Current ''best'' Ele WvW roaming build
Hi there Forsving!
Im a little short on time right now, so I’ll only throw the basic information on the table now, and will give you a full guide later on today. (seems like you’re not in that much of a hurry anyways)
Starting off, you’ll need to know Elementalists are one of the trickiest classes in GW2 to play to their full extent, but they can change the tides of a fight anytime, even if still learning (especially if with an experienced team). That being said, 9 times out of 10 you’ll want to use DOUBLE DAGGERS as a weapon set. The build is usually 0/2/0/6/6, with a few little variations (will explain all later).
Gear-wise you want to get as close to Celestial stats as possible. This build has its own rotation which normally goes through as it is, but ofcourse needs to be adapted to situations often.
The idea is to open with air attunement; 4 for a gap close, 5 for a knockback. Then we swap to fire attunement, which grants us might. We use the skill 3 to again close the gap and land it on the enemy (knockback creates a gap about the length of this skill, so its a great combo), followed into a fire 4. We then want to swap to earth attunement while the fire fields are still up, and do a dodge, and use up all of your combo finishers to stack might on yourself. Hopping into Water attunement is only suggested for health sake, if you’re losing too much of it. You normally then repeat the procedure, with little variations. :P
Hope I satisfied your primary thirst, more coming later today
Regards, oRx
- Tupac Amaru Shakur (1971-1996)
Hi there Forsving!
Im a little short on time right now, so I’ll only throw the basic information on the table now, and will give you a full guide later on today. (seems like you’re not in that much of a hurry anyways)
Starting off, you’ll need to know Elementalists are one of the trickiest classes in GW2 to play to their full extent, but they can change the tides of a fight anytime, even if still learning (especially if with an experienced team). That being said, 9 times out of 10 you’ll want to use DOUBLE DAGGERS as a weapon set. The build is usually 0/2/0/6/6, with a few little variations (will explain all later).
Gear-wise you want to get as close to Celestial stats as possible. This build has its own rotation which normally goes through as it is, but ofcourse needs to be adapted to situations often.
The idea is to open with air attunement; 4 for a gap close, 5 for a knockback. Then we swap to fire attunement, which grants us might. We use the skill 3 to again close the gap and land it on the enemy (knockback creates a gap about the length of this skill, so its a great combo), followed into a fire 4. We then want to swap to earth attunement while the fire fields are still up, and do a dodge, and use up all of your combo finishers to stack might on yourself. Hopping into Water attunement is only suggested for health sake, if you’re losing too much of it. You normally then repeat the procedure, with little variations. :P
Hope I satisfied your primary thirst, more coming later today
Regards, oRx
That is a very detailed tip! Thank you. I do get a good view on the rotation. I have indeed been aware that Ele’s are the trickiest class.. It didn’t take long to figure that out. But I’d like to think that aswell as being the trickiest class, it is also the class with most potential.
As I said before, I’m a roleplayer and therefor have little experience in PvP expressions… But I’m guessing celestial gear is ascended? Which is really gonna be a pain to get since I really suck at crafting and even with using gw2craft I have numerously failed.
If the recommended set is ascended only, please give me a few tips on runes and exotic gear to begin with once I get back.
Other than that, you’re feedback is already greatly appreciated.
Hi there Forsving!
Im a little short on time right now, so I’ll only throw the basic information on the table now, and will give you a full guide later on today. (seems like you’re not in that much of a hurry anyways)
Starting off, you’ll need to know Elementalists are one of the trickiest classes in GW2 to play to their full extent, but they can change the tides of a fight anytime, even if still learning (especially if with an experienced team). That being said, 9 times out of 10 you’ll want to use DOUBLE DAGGERS as a weapon set. The build is usually 0/2/0/6/6, with a few little variations (will explain all later).
Gear-wise you want to get as close to Celestial stats as possible. This build has its own rotation which normally goes through as it is, but ofcourse needs to be adapted to situations often.
The idea is to open with air attunement; 4 for a gap close, 5 for a knockback. Then we swap to fire attunement, which grants us might. We use the skill 3 to again close the gap and land it on the enemy (knockback creates a gap about the length of this skill, so its a great combo), followed into a fire 4. We then want to swap to earth attunement while the fire fields are still up, and do a dodge, and use up all of your combo finishers to stack might on yourself. Hopping into Water attunement is only suggested for health sake, if you’re losing too much of it. You normally then repeat the procedure, with little variations. :P
Hope I satisfied your primary thirst, more coming later today
Regards, oRx
That is a very detailed tip! Thank you. I do get a good view on the rotation. I have indeed been aware that Ele’s are the trickiest class.. It didn’t take long to figure that out. But I’d like to think that aswell as being the trickiest class, it is also the class with most potential.
As I said before, I’m a roleplayer and therefor have little experience in PvP expressions… But I’m guessing celestial gear is ascended? Which is really gonna be a pain to get since I really suck at crafting and even with using gw2craft I have numerously failed.
If the recommended set is ascended only, please give me a few tips on runes and exotic gear to begin with once I get back.
Other than that, you’re feedback is already greatly appreciated.
I’m just gonna point out that you don’t need ascended armor It only adds 36(might be 40 for celestial) stat points total and less than 4% armor for a light armor class. So no you don’t need ascended armor, ascended weapons are nice because they do about 5% more damage but they aren’t too expensive if you have crafting leveled( about 40-50g), It’s mostly about skill though so exotic weapons are fine too. Other than that oRx gave a good run down of how to play roamer ele, just remember don’t just run through rotations mindlessly. The MOST important skills in WvW are situational awareness and adaptability.
hey forsving… I was an ele since beta, but took about a year away from the game to play others. Have started dipping my toe back in Tyria the last few days. Actually sat in the PvP grounds on a dummy last night just trying to remember my rotations. Anyway, I was part of a group that used to train other Ele’s on our server, and I put together a video showing how to do a couple things, including maintaining might stack rotations, etc. This might help. When I played all the time, I generally ran scepter/dagger, but just personal choice, d/d was certainly the more preferred wvwvw setup. Here’s the video I did a while ago that might teach you some of the things oRx was talking about. I’m assuming this is all still viable and they haven’t changed the class too much since I made it. https://www.youtube.com/watch?v=5CO9Ynn_lAk
Basically to go on the offensive, you start in either air or in fire.
Nowadays I prefer to start in fire, alot of people initiate with Fire 3 ----> LF -----> Fire 4 then use a series of Blast Finishers and Leaps to build up Might Stacks, then go for the kill. Or start in air with #4, #5 then go into fire.