Any other Guild Wars1 players disappointed with the changes of GW2?
I completely disagree with everything you’ve posted; and have played GW1 quite a bit.
- Waypoints cost money because you are saving time by ‘warping’ to them instead of going the scenic route. You pay for convenience…..plain and simple.
- In Game cash, with as much reward as you get from completing the karma side quests, killing mobs, and selling trophy’s, I just don’t see an issue of ever running out of coin.
Armor Damage, this is pretty logical and it makes sense to me. I like it.
Crafting: I absolutely love this system; its intuitive and challenging all in one. Also the discovery section is pretty neat. I think its a great new take on crafting. Something that is ‘different’ than everything else. I really like it a lot.
Wow, these are very trivial and non-impacting complaints. None of what you described has slowed me down in the slightest, no offense but I think it something you are doing wrong. Also as far as crafting, people actually like to craft in mmos, not hand something to an npc.
I couldn’t stand GW1. I think they made the right changes and from what I hear, they listened to their players on what changes they wanted to see.
Not trivial to me at all. They have slowed my progress down a lot and have made the game a frustrating experience. I have bought all the expansions for the original game and spent hours after work playing. If changes are not made, I won’t be spending another penny on Guild Wars 2. Besides the map and lore, it is guild wars in name only.
Community Coordinator
Hi,
This forum section is not for suggestions and/or game feedbacks.
As these sections are not opened yet, I’m closing this topic.
Thanks for your understanding.