Why block achievements until after the meta?
They most likely added it this way in order for people to be able to focus on the story the first time around.
Which makes sense seeing as it is rather common that people complain about how the story is badly presented and doesn’t make sense, due to them not actually paying attention.
Krall Peterson – Warrior
Piken Square
Supposedly but cant they make us skip the dialog parts the second run then? If the first run was for story the second could enhance the ‘achieving’ a bit more
I must agree. I can only take so much of Kasmeer and Marjory’s Butareyousureyouareokay?! before I just lose the interest in achievement runs.
There were a lot of achievements in previous LS that required group event coordination. Sometimes it was fairly simple, others a kitten to finish.
The new version focuses on the player’s own skill, for better or worse.
They did this so that you feel like getting more contents by repeating the same thing over and over.
I understand why they’re doing it once, but I very sincerely wish that unlocking achievements on one character did so for all (if they’ve changed this since I’ve been on last, cool).
Like, I’ve already experienced the story once and I’m happy about that – but if I want to do achievements, maybe I want to give it a shot on a different profession without having to do another “story run” – which to me devalues the experience since I’m rushing through it and no longer really “getting into it” like I did the first time – it makes me dislike it and leaves me with a bad taste to remember it by.
I understand why they’re doing it once, but I very sincerely wish that unlocking achievements on one character did so for all (if they’ve changed this since I’ve been on last, cool).
Like, I’ve already experienced the story once and I’m happy about that – but if I want to do achievements, maybe I want to give it a shot on a different profession without having to do another “story run” – which to me devalues the experience since I’m rushing through it and no longer really “getting into it” like I did the first time – it makes me dislike it and leaves me with a bad taste to remember it by.
This. All pointed out that the content would be open for all of my characters, and the fact it is not heavily frustrated me.
Totally agree with the OP. I could maybe accept the achievements being locked until the first time you complete it, but make it account-wide at least. Having to do the story on a specific character before that character can attempt to complete the achievements is a real pain in the rear.
Totally agree with the OP. I could maybe accept the achievements being locked until the first time you complete it, but make it account-wide at least. Having to do the story on a specific character before that character can attempt to complete the achievements is a real pain in the rear.
I’m not sure.
I mean, on one hand, yah. Its somewhat of a pain redoing the story instances on other characters to try for the achieves if you can’t do the achieve on the first character you complete it on.
On the other hand, requiring you to play through the “story mode” before going into “free mode” to get the achieves does allow for you to get the rewards on every character. And yah, the rewards are nothing super special anyway (although getting free zephyr lockpicks is pretty nice) but its at least some sort of reward for doing it on multiple characters. And who knows, maybe the rewards are going to get better (is the back item a reward for one of the story missions? That’d be a good one, assuming its an equippable item and not a skin).
Well, the rewards for the achievements and the rewards for completing the story are separate anyway. That argument would make sense if you could complete the achievement each and every time a new character did it, but that would be breaking the reward framework.
Note that the rewards for completing the story steps are mostly intended to replace the loot the enemies would have dropped as part of the story. (That’s why you can still get junk items like Spikes or Globby Goop from them.)
Technically, yes. They’re separate things.
However, I have a feeling the way they’ve set up the instances is that the first time through, you play the “story mode” version and can get rewards from it, but achievements are inactive. The second and any subsequent playthroughs, you go through a second version which ditches the rewards but allows for achievements to be gained.
So if they made it so that doing the quest on 1 character opened up the “second version” for all characters, you’d only get the instance loot one time period, not once for each character.
That’s just my theory on the way they set it up, though. It could also be that its the same thing and the system can just enable / disable achievements and rewards on the fly. But I dunno, the different colored icon at the start, the achievements, the loot at the end, it feels like 2 distinct instances to me.
Hmm, that’s a good point. They might indeed be separate instances, but I feel they’re not, due to the fact that a bug meant you could still complete the cannon/steam ogre achievements for the Ley Line Hub on a new character even though it hadn’t completed the story version first.
My theory, is that they did it this way, so people can group up and do them together. I liked the old meta achievement system so much better though. It was a better community event.
What bothers me most is how ridiculously alt-unfriendly the system is. There’s no reason you shouldn’t be able to get the achievements while doing it for the first time with a second character, but you can’t.
As someone said already, I think the point was to make you focus on story the first time through and then achievements the second time. Not to mention, getting you to do the content 2-3 times (or more) also nearly doubles or triples (or more) the life of the content. This makes a release relevant for longer and keeps people people the game for longer too.
Focus, cmon, What are we, Dumb sheep? We can focus just well for a 1 dime story.
What story? Some chick ends up dead and I was supposed to feel sorry for her?
The whole new story is a misery!
I liked the Personal story.
To bad. It seems they have a totally new team.