The spinning room

The spinning room

in Living World

Posted by: ArchonWing.9480

ArchonWing.9480

So I came across this thread a while back where there were some complaints about visual effects possibly causing diziness: https://forum-en.gw2archive.eu/forum/game/players/Spoiler-Possible-Seizures-from-the-Story/first#post6496014

After finishing the content today, I must say that was quite distracting. I mean, I thought it was pretty cool, but it really did feel quite out of whack with the rest of the game— it felt rather strong even though I am used to seeing zergs shoot effects everywhere with all those flashing lights. (I do get forced to turn on LOD before it blinds me though)

Do take that into consideration for folks that may be more sensitive on the matter.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

The spinning room

in Living World

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Honestly, it’s nigh on impossible to account for all the things that might cause an issue for a tiny subset of the community. Everyone uses different hardware, different graphics settings, and each of us has different tolerances.

Where would you recommend that ANet draw the line?

John Smith: “you should kill monsters, because killing monsters is awesome.”

The spinning room

in Living World

Posted by: ArchonWing.9480

ArchonWing.9480

Honestly, it’s nigh on impossible to account for all the things that might cause an issue for a tiny subset of the community. Everyone uses different hardware, different graphics settings, and each of us has different tolerances.

Where would you recommend that ANet draw the line?

I’m not a medical expert, so I can’t actually make said decision. All I can say that is I think it could have caused trouble for other people since I noted it stood out. It wasn’t “normal” so to speak as per the game. The only other cases I remember being disoriented is before I learned to set free camera, some adventures, and the occasional JP where the camera goes crazy.

There’s no need to draw any lines pr cripple the game anyways, as these things are already in place. For example, if you turn off postprocessing you can turn off drunk effects.

Of course, the only metric we could get is by people complaining. After it happens. But I guess it could form some kind of pattern. All I am advising is some caution on the matter.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

The spinning room

in Living World

Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

Funny, I read about the spinning room before ever entering it. I have to say, I never even noticed it spinning; I guess I was focused on the combat, as I heard it was so difficult. Again, that didn’t seem especially trying, either. /shrug

(I’m not a very good player, either.)

Thus, different things affect players in…well…different ways. There is, of course, a statement/disclaimer/notice in the ToS that we agree to, that we acknowledge (there may be content that causes discomfort and that) ArenaNet/NCSoft is not liable for any disorientation/illness/discomfort/etc. from any game content. So, forewarned is forearmed, I guess.

The spinning room

in Living World

Posted by: Ardid.7203

Ardid.7203

Are we speaking of the spiral in the last chapter of HoT? I don’t remember any other spining room…

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

The spinning room

in Living World

Posted by: Moonyeti.3296

Moonyeti.3296

Are we speaking of the spiral in the last chapter of HoT? I don’t remember any other spining room…

The round room in the basement with the faces in the wall.

The spinning room

in Living World

Posted by: ArchonWing.9480

ArchonWing.9480

Yea, they ask you questions and then it starts spinning.

It reminded me of those old amusement park rides; I mean it was a nice effect.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

The spinning room

in Living World

Posted by: Knight In Shining Armor.1708

Knight In Shining Armor.1708

I thought the way the faces were shadowed so they always seemed to be looking at the player was an excellent effect. Looked like plaster molded depressions to me. Didn’t get that fish eye feeling.

But that one in LS2 where you have to fight that tendril dragon thing that was warped.

The spinning room

in Living World

Posted by: Eirian Direstorm.9748

Eirian Direstorm.9748

I thought the way the faces were shadowed so they always seemed to be looking at the player was an excellent effect. Looked like plaster molded depressions to me. Didn’t get that fish eye feeling.

But that one in LS2 where you have to fight that tendril dragon thing that was warped.

I also loved the dialogue in that room about the faces; great character work there.