difficulty in mission [stealing light]

difficulty in mission [stealing light]

in Living World

Posted by: UNO.4906

UNO.4906

It’s way too hard for a 1 man mission, champion spider spawns 15 + minion spiders including veteran spider, are you kidding me? he can even spawn locust swarms after dashing.

did u guys actually play test this?

solution: spider champ can’t spawn veteran spider and summoned spider minions have reduced health.

difficulty in mission [stealing light]

in Living World

Posted by: Zalladi.4652

Zalladi.4652

While I agree that it is a challenging fight, there are some tactics around it.

It helps if you use a ranged weapon and continuously run around the boss, with the smaller spiders chasing after you. If you can figure out the boss’ pull attack animation, try your best to dodge just as he is about to use it.

Of course, you can always bring in another player to assist you, and I am sure there are plenty that are willing. You can use the LFG tool to help find some players that are willing to help.

difficulty in mission [stealing light]

in Living World

Posted by: ShadowCatz.8437

ShadowCatz.8437

It’s way too hard for a 1 man mission, champion spider spawns 15 + minion spiders including veteran spider, are you kidding me? he can even spawn locust swarms after dashing.

did u guys actually play test this?

solution: spider champ can’t spawn veteran spider and summoned spider minions have reduced health.

I also had trouble with this mission, but I had success by going for trait that made my character stronger for each illusions (Mesmer) and with more defence depending how many illusion I put up. Used combination of traits which made dodging both create illusion and blind (next attack will miss) from trait and with Torch (which also make you invisible for a short moment). Shattering (with blind and torment or might from each illusion shattered).

In short try to find out what kind of traits that your characters profession have that will work like distractions (pets, elementals, illusions or even look up consumable which provide extra support like fire elementals), go for defensive conditions like blinds, torment, but keep it in balance with Might as boon (it will make both Power and Condition stronger).

I used staff which by itself also have movement (teleport through “Fast retreat”) and utility with Blink. Being on the move as much as possible reduce a bit of damage from boss and all those tiny spiders. Focus your fire on the boss in which form he might be and ignore the swarm. Try to keep your NPCs alive to use as distraction as long as possible.

I traited Chaos to Illusionary Defence, Protection from Chaos Armour (and red. recharge while in Chaos Armour) with Bountiful Disillusionment which will give your party Stability (which I believe helped to keep my party stay alive longer and not being hurt that much by pulls and other CC) and also to have party wide boon like Might, Vigor, Fury and Regeneration for my professional skills [F1-F4]) during shatter. Dodging with Ineptitude (blinds) and creating Phantasmal Defender (from trait “Mental Defence” – which reduced half of damage) did also help both with getting up illusions for shatter and avoid getting hit that often. Blocking and evading had both defensive traits that helped me out.

Combining healing and condi cleanse while you shatter also take away some damage and free up time from being forced to use any other skill to condi cleanse (Inspiration line).

Healing skill now also did some condi clearing with this trait, healed more depending number of illusion from Signet of the Ether and each healing did chill from Runes of Grenth.


You need to find out what kind of traits, runes and even sigils which will keep your NPCs alive for a bit longer and even give them and yourself more boons (or condition damage) during fight.

Chill, confusion and blinds reduce incoming damage a bit and stability (boon) reduce CC effect from boss during transformation. For movement we Mesmer have Blink and Staffs weapons skill which make it possible to move you out of danger with an aura (and protection reduce incoming damage by 33%). Those skills and effects might help with movement which is a very important feature as you need to be on the move during fight all the time and keep your target on the boss in any form as it is easy to get lost of where target are during shapeshifts or when you need to use low health foe’s to get back on your feet from being downed.

Don’t get discouraged if you die a couple of times and have to swim back to finish your job at light house. As long as there isn’t a Locust Swarm around, he will not heal up, if I am remembering it correctly. [Kill Locust Swarm as fast as possible in the first stage to avoid healing boss!]

Use Risen enemies while swimming back to get up your stacks on weapon. You need to have the same stacking sigil on both UW and your land weapon to keep stack. Make also sure that you have your allied NPCs following you all the way up those cliffs. More NPCs alive, will mean you will be not as much a target and have a tiny bit more fire power through skills and trait that you share with a party.

Good luck!

(edited by ShadowCatz.8437)