

Maybe there’s something wrong with me but I still do dynamic events all the time.

Nope not at all, I still do them. In fact I rarely pass one up and am still finding new ones all the time (I only just stumbled across the White Mantle Demagogue DE chain which was a nice blast from the past).

I’d certainly like to see more and longer, branching chains as well. The rewards are a bit naff granted, but it doesn’t stop me doing them.

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Posted by: kRiza krimos.1637

kRiza krimos.1637

Well, the ascended materials are a way to make people go back to doing them, got any other ideas to make trains any less popular in comparison to normal questing?

Make champions respawn random on any place where mob of same type could respawn.

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Posted by: Nick.6972

Nick.6972

DEs are just renamed quests with bad rewards.

“As a structure, the MMO has lost the ability to make the player feel like a hero. Everybody around you is doing the same thing you are doing. The boss you just killed respawns ten minutes later. It doesn’t care that I’m there.”

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

DEs are just renamed quests with bad rewards.

“As a structure, the MMO has lost the ability to make the player feel like a hero. Everybody around you is doing the same thing you are doing. The boss you just killed respawns ten minutes later. It doesn’t care that I’m there.”

This quote by Ree was clarified as referring to the personal story, not the open world.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: Chewablesleeptablet.3185

Chewablesleeptablet.3185

either the rewards for Dynamic Events need to be increased or the rewards for other content needs to be decreased. take your pick Anet.

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Posted by: Mackdose.6504

Mackdose.6504

I dunno, I’m still not really reward motivated in this game. Farming chains and figuring out the most efficient way to get rich isn’t appealing to me.

I still play events whenever I see them, mobs in DEs typically have better loot than the overworld mob packs (This might be complete folly, but it’s what I’ve noticed).

I’m guilty of roleplaying in the world and fighting DEs are about as In-Character as it gets.

“I didn’t buy into GW2 being the second coming of christ.
I just wanted a AAA MMO with no sub made by ArenaNet. And it’s awesome.”

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Posted by: Nick.6972

Nick.6972

I guess I missed the Official Manifesto Explanation video then.
Good thing they made it known for everyone who didn’t spend time researching every bit of information posted on unofficial sites.

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Posted by: Mackdose.6504

Mackdose.6504

I guess I missed the Official Manifesto Explanation video then.
Good thing they made it known for everyone who didn’t spend time researching every bit of information posted on unofficial sites.

Maybe you should pay less attention to a 3 year old video. Just my two copper.

“I didn’t buy into GW2 being the second coming of christ.
I just wanted a AAA MMO with no sub made by ArenaNet. And it’s awesome.”

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I guess I missed the Official Manifesto Explanation video then.
Good thing they made it known for everyone who didn’t spend time researching every bit of information posted on unofficial sites.

It wasn’t a video. It was one of the big interviews right after the manifesto came out. Why does information only exist if its in video form?

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: Kaiyanwan.8521

Kaiyanwan.8521

If you have limited time and want to get an ascended weapon, you will have to join the “do it the efficient way” zergs, otherwise you might never get the best loot.

DEs are just not rewarding enough for any progression in this game. Little coin, no mats. I wish they would give the living world some meaning again, but I fear this will take at least forever.

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Posted by: Mackdose.6504

Mackdose.6504

If you have limited time and want to get an ascended weapon, you will have to join the “do it the efficient way” zergs, otherwise you might never get the best loot.

I don’t care if I have the best loot. Missing it is not impeding me from having fun.

There’s this idea floating around that if the best loot is in the game, you must have it right now! This idea is bullskritt.

“I didn’t buy into GW2 being the second coming of christ.
I just wanted a AAA MMO with no sub made by ArenaNet. And it’s awesome.”

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Posted by: Jski.6180

Jski.6180

World bosses seem alive and well they are DE as you put them so maybe its the lesser dynamic events but even they are still good for getting exp for the early levels.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Nike.2631

Nike.2631

“As a structure, the MMO has lost the ability to make the player feel like a hero. Everybody around you is doing the same thing you are doing. The boss you just killed respawns ten minutes later. It doesn’t care that I’m there.”

This quote by Ree was clarified as referring to the personal story, not the open world.

It can be clarified as having been spoke by God Above for all anyone cares… point is they should have noticed its a worthy design goal they fell short of in the other 99% of the game outside the Personal Story.

And frankly, given the way the Personal Story paths taper down until all roads lead to Trahearn, “everyone around you is doing the same things you are doing” is pretty much the definition of the personal story beyond level 40.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

It can be clarified as having been spoke by God Above for all anyone cares… point is they should have noticed its a worthy design goal they fell short of in the other 99% of the game outside the Personal Story.

And frankly, given the way the Personal Story paths taper down until all roads lead to Trahearn, “everyone around you is doing the same things you are doing” is pretty much the definition of the personal story beyond level 40.

