Fix Elementalists. Seriously.

Fix Elementalists. Seriously.

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Posted by: DeathCrayon.5802

DeathCrayon.5802

We put in 4x the effort that any other profession does, and still only do half the damage.
We’re so squishy we blow up when a mosquito looks at us funny.
Our kit is so far spread out that we can’t do anything well.

The way it works now is, you either go full glass cannon, do mediocre damage (About the same damage as any other profession building tanky, a lot less than any other profession glass cannon) but die in two hits, or build tanky, do no damage, and take a few hits.

I’m tired of having to put in so much effort both in dungeons and structured PvP, just to see thieves doing more damage than me with Heartseeker, or warriors out-DPSing me with Eviscerate and 100 Blades.

If another profession can do more damage by spamming 1 or 2 skills than an Elementalist can actually playing smart, then it’s fairly clear how weak this profession is.

I’m seriously considering just re-rolling a thief, since they have more sustained damage, more burst and more mobility.

Fix Elementalists. Seriously.

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Posted by: Efaicia.3672

Efaicia.3672

http://www.guildwars2guru.com/topic/62621-tipstrickssynergies-for-new-elementalist/
Lots of good advice there. I have 0 issues. Zero. issues.

(edited by Efaicia.3672)

Fix Elementalists. Seriously.

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Posted by: DeathCrayon.5802

DeathCrayon.5802

http://www.guildwars2guru.com/topic/62621-tipstrickssynergies-for-new-elementalist/

Lots of good advice there. I have 0 issues. Zero. issues.

Very little of that has any relevance in PvP, as Thieves outclass Elementalists in every way, besides maybe utility, AND require less skill to play.

Fix Elementalists. Seriously.

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Posted by: DeathCrayon.5802

DeathCrayon.5802

Also, We are also the only profession who have no immediate stomp prevention (All we have is our 3 when downed which has a 6 second delay from being downed before we can use it)

Fix Elementalists. Seriously.

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Posted by: Fox Soul.4809

Fox Soul.4809

I tried find a good trait/weapon way and compared with Thiefs or warrior, we SUCK. If you going to “glass cannon” you are 2 skills and die, but your dmg is only decent.
If you going to “normal” ( combined health, armor and power ) you have a bit more survive but your dmg suck.
If youo going to “tank” you really have a good survive, but your dmg is negative ( i think i heal enemys instead dmg them)
I tried too, some weapons and combinations and only d/d and staff have a “good” result but we cant do anything against full crit warrior or heartseeker thiefs.

Against other classes,
engineer is really easy to win. Gap closer and burst everytime.
Mesmer es really harder bcoz you cant see the really mesmer but even so, i can kill them using fire elemental.
Ranger, easy to win. Gap closer, burst all your skills and enjoy.
Elementalist, generally, depend the kind of elementalist. A scepter/dagger have a good burst but is too static. A dagger/dagger have a lot of movement but low dmg. A staff elementalist is too static.

Well, i think elementalist just need a bit more power or improve their armor/health.
But, remember 1 thing. If you are elementalist, you MUST change attunements every time this give you some survive and extra damage/speed/armor/heal

Fix Elementalists. Seriously.

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Posted by: issacTheMarker.8530

issacTheMarker.8530

I wholeheartedly agree. I have been using the staff mostly and i really haven’t had many issue until now. I’m lvl 56 and damage output isn’t enough to kill stuff quickly. Most of the issues come from orrians which just love to come either 2 or 3 at a time in which i run around in a circle casting 1 and 3 with 2. We NEED a dmg buff nowish.

Fix Elementalists. Seriously.

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Posted by: Stealth.6971

Stealth.6971

Agreed, Elementalists are weak and fragile. Buff plox.

Fix Elementalists. Seriously.

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Posted by: Plague.5329

Plague.5329

I imagine they’re scared to make Eles too on par with other classes because they can switch roles so easily, whereas most professions can’t, or outright can’t perform certain roles whatsoever without completing speccing for them. Healer, for instance, on a Warrior. You will never do that unless you have 30 points in Tactics. An Ele can just switch attunements or weapons out of battle.

Fix Elementalists. Seriously.

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Posted by: Tygra.5021

Tygra.5021

Being able to equip a 2nd weapon set would help a ton

Fix Elementalists. Seriously.

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Posted by: kzzz.7694

kzzz.7694

I do agree that some classes can spam fewer skills, but no where near as bad as you make it sound. I have no problem doing massive damage, especially AE but as a caster I expect to be a glass cannon. Plus in this game you can heal too which is very different. It takes a while to learn this class, to remember which order to switch attunments, to release signets on time, to remove debuffs, and to run away. I’ve also 1v1d alot of thieves, its kind of challenging to win that match but its not instant death either. And yes heartseeker is almost always #1 skill that kills me.

