Action Camera and Targeted Ranged Abilities

Action Camera and Targeted Ranged Abilities

in Players Helping Players

Posted by: SURPRISE ATTACK.9026

SURPRISE ATTACK.9026

Is there a setting in options that allows the Action Camera to disregard where the crosshairs are pointing when you have an enemy targeted?

I personally love the action camera because it allows me to use something like Savage Leap to escape the enemy(instead of it turning me around and leaping back into the enemy I’m trying to run away from). However, for example:

1) I have enemy targeted.
2) I am running away from the enemy.
3) My action camera crosshairs are pointing forwards at a tree I am running towards.
4) I use “Throw Bolas”/“Bladetrail”/Some other targeted ranged skill that typically tracks outside of Action Camera.
5) The bolas/GS/etc… goes towards the tree, not the enemy I have targeted.

Is there a setting I can change so that this does not happen?

I suppose this is a case of wanting to have my cake and eat it as well… I do prize action camera for allowing me to Savage Leap all over the place while I have an enemy targeted(in normal camera I would run into the enemy instead).

But for something like Bolas or Bladetrail, it becomes a “MOBA skillshot.” I literally need to apply FPS lead to the enemy, account for the X/Y axis, and then “fire” the ranged skill.

Action Camera and Targeted Ranged Abilities

in Players Helping Players

Posted by: hornswroggle.8023

hornswroggle.8023

You can set a hotkey to toggle the Action Cam quickly. So that way you’ll turn for running then deactivate Action Cam, cast the Bolas (which can now not track the Crosshair since there isn’t one) and resume the action cam.

There is also a Keybind to “look back” which will turn your camera up to 180° to face your avatar face on.

Action Camera and Targeted Ranged Abilities

in Players Helping Players

Posted by: SURPRISE ATTACK.9026

SURPRISE ATTACK.9026

You can set a hotkey to toggle the Action Cam quickly. So that way you’ll turn for running then deactivate Action Cam, cast the Bolas (which can now not track the Crosshair since there isn’t one) and resume the action cam.

There is also a Keybind to “look back” which will turn your camera up to 180° to face your avatar face on.

OK thanks!

Action Camera and Targeted Ranged Abilities

in Players Helping Players

Posted by: Boogiepop Void.6473

Boogiepop Void.6473

The bigger issue is having wall type abilities snap to the enemy you are targeting when in action camera. I wish they would change that.