There is really only so much a game designer can do to make a character feel like the hero. Would you have preferred a more God of War style, where you are a predefined character and have no say in anything except which attribute you fine tune on your weapons?

No matter what game you play, someone else is doing the exact same thing you are doing at some point. The difference lies in whether you ‘feel’ like the hero when you are doing it. I know many don’t after they get to the junction with Trahearne, but they neglect to remember that not all heroes are necessarily center stage.

Togo and Kormir stole center stage from us in GW1, but people still loved those story lines, they still loved beating Shiro and Abaddon, still felt like the hero for doing it. What we get though? Little bit of cheering, that only lasted until we zoned back into the regular world. Togo got a statue, Kormis became a goddess, we got cheering….woooo hooo. I still love those games though, still play, still feel like a hero and it doesn’t bother me that I know thousands of other players have done the exact same thing (and have the titles to prove it).

There is no true ‘unique’ in gaming, there can’t be unless you’re the one designing it and the only one playing it.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: Infernia.9847

Infernia.9847

I was hoping that LS would have been an extension of the current DE system. As in, Anet would have incorporated LS elements into existing DE chains. A better reward system coupled with a world/map changing outcome. Even if it ended up only being temporary changes there would have been some life injected into the DE system.
I have seen the convoluted nature of the additions to the game, witnessed the focus change numerous times, and seen the community hop from one gold source to another.
I hope they find that strong leadership and focus they need to bring the game and the community back together.

Blackgate : Level 80 Ranger, Necro, Guardian, Warrior
Devs: Trait Challenge Issued

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Posted by: Warcry.1596

Warcry.1596

The sad state of DE (one of the most interesting aspects of GW2, but nevertheless a dead one) may improve after introducing the new ascended mats as rewards, but only with some serious diminishing returns on farming one zone over and over again.

Otherwise, trains are just going to train ’til the Kingdom come…

I haven’t done a Dynamic Event in 6 months, and I never will until the rewards get increased to 15 silver per event. Otherwise, there’s no point in doing them and wasting my time.

You have the Sunbringer title…

“He shall make whole that which was torn asunder.
Restore that which was lost. And all shall be as one.”

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Posted by: Sleel.8365

Sleel.8365

I guess I missed the Official Manifesto Explanation video then.
Good thing they made it known for everyone who didn’t spend time researching every bit of information posted on unofficial sites.

And the trainload of comments on said clarification in kittenloads of threads…… keep beating that dead horse. I’m sure it will get up and run someday.

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Posted by: Galen Grey.4709

Galen Grey.4709

“As a structure, the MMO has lost the ability to make the player feel like a hero. Everybody around you is doing the same thing you are doing. The boss you just killed respawns ten minutes later. It doesn’t care that I’m there.”

This quote by Ree was clarified as referring to the personal story, not the open world.

It can be clarified as having been spoke by God Above for all anyone cares… point is they should have noticed its a worthy design goal they fell short of in the other 99% of the game outside the Personal Story.

And frankly, given the way the Personal Story paths taper down until all roads lead to Trahearn, “everyone around you is doing the same things you are doing” is pretty much the definition of the personal story beyond level 40.

While it does taper down considerably there are still 6×6×2x2x2×3×2 possible paths you can take.

Thats about 1700 permutations you can go through from 40-80

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Posted by: Galen Grey.4709

Galen Grey.4709

I have a honest question… Why do so many people play games for rewards rather then well for the game? Several people have said in this thread that they like dynamic events (or implied they like them) but said they’re not going to play them until their reward increases.

Is it better to play an hour of content you dont enjoy so much that rewards you 5 gold or an hour of content that you really love playing but that rewards you 1 gold?

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Posted by: Galen Grey.4709

Galen Grey.4709

ohh and btw something I forgot to mention something important,We face a Catch 22 situation here. Arenanet naturally will focus on content that is being played. The farming content we got (pizza in the pavillion, invasions, champion trains) in my opinion didnt come into being because arenanet think farming is an exciting gameplay mechanic but because a ton of people farm in Gw2 because all they’re interested in is the best rewards. Orr, Fractals, COF P1 … plenty of people repeated content there over and over again because it was the most rewarding content. Arenanet just tried to give them some variety and have them come out and play in the open world at least.

As long as people avoid DE it will not make sense for arenanet to focus primarily on them cause they will be wasting time. Whats the point of spending 4 months building content that only a handful of players will play? Likewise if DE have due to these reasons being given lower priority its quite likely that a reward revamp for them will happen after all the other content with higher priority gets revamped.

Thats why I think playing content you dont enjoy for the reward is a bad idea. What you’re telling arenanet is this is what I enjoy playing please give me more of it. They’re not psychics and out of the 3 – 4 million customers, a 100 or so saying on the forum how good DE are, is not going to change anything!

