Winter JP goes against the GW2 Mani

Winter JP goes against the GW2 Mani

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Posted by: Devildoc.6721

Devildoc.6721

I seem to remember one of the design processes for this game is that at least in PVE, you should never hate seeing other players around you. They should always be to your benefit.

the Wintersday JP does exactly the opposite. You wish you could hate the other players around you to death, because their jumping on the exploding presents forces you to have to jump when they do, as Asura, I always clip the edge of the nearest red present, I have to wait for the blue row to make it. But I can’t, because other players jump early, you have to force yourself to go early and probably come up a centimeter short and start over and over again.

Why is this even a part of the JP, it’s not meant to be competitive play, and all it does is make you hate the other players for forcing you to make that extra long jump, when if you waited about 1s longer, the jump is much easier with the blue row.

Zapp – 80 Asura Afromancer

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Posted by: Tigerlily.3765

Tigerlily.3765

I really just can’t believe they have NOT FIXED THIS PART.
Come ON!! And they took out the save spot at Tixx.
This part of the puzzle is solo, can I have my own instance please?

Not to mention the “game ending” and kicking me out when im half way done the puzzle.

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Posted by: Lazaar.9123

Lazaar.9123

The presents are actually more likely to pop underneath you if you wait until the blue presents are there, whether other people have already jumped or not. This is why people jump as soon as they can.

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Posted by: Devildoc.6721

Devildoc.6721

The presents are actually more likely to pop underneath you if you wait until the blue presents are there, whether other people have already jumped or not. This is why people jump as soon as they can.

haven’t had that problem. If I can wait for the blue presents I can make the JP pretty easy in one go, but forcing me to try for the olympic record long jump as an Asura means I spend an hour trying just that one jump over and over.

I finally got the platform to myself for a cycle and finished the rest of the JP instantly.

Zapp – 80 Asura Afromancer

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Posted by: SkyFallsInThunder.8257

SkyFallsInThunder.8257

Isn’t pretty much everything they done with the game since its release against the Manifesto?

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Posted by: Healix.5819

Healix.5819

Isn’t pretty much everything they done with the game since its release against the Manifesto?

No, a lot of people just don’t understand their manifesto, which is small clips from a much larger source – development interviews. People like to point out the no grind part, yet what you think that meant isn’t what they meant. They were referring to how other MMOs force you into that grind whereas GW2 strips a lot of that away and makes it optional. Ascended gear was really the one thing that went against what they talked about, but it is such a minor increase that it doesn’t matter.

In this case, when they said that players shouldn’t not want to see other players, that was referring to old tagging system where another player would simply get in your way. ArenaNet does however keep true to this saying, but only when it involves normal play. When normal players clash with people doing something abnormal, such as failing events, ArenaNet will intervene. Personally, I can solo some group events faster than some zergs or succeed where they would cause it to fail, so I’d rather not see them, but that’s not normal play for everyone.

As for changing the jumping puzzle because of other people, it is a possibility. They did after all change the Clock Tower after people complained about large characters. I assumed the presents were simply on a timer and popped somewhat randomly however. I’ve never had any issues with them.

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Posted by: Devildoc.6721

Devildoc.6721

Isn’t pretty much everything they done with the game since its release against the Manifesto?

No, a lot of people just don’t understand their manifesto, which is small clips from a much larger source – development interviews. People like to point out the no grind part, yet what you think that meant isn’t what they meant. They were referring to how other MMOs force you into that grind whereas GW2 strips a lot of that away and makes it optional. Ascended gear was really the one thing that went against what they talked about, but it is such a minor increase that it doesn’t matter.

In this case, when they said that players shouldn’t not want to see other players, that was referring to old tagging system where another player would simply get in your way. ArenaNet does however keep true to this saying, but only when it involves normal play. When normal players clash with people doing something abnormal, such as failing events, ArenaNet will intervene. Personally, I can solo some group events faster than some zergs or succeed where they would cause it to fail, so I’d rather not see them, but that’s not normal play for everyone.

As for changing the jumping puzzle because of other people, it is a possibility. They did after all change the Clock Tower after people complained about large characters. I assumed the presents were simply on a timer and popped somewhat randomly however. I’ve never had any issues with them.

