Does crit have a hard cap?
I’ve heard that the cap is 110%. So I am confused
Tried going for 100% critical rate on a Warrior/Ranger combination. Ranger with Spotter, Warrior with banner, you get the idea, point is that 100% critical rate is actually 100% critical rate. There does not seem to be a cap (would be weird considering Hidden Killer bumps your critical rate up to 100% and then having it fail?).
Inactive: Guardian, Elementalist, Ranger, Thief (ex-main)
Leveling: Engineer, Necromancer
Tried going for 100% critical rate on a Warrior/Ranger combination. Ranger with Spotter, Warrior with banner, you get the idea, point is that 100% critical rate is actually 100% critical rate. There does not seem to be a cap (would be weird considering Hidden Killer bumps your critical rate up to 100% and then having it fail?).
Makes, sense, thanks bud.
I assume you are talking bout critical change??
According to the wiki it maxes out at 100%.
Keep in mind that lots off confusing exist cause glancing blows can’t crit. So people who got specced to 100% and dont get it often assume its capped below 100% while actually they only hitted a glancing blow. This should be easier to spot now though since the most recent update.
Arise, opressed of Tyria!
100% crit chance means you would crit every hit unless for w/e reason you cant crit against the thing you are fighting against (objects) or have weakness on you. having any more then 100% would be silly =p
As various other people have said the cap on crit chance is 100% (because higher than that would be impossible) but in practice that still doesn’t mean every single attack you do will crit because there are other things that come into play, like Weakness and attacking objects where you can’t crit.
I’m not sure about crit damage though.
“Life’s a journey, not a destination.”
I’ve heard that the cap is 110%. So I am confused
10% of that number is stab you back in face. Like, your crit chance so high – you can even hit yourself
Even at over 100% crit chance you get the occasional non crit. So either it’s capped at 99% or maybe even lower.
Gandara
As various other people have said the cap on crit chance is 100% (because higher than that would be impossible) but in practice that still doesn’t mean every single attack you do will crit because there are other things that come into play, like Weakness and attacking objects where you can’t crit.
I’m not sure about crit damage though.
A warrior caps crit damage at 147% with food, banner, axe trait, and all ascended.
To elaborate further on my previous response; Of course, there are Invulnerabilities, Blocking, Reflection, Weakness, Blinding and Evades that migrate the attack partially or completely. Objects are not affected by critical chance at all, while dependencies on boons (e.g. permanent Fury is popular among Rangers/Warriors) can be stripped in combat. If you test a 100% critical chance character under circumstances that are not aforementioned, you will do a critical hit each and every time.
There has been mentioned of the weakness condition. The confusing surrounding this condition is probably related to the fact that since launch, the condition would not affect the damage of critical hits and would therefore be moot against professions depending on a high critical rate to deal damage. This was changed to promote a tactical play involving this condition, and is now 50% chance to turn an attack into a glancing blow. A glancing blow takes the base damage and halves it. If it was a critical hit, the critical multiplier is removed as well. This is painful for critical dependent professions, so make use of this knowledge and avoid/apply it as you see fit (poison field and then blast finisher is accessibly to a lot of professions).
Inactive: Guardian, Elementalist, Ranger, Thief (ex-main)
Leveling: Engineer, Necromancer
(edited by Deathspike.1870)