Egg Injection
Have you seen the Alien movies?
Ah, really, I dunno, that’s just the first thing that popped into my head.
Egg Injection
Eggjection?
This is one of those horrbile unfun designs that can not be countered. The player just have to suffer the damage like those Karka effects.
At least in games like Left 4 Dead, Alien vs Predator, etc, the player can use the “interact” button or just use movement/jumping to shake off the attachments.
Those “new” implementations from Anet are really not fun at all. I totally lost my faith in this dev in this patch.
Those “new” implementations from Anet are really not fun at all. I totally lost my faith in this dev in this patch.
I’ve lost faith in the devs too. They obviously don’t play the game or test anything.
It’s my immune system’s weakness.
The player just have to suffer the damage like those Karka effects.
The ones where you just had to dogde to get rid of it?
Currently playing Heart of Thorns.
I had that thing a couple of times. Looked like a bunch of green balloons. It did not last long and I didn’t notice it causing damage.
I had that thing a couple of times. Looked like a bunch of green balloons. It did not last long and I didn’t notice it causing damage.
In real life or in the game (or both?)?
This is what went wrong with preventing the egg injection.
To begin with, the champion risen spider has bad animations because the pull, the egg-laying, etc, they all look the same.
As another important fact, the champion usually come with lots of spell effects on it, turning into a white blob, and blocking the animations.
Also, this is not a lone mob like Lupicus where a player gets to spend all defensive resources on just one single mob. The champion spider mostly shows up in a scaled-up event, meaning there’re other scaled-up mobs at the same time to starve a player’s resources.
Moreover, the champion spider spawns multiple veteran hatchlings that immobilize constantly to shut down dodging. Blocking works but not all professions have the access. How about hard CC? It’s a joke to coordinate a pug in an open world event to remove defiant stacks. Removing the immobilization at the cast of egg injection and then dodging might work, but not every condition removal is instantly activated and the timing will be off. Removing the immobilization immediately is wastful since other hatchlings will re-apply it. How about preventing getting immobilized in the very first place? Good luck spotting those tiny animations in a sea of ppl and effects.
Lastly, in a scaled-up event where mobs are hidden in culling, fight what cannot be fought?
So, dodge the egg injection you say? Only if it was a single-player soloing encounter.
Answer this, humming bird. How does one cheese a player? Ambiguous animations blocked by spell effects plus culling.
If remaking animations/effects is costly and impractical for a company, how about a fun, actiony work-around? Like the philosophy behind the downed state, implement a recuperation for a failed prevention.
Make each jump stop the next tick of egg injection, so a player will have to keep jumping for the duration. See how much praise there is for the design, when ppl found out the shockwaves in Molten Facility could be jumped over ranther than dodged like a true action game?
Or use shuffling to shake off the eggs by rapidly pressing left an right for certain times.
Or just plain silly and type /dance to remove the effect.
I had that thing a couple of times. Looked like a bunch of green balloons. It did not last long and I didn’t notice it causing damage.
In real life or in the game (or both?)?
No green ballons have attacked me yet in reality.