They do have a time limit before they start popping but once a person lands on them they start to pop shortly after. If you’ll notice, because people are jumping on the last white/red presents rather than waiting for the blue presents, the blue presents don’t even spawn, the white ones start to pop. If you wait the blue ones spawn, and then they will start to pop after people jump on them.

Really what happened is that at first, everyone waited for the blue presents. People found out that the presents begin to go once the FIRST person lands on one, so they started making the longer jump to get ahead and ensure their safety at the expense of everyone else trying to make it at the same time. Because presents are blowing up in their face still since everyone is now jumping to the red/white present, now people trying to get ahead of the curve are jumping BEFORE THE RED/WHITE PRESENT SPAWNS, so that it spawns just as they land on it, to put everyone else behind them and ensure that they have the best chance at making it, at the expense of everyone else behind them.

It isn’t competitive play, but the design of that section makes it competitive, even though there’s no real competition going on, there’s no extra reward for “winning” the “race” between players, you see other players as not allies or friends that can help you out, but as “kittens” that can screw up your attempt for you. You see other players as objects you’d just love to reach through the computer screen and strangle.

Which I feel is bad for GW2’s philosophy.

I don’t know exactly how to fix it, it’s just that section of the JP belongs in another game, or in PVP, not PVE GW2.

Zapp – 80 Asura Afromancer

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Posted by: Pheppo.9286

Pheppo.9286

Thats part of the game … be patient and wait some seconds until u are almost alone … not that problem

Server: Riverside [DE]
Chars: The fluffy Flapsi (Ele), Fipsip (Mesmer), Flappo (Necro), Fenix (Engi)

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Posted by: Redorianin.6782

Redorianin.6782

Try dodge jumping. Space + V.
It allows you to complete this part easily.

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Posted by: Rebound.3409

Rebound.3409

Isn’t pretty much everything they done with the game since its release against the Manifesto?

QFT

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Posted by: Dondarrion.2748

Dondarrion.2748

Could people please stop kittening about every little bloody thing in this game? The Winter Wonderland works just perfect…

DON’T make other people into white mist dots like the Clock Tower, remember how that ruined that JP for just as many…?

Lord Sazed / Hasla the Huntress / Seaguard Hala
Seamarshal Belit / Initiate Xun Tsu / Mistwarden Roshone
Seafarer’s Rest | Northerner @ Dragon Season

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Posted by: Gilgalas.7860

Gilgalas.7860

As for myself, I like that for one time we get a “competitive” part in a jumping puzzle. It brings some refreshing change from your every day JP and it actually makes it that you have to consider other people. Among all available JP in GW2 (including halloween clocktower), it is the only feature that makes it worthwile to share the JP with other players.

The “strait road” disappears quickly when people jump in advance on the first gift, but there are 2 “side roads” and even more 2 “far away side roads” which take more time to disappear and are perfectly useable. Sit next to the campfire, take a little time observing instead of jumping in the action and you will find them.

The gift part of the JP is not about jumping easily in a strait line, it is about reacting to which gift explodes and to quickly react and plan another road.

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Posted by: Nabrok.9023

Nabrok.9023

Being an asura makes no difference. Your jump distance is the same as everybody else.

I can make the jump past where the blue boxes spawn 99% of the time on my asura.

“I’m not a PvE, WvW, or PvP player – I am a Guild Wars 2 player”
Tarnished Coast – Dissentient [DIS]
All classes

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Posted by: Nokaru.7831

Nokaru.7831

Try dodge jumping the gap and you will land there every time.

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Posted by: Frotee.2634

Frotee.2634

Jumping to the first red row as an Asura is not actually difficult. Having the presents pop at a nigh impossible speed though….meh :/

Polka will never die

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Posted by: nekretaal.6485

nekretaal.6485

This is horrible.

1. gifts stay “half popped” until somebody goes and dies
2. The candy cane path after the blowing snowman triggers fall damage
3. You jump into snowflakes until the path is gone because somebody is ahead of you
4. Save spot is gone.

5. Achievement takes 75 successes. (waaay too much, but better than 150 games of snowball mayhem).

I hope that the puzzle is less crowded in a few days.

#24 leaderboard rank North America.