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I have a honest question… Why do so many people play games for rewards rather then well for the game? Several people have said in this thread that they like dynamic events (or implied they like them) but said they’re not going to play them until their reward increases.

Is it better to play an hour of content you dont enjoy so much that rewards you 5 gold or an hour of content that you really love playing but that rewards you 1 gold?

I play the game for the story honestly. For the lore, for the cliff hangers where I can theorize what’s around the next corner. And of course, for the exploration itself…after all the world is beautiful. This is what drew me to gw1, and what drew me to gw2.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: NoodllZ.8376

NoodllZ.8376

Honestly if you are new to the game, go ahead, do all the DEs you want! I’ve been playing since launch and I still do DEs. I also do trains and try to farm whatever there is to farm. Go start up an event then use map chat to get people there, usually works. As for asking for more DR, are you insane?! The game now is a total and complete grind fest, not even a good grind fest, its slow, monotonous and most of the time unrewarding. Doing DEs for any kind of gain other than personal satisfaction doesn’t make sense. You get virtually no of reward,1s and some copper + 700 karma, that makes it all worth it right?

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Posted by: Lostwingman.5034

Lostwingman.5034

DE’s should drop tokens like the ones you get at the end of dungeons to buy zone specific skins, runes, sigils, and other do-dads.
Even if they buff the rewards of DE’s people still won’t do them unless they are the most efficient or were already interested in doing them. Therefore what the devs need to do is provide unique incentives for doing them. Much like the dungeons.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

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Posted by: Beldin.5498

Beldin.5498

I have a honest question… Why do so many people play games for rewards rather then well for the game?

Maybe because some of the nice skins in this game simply use absurd masses of mats / gold ?

And in the end Skins are the endgame in GW2, and since a lot of skins are very expensive you need to farm a lot if you want them.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: Lostwingman.5034

Lostwingman.5034

I have a honest question… Why do so many people play games for rewards rather then well for the game?

Because many people need goals in a game to make it worthwhile to them and rewards are one type of goal. This isn’t rocket science…

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

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Posted by: Zoltreez.6435

Zoltreez.6435

I have a honest question… Why do so many people play games for rewards rather then well for the game? Several people have said in this thread that they like dynamic events (or implied they like them) but said they’re not going to play them until their reward increases.

Is it better to play an hour of content you dont enjoy so much that rewards you 5 gold or an hour of content that you really love playing but that rewards you 1 gold?

5 gold

or just make content that is realy good allot of people like it and ALSO rewards us good.

oh wait…..
for some unknown reason this is only possible in Singleplayer rpg games…..

-Stellaris
-Total War: Warhammer
-Guild Wars 2

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Posted by: Gibson.4036

Gibson.4036

I have a honest question… Why do so many people play games for rewards rather then well for the game? Several people have said in this thread that they like dynamic events (or implied they like them) but said they’re not going to play them until their reward increases.

I use to play this game without caring for the rewards. I spent a lot of time exploring zones 1 through 80 and just took what came. I still do DEs when I run across them. I was content to play GW2 by just following my bliss, as it were, to whatever content seemed most interesting at the time.

It was easy, because I could stay geared that way. While leveling, I always had enough gold to keep my gear in level-appropriate greens. When I hit 80, I had enough karma to get most of my exotics, and racked up gold quickly enough to get the rest. I like doing guild missions, so I had commendations for some trinkets. I did go out of my way to finish of dailies, but a lot of the time that just meant letting them nudge me to a specific area of the map (Ascalonian killer, okay, guess I’ll visit the brand today for a while).

Basically, I want to get BiS gear at a reasonable rate, and as long as I do, I’m content to just do whatever seems fun at the time.

Then Ascended gear was implemented. The cost in materials to get from 400 to 500 is crazy. Then each piece requires that I either farm a lot of world bosses, or a ridiculous amount of keep lords. It was clear, looking at it, that it would take years for me to get just one character in weapons if I just played whatever I wanted.

So for the first time I’m farming. I hate farming. It’s the exact opposite of what I expected this game to be. It took weeks for me to get to 500 in one craft, and I sold off a lot of stored up mats to do so.

Yes, ascended weapons aren’t necessary. But neither is this awful grind to get them.

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Posted by: Astralporing.1957

Astralporing.1957

Well, the ascended materials are a way to make people go back to doing them, got any other ideas to make trains any less popular in comparison to normal questing?

Most of the champs in Queensdale Train are also events. No, i don’t think that making DE’s more valuable will make it any less popular.

Actions, not words.
Remember, remember, 15th of November

(edited by Astralporing.1957)

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Posted by: Galen Grey.4709

Galen Grey.4709

I have a honest question… Why do so many people play games for rewards rather then well for the game?