Fix Elementalists. Seriously.

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Posted by: Anlyon.8375

Anlyon.8375

We’re fine. At level 60 i can take 5-6 mobs my level. Condi damage ftw.

Sandstorm+Eruption with a smattering of condi damage and its GG mobs.

Often i dont even take a single hit.

Its a little tricker in sPvP, but we’re still in a good spot.

You have nothing to fear but Fear itself

Fix Elementalists. Seriously.

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Posted by: remix.9856

remix.9856

This is just my opinion but from what I’ve seen elementalists function better almost as a support. It seems weird but they utilize their healing, AoE and utility to setup kills and assist teammates.

Fix Elementalists. Seriously.

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Posted by: Wind.8927

Wind.8927

Elementalists are not glass cannons. Stop trying to build them that way and expecting them to be that. We have more versatility than any other class and that is huge. I’m loving ele play in PvP and PvE and having no problems whatsoever. Adjust how you play if you are having problems, but stop telling arenanet to change it because it’s too hard for you.

Fix Elementalists. Seriously.

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Posted by: azurrei.5691

azurrei.5691

Being able to equip a 2nd weapon set would help a ton

Elementalists already get 2 times as many abilities as any weapon swap class…one weapons set = 4 (some abilities might be useless with certain weapon combo’s…but still)

Elementalists are probably the most complicated class to play, which means to be good you have to have a higher level of skill, not to say they are perfectly balanced.

All the QQ needs to stop – if you don’t like getting one shot because you gear/trait glass cannon then you chose the wrong game… Panda-land is that way —>

Fix Elementalists. Seriously.

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Posted by: Tygra.5021

Tygra.5021

Being able to equip a 2nd weapon set would help a ton

Elementalists already get 2 times as many abilities as any weapon swap class…one weapons set = 4 (some abilities might be useless with certain weapon combo’s…but still)

Elementalists are probably the most complicated class to play, which means to be good you have to have a higher level of skill, not to say they are perfectly balanced.

All the QQ needs to stop – if you don’t like getting one shot because you gear/trait glass cannon then you chose the wrong game… Panda-land is that way —>

I’m not QQ’ing. I’d just like to be able to switch weapons quicker then having to open my inventory.

Fix Elementalists. Seriously.

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Posted by: Raap.9065

Raap.9065

I play my Elementalist in PvE and WvW mainly as support, using heals and fields with the staff. I haven’t done any sPvP so please take note my comments do not involve that aspect of the game.

My ‘1v1’ with a mob can be tough since any high level mob deals lots of damage, which Elementalists can’t handle for longer periods, yet my damage compared to other classes is a lot less. It’s raw damage that’s lacking, plain and simple. I can stance dance and combo finish all I want, but other classes can go AFK with an autoclicker and still out-DPS me.

The same issue is present in PvP fights in a 1v1 situation, raw damage is lacking. Other classes reach the same DPS with 1/3rd of the user interactions required, and often with more base health aswell.

On top of that, most Elementalist utility skills are extremely lacking, giving us little build choice. I simply find myself playing support roles in PvE and WvW since I can’t carry my own weight in DPS compared to other, easier classes.

That said, it is doable to play “DPS focussed”, and I win a lot of my “1v1’s” in WvW, but it requires a ton of user interactions while the other player mostly spams 2 buttons, one of them being ‘W’. Often when the enemy dodges my big hit (air staff skill 2 notably), I fall behind on DPS and have to retreat, unless the other player is extremely bad.

Swift Mending – Guardian
Thorny Scrub – Thief
Desolation

(edited by Raap.9065)

Fix Elementalists. Seriously.

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Posted by: Lysergix.1683

Lysergix.1683

Elementalists have an extremely high skillcap. We’re pretty strong right now, it just takes more work than some of the other professions. Seeing as how someone in this thread said we need weapon swapping just proves that some of you need to learn to play. I find the difficulty makes playing my ele extremely fun and challenging, I’m still improving every day. I honestly don’t think we need a buff even though it takes more work for the same reward.

I play with a staff the majority of the time. Yes, many of the skills are easily avoidable. It takes proper usage of them and combos to pull it off. I feel mobile with good damage and survivability. I don’t think buffs would make us overpowered although it may become a problem once people start mastering the class.

Could we use some buffs? Sure! Do we need them? I don’t think so, I think skill will make a bigger difference than number tweaking.

(edited by Lysergix.1683)

Fix Elementalists. Seriously.

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Posted by: Kennith.8730

Kennith.8730

I have both an Elementalist and Guardian. Elementalist requires twice the work and takes twice as long to kill mobs of 2 compared to Guardian who can easily deal with 4 just STANDING there.