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Posted by: Devildoc.6721

Devildoc.6721

As for myself, I like that for one time we get a “competitive” part in a jumping puzzle. It brings some refreshing change from your every day JP and it actually makes it that you have to consider other people. Among all available JP in GW2 (including halloween clocktower), it is the only feature that makes it worthwile to share the JP with other players.

The “strait road” disappears quickly when people jump in advance on the first gift, but there are 2 “side roads” and even more 2 “far away side roads” which take more time to disappear and are perfectly useable. Sit next to the campfire, take a little time observing instead of jumping in the action and you will find them.

The gift part of the JP is not about jumping easily in a strait line, it is about reacting to which gift explodes and to quickly react and plan another road.

The blue present row doesn’t even spawn when people jump early though, so trying to make it to the side roads is not going to happen. I’m not having a problem with the presents exploding, I’m having a problem with clipping the front edge of the present and falling because people won’t wait for the closer present that makes the jumping a lot easier.

As for dodge jumping, we’re not allowed to make macros for that so most of the time, it’s going to result in you dodge rolling off the side of the campfire because the timing on dodge jumping is very exact.

Zapp – 80 Asura Afromancer

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Posted by: Snawbunny.3480

Snawbunny.3480

I don’t see how anyone can defend the jumping puzzle for this Wintersday stuff at all with a straight face.

It’s dire. If I wanted to play an unfair platform game I would go back to Super Mario The Lost Levels.

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

I don’t see how anyone can defend the jumping puzzle for this Wintersday stuff at all with a straight face.

It’s dire. If I wanted to play an unfair platform game I would go back to Super Mario The Lost Levels.

Oh just skip to Kaizo and get it over with.

Of all the things I really like, the jumping puzzles for the holidays (Clock Tower and Winter Wonderland) are not one of them – I simply cannot get them done fast enough.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

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Posted by: Serophous.9085

Serophous.9085

Isn’t pretty much everything they done with the game since its release against the Manifesto?

No, a lot of people just don’t understand their manifesto, which is small clips from a much larger source – development interviews. People like to point out the no grind part, yet what you think that meant isn’t what they meant. They were referring to how other MMOs force you into that grind whereas GW2 strips a lot of that away and makes it optional. Ascended gear was really the one thing that went against what they talked about, but it is such a minor increase that it doesn’t matter.

In this case, when they said that players shouldn’t not want to see other players, that was referring to old tagging system where another player would simply get in your way. ArenaNet does however keep true to this saying, but only when it involves normal play. When normal players clash with people doing something abnormal, such as failing events, ArenaNet will intervene. Personally, I can solo some group events faster than some zergs or succeed where they would cause it to fail, so I’d rather not see them, but that’s not normal play for everyone.

As for changing the jumping puzzle because of other people, it is a possibility. They did after all change the Clock Tower after people complained about large characters. I assumed the presents were simply on a timer and popped somewhat randomly however. I’ve never had any issues with them.

They do have a time limit before they start popping but once a person lands on them they start to pop shortly after. If you’ll notice, because people are jumping on the last white/red presents rather than waiting for the blue presents, the blue presents don’t even spawn, the white ones start to pop. If you wait the blue ones spawn, and then they will start to pop after people jump on them.

Really what happened is that at first, everyone waited for the blue presents. People found out that the presents begin to go once the FIRST person lands on one, so they started making the longer jump to get ahead and ensure their safety at the expense of everyone else trying to make it at the same time. Because presents are blowing up in their face still since everyone is now jumping to the red/white present, now people trying to get ahead of the curve are jumping BEFORE THE RED/WHITE PRESENT SPAWNS, so that it spawns just as they land on it, to put everyone else behind them and ensure that they have the best chance at making it, at the expense of everyone else behind them.

It isn’t competitive play, but the design of that section makes it competitive, even though there’s no real competition going on, there’s no extra reward for “winning” the “race” between players, you see other players as not allies or friends that can help you out, but as “kittens” that can screw up your attempt for you. You see other players as objects you’d just love to reach through the computer screen and strangle.

Which I feel is bad for GW2’s philosophy.