Maybe because some of the nice skins in this game simply use absurd masses of mats / gold ?

And in the end Skins are the endgame in GW2, and since a lot of skins are very expensive you need to farm a lot if you want them.

Completely true but the nice thing about skins is there is no hurry to get them. If it takes 6 months to get vision of the mists as opposed to 1 month it isnt a problem in anyway. You seem to choose (and correctly if I am wrong, I am not trying to judge you, just trying to understand) 1 month of content you dont enjoy rather then 6 months of content you enjoy. Why? in a way while getting a skin you like is enjoyable and thats its whole purpose after all getting it also has a downside, once you get it, thats one less goal to strive for. So lets say for the sake of argument there are 12 skins you want. Thats 1 year of playing content you’re not enjoying to finish and once you’re done what? You think its more likely you start playing content you enjoy with no reward to strive for or quit because there is nothing left for you to do?

Again not judging just the whole thing seems counter productive to me.

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Posted by: Galen Grey.4709

Galen Grey.4709

I have a honest question… Why do so many people play games for rewards rather then well for the game?

Because many people need goals in a game to make it worthwhile to them and rewards are one type of goal. This isn’t rocket science…

I am not asking while people pursuit goals, thats obvious like you’re pointing out yourself. I am asking why choose grinding which people say they despise to get to their goal rather then the content they love. Take visions of the mists for example. That requires 250 ecto. Which means either the 250 ectos salvaged off rares or 75g. You can get them in several ways. People who want to be done quickly will go join champion trains which are boring but will net you 2-3g per hour easily. Or you could go do what you enjoy which will give you 50s-1g per hour most likely. At the end of the day I am still trying to get my vision of the mists whatever I choose, but why do some people choose 25 hrs of something they find boring to 75hrs of game play they enjoy doing. Thats what i am trying to understand.

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Posted by: Galen Grey.4709

Galen Grey.4709

I have a honest question… Why do so many people play games for rewards rather then well for the game? Several people have said in this thread that they like dynamic events (or implied they like them) but said they’re not going to play them until their reward increases.

Is it better to play an hour of content you dont enjoy so much that rewards you 5 gold or an hour of content that you really love playing but that rewards you 1 gold?

5 gold

or just make content that is realy good allot of people like it and ALSO rewards us good.

oh wait…..
for some unknown reason this is only possible in Singleplayer rpg games…..

I dont think thats a solution. At the end of the day you’ll always going to have the most profitable content and even if that content is the most enjoyable thing in the game, repeat it enough times and it will become boring. Hence if players seek the best rewards over enjoyable content, this issue will always occur.

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Posted by: Galen Grey.4709

Galen Grey.4709

I have a honest question… Why do so many people play games for rewards rather then well for the game? Several people have said in this thread that they like dynamic events (or implied they like them) but said they’re not going to play them until their reward increases.

I use to play this game without caring for the rewards. I spent a lot of time exploring zones 1 through 80 and just took what came. I still do DEs when I run across them. I was content to play GW2 by just following my bliss, as it were, to whatever content seemed most interesting at the time….

Then Ascended gear was implemented. The cost in materials to get from 400 to 500 is crazy. Then each piece requires that I either farm a lot of world bosses, or a ridiculous amount of keep lords. It was clear, looking at it, that it would take years for me to get just one character in weapons if I just played whatever I wanted.

So for the first time I’m farming. I hate farming. It’s the exact opposite of what I expected this game to be. It took weeks for me to get to 500 in one craft, and I sold off a lot of stored up mats to do so.

Yes, ascended weapons aren’t necessary. But neither is this awful grind to get them.

The cost isnt that high if you do the gathering yourself. it takes what crafting 20 exotic weapons? thats 24 ancient planks, 15 ori, 5 ectos and 5 t6 mats

thats less then 30 mins to gather the mats
2 – 3 words bosses/ 2 – 3 temples/ a dungeon / 3 or so fractals to get the rares necessary for the 5 ectos (+ you get mats for the ascended weapon itself + you get the dark matter from the salvage and some ectos back + you make money doing it ) You can get to 500 in 20 days if you you just do 1 per day and you have wide variety of stuff you can play in order to do it too there is really no need to doing something boring like grinding champions really, is there?

The dying DE system and the new ascended mats

in Living World

Posted by: Astralporing.1957

Astralporing.1957

The cost isnt that high if you do the gathering yourself. it takes what crafting 20 exotic weapons? thats 24 ancient planks, 15 ori, 5 ectos and 5 t6 mats

You sure you did your calculations right? it’s 5 ori dowels per inscription, with the average 2-3 planks added for the weapon itself.
Oh wait, you meant for one weapon. x20 is 480 planks, 300 ori, 100 ectos and 100 mats.
Definitely not 30 mins of farming.

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