Correct me if this is the wrong category but I would like to bring up a topic that I don’t believe has been mentioned before (if it has I missed the post).
What I would like to share a few words on what I define as “player provided services”. Anyone who was familiar with the original Guild Wars is familiar with these services. These services ranged from running to new outposts, dungeon speed clears, gold weapon farming, etc.. There were many player provided services in Guild Wars 1. Anyone could pick up and run one of these services as long as they had the required gear and skill, easy enough.
In Guild Wars 2, this isn’t the case. With the evolution of the TP, weapon and item selling services are very rare. It’s much easier to use the TP (and I agree, but to be clear I’m not bashing the TP, just making note of what it has become) and player to player transactions rarely occur if at all. So? Big deal you are saying. Okay. Lets move on to another one.
Running outposts. With the advent of Asura portals and content scaled to levels, it makes sense NOT to run, as the enemies in newer zones would easily decimate a player. You could easily warp to a higher level, but as the level cakitten o high, it would be better to level the right way and then progress to zones at a pace that is manageable/comfortable.
I have heard of dungeon run services. A team of five players plays to the final boss, one party member leaves, and then charges a player to hop in and complete the dungeon. I have seen this for Arah at an exhorborant price on the forums before. I am not shooting down this idea and I think it could work somewhat well as a service but it doesn’t seem to fit the bill when it comes to the potential price of a run. I don’t yet know but my opinions for this one can go both ways.
Where am I getting in this post? Simple. I love the game and what it has to offer but I miss the mom’n-pop shops where players had a service they would do others for a fee. I knew many who ran something in Guild Wars 1 and were known for that. I know dungeon runners and outpost runners and me myself I ran a Gift of the Traveler service. These services made me feel appreciated by many and gave me a real individual purpose in the game. I mostly ran solo in Guild Wars 1, when I wasn’t doing dungeon runs with my guild, and this gave me much fun and some extra money on the side. With the TP taking over the game commerce and events, dungeons, fractals, pvp, wvw taking strides with group play, I find it hard for me to connect individually to other players in Guild Wars 2. What I would like to bring up is your feelings about this issue in the game (and I will go out on a limb and say that this is an issue many have seen).
I do find myself tied solely to my guild mates and friends who play the game. I find the individual lacking importance when it comes to content. Fully aware that the game is best played with others, I just want the Guild Wars 1 draw that I had – to be able to enjoy content and connect individually with as much importance as anything else. I want the individual able to make a difference and do things for the whole (such as provide a “service” of some sort). Sometimes I just want to run solo and still have the feeling I can contribute as much as in a group.
I’ve spewed my thoughts out on the thrashing floor, now lets go at it.