I don’t know exactly how to fix it, it’s just that section of the JP belongs in another game, or in PVP, not PVE GW2.

but at the same time, stopping those people from jumping early would be going against “play how you want”. You would then be stiffling those people

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Posted by: Devildoc.6721

Devildoc.6721

Well the way to fix it would be to change the way the presents work, rather than ALL of them exploding within seconds of the first person touching ONE of them, either each should individually explode after a few seconds when someone touches that specific present (meaning the blue row spawns and the slower people would just have to pick a different route of presents to hop up through), or they need to only explode on a set timer rather than after someone triggers them, but still after the blue row spawns.

Right now the problem is a combination of player behavior, and a design flaw that brings out that player behavior.

Zapp – 80 Asura Afromancer

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Posted by: Krakilin.1524

Krakilin.1524

Dont even care about other players lol. wonderland and mad kings are impossible to most people I know.

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Posted by: Thaddeus.4891

Thaddeus.4891

Dont even care about other players lol. wonderland and mad kings are impossible to most people I know.

And most of people I know loved them both. Its all about opinion. If they make them easier ppl that love Jumping Puzzle will complain, if they make it harder, ppl that don,t like Jumping Puzzle will complain.

We just have to accept that we not all love new content.

Thaddeauz [xQCx]- QC GUILD

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Posted by: Zepher.7803

Zepher.7803

it’s all about perception, all toons jump the same distance, just jump like you are a boss and try not to let the graphics mess with yer head. going from a tall norn for 2 years to a short skinny asuran is a trip when jumping, but I make the jumps somehow

Sincerly, Me.

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Posted by: Draknar.5748

Draknar.5748

Throw on swiftness and skip the first row of presents completely. Then climb up diagonally left. You should make it every time with no issue.

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

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Posted by: Lazaar.9123

Lazaar.9123

Throw on swiftness and skip the first row of presents completely. Then climb up diagonally left. You should make it every time with no issue.

How exactly do you throw on swiftness when you can’t use any skills?

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Posted by: Blaeys.3102

Blaeys.3102

Isn’t pretty much everything they done with the game since its release against the Manifesto?

According to these forums, they can’t change the shape of the “play” button without violating the Manifesto in some way.

Regarding the JP – seems like a legit concern. Maybe next year, they could equalize the character sizes by turning us all into princess dolls or skritt (or some other holiday themed model) when we start the JP (and it would look cool too ).

(edited by Blaeys.3102)

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Posted by: Kal Spiro.9745

Kal Spiro.9745

I don’t know if it makes you feel better or worse. But technically speaking, the Wintersday JP is not PvE. You don’t get a score in PvE. Just like Toypocalypse, the Choir, and the Halloween JP, the Wintersday JP is PvE.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

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Posted by: Toroxus.9256

Toroxus.9256

I find the PvP jumping puzzles to be the best because, not only do they tend to be more interesting, but because no one can use cheating portals to get reward without any effort. It makes me much more motivated to earn the reward knowing that it’s a fair competition so to speak. Also, it’s enjoyable watching other people make some impressive jumps or fail miserably.

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Posted by: Marche.8123

Marche.8123

You wish you could hate the other players around you to death, because their jumping on the exploding presents forces you to have to jump when they do, as Asura, I always clip the edge of the nearest red present, I have to wait for the blue row to make it.

You’re actually wrong on this one. If you fail the jump, you’ll always go down right at the edge of the present. What you need to do is teach yourself to jump after you think it’s not safe anymore. You might fall a few times without jumping at all, but once you get the timing right, you’ll be hitting the first present every time. It’s one of these jumps where you have to jump at the very last possible moment and not sooner.

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Posted by: Yumeijin.5439

Yumeijin.5439

They wouldn’t be so bad if they enabled Tixx’s checkpoint before the presents like they did last year.

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Posted by: Bandit.8279

Bandit.8279

It is a competetive JP. The event is timed, players cannot help eachother and a score is tallied. There is no need for a checkpoint in a JP that takes 2 minutes to complete.

Pay no attention to those around you and just focus on your jumps. As soon as the bottom row of the presents form (at least the one directly across from the bonfire) you jump and keep jumping. Be wary of presents that start to shake! On the candy cane do a dodge roll just incase.

After learning the JP and getting a good jumping rythym it’s pretty simple. If you’re not good at jumping than get good or do something else. For extra fun do it drunk;-)

Fools N Gold [FNG] of Tarnished Coast