As for PvP, unless you go daggers you won’t do much…your staff skills are a joke, half of the skills you CAN use as damage spells are EASILY avoidable, so easy, you can just walk out of it. Don’t even tell me to use the two slows because those are on a 30 second CD which by then people’s endurance would be back up anyway to dodge the same two spells you just tried to use on them to slow them down. The trap skill in Air attunement goes down before your AoE even comes up, you’d be lucky if you can even get 1 tick off.

(edited by Kennith.8730)

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Posted by: Astorm.5496

Astorm.5496

i am a lvl 58 ele, still learning how to play ele (playing ele since BWE 1), its the hardest class imo

i have no trouble in PvE, being doing fine tho most other toons i see (that know what they’re doing out dps me) but i have AOE goodness, we need some balance.
i was statted mainly with power, precision and vitality earlier… or would be shot down really fast even in PvE, i recently got some toughness too as multiple mobs were too dangerous still my main stats are power precision

now about complaints:

sPvP – some stuff is just ridiculous – like i’ve said i’ve played ele since BWE 1 i kept complaining about how bad i was but you know, i realised i didnt know anything about the game so all was fine, i play with 20k HP power, precision, vitality, acessory, bleeds on daggers

Nowadays im only lvl 7 in PvP but i play d/d (only combo i seems to do a good job with) and can say i know what im doing now its ridiculous how many near kills we get… every class seems to be able to evade the finish until help comes or they get us down… if im downed im DEAD 90% of the times the delay on our escape its higher then every other class i’ve seen they’re always a lot tougher to kill and A LOT OF TIMES get me downed after i did the same to them and still have like 3/4k HP left

its becomes more ridiculous with some other classes expecially guardians(sudently my dps is meaningless) and warriors
i played against a (good) warrior i needed to kill 3 times so you can guess how that turned out… i would get him almost down he would heal i did the same still with some advantage would take him almost down he would heal for almost full health now im in a bad situation somehow got him down because help came he was downed and in downed state he was doing so much dmg with stones that took me down too having a lot of HP left… ressurected on that downed skill he has and killed 3 of us?!?!? so you can say all you want ele is balanced its BS… everytime i see a guardian on 1v1 situation i go somewhere else lol
its a waste to use all my colldowns on a guardian to take him to 75% hp and die whenever someone else gets there

chanelling skill 5 on earth atunement takes so long its suicide a lot of times and the beatifull solution someone gave on using teleport to get out of area well, you just used your get out of jail card :S fix that chanelling times plz… even in PvE might get you killed or nearly a lot of times

Fix Elementalists. Seriously.

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Posted by: Knyx.5926

Knyx.5926

Surprised to see this much about ele.
Lets recap on ele

Best healing and group healing in the game= CHECK
High Multi-role capability = CHECK
More base toughness and HP then a thief = CHECK

I will give you a few hints. For SPVP and WVWVW.
Build for Air and Earth and rest into water or fire.

Air and extreme mobility, you have more mobility then a thief (supposed to be most mobile class in game laugh), you have the crit and the nice damage channel attack depending on weapon, as well as a sick BLIND. Also has high gap closing and escape (which is covered in mobility)

Earth and armor, you have an armor ability you can pop that has a LONG duration, and you can switch attunements and it will remain, this also increases toughness.
You also get a signet slot ability that gives you earth armor, and a talent at certain health. Earth also has a Nice knockdown, so even if you are in trouble do the AOE knockdown switch to Air and burst out of there.

Fix Elementalists. Seriously.

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Posted by: Maverick.6485

Maverick.6485

I have kinda an off topic quick question. I’m an elementalist, and I’ve poured all my trait points in fire and water so far, figuring it would be good for damage and heals. Right now I’m at 20 fire, 20 water, and I think 4 or 5 earth.

Is this a bad build so far?

Also, is Arcane worth putting any trait points into?

And last question, how many trait points do you get total?

Fix Elementalists. Seriously.

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Posted by: Astorm.5496

Astorm.5496

i see you play s/(d?) with condition dmg
triple check – Checked

the conclusion i’ve made you support in PvP… ele as it is is a hit and run too many times for my taste

do a few k dmg and run away… i dont want to play like that all the time

you get 70 trait points

Fix Elementalists. Seriously.

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Posted by: Maverick.6485

Maverick.6485

I’m sorry I don’t understand what s/(d?) is.

Fix Elementalists. Seriously.

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Posted by: Maverick.6485

Maverick.6485

Oh you mean weapons? I usually use a staff. Sometimes sceptor/dagger

Fix Elementalists. Seriously.

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Posted by: Jay wilson.1702

Jay wilson.1702

ele needs an buff they do suck bad i had to reroll an ranger i facerolled with him pets do 1k dmg and you do like friggen alot of dmg compared to weak fragile eles

Fix Elementalists. Seriously.

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Posted by: Knyx.5926

Knyx.5926

I’m sorry I don’t understand what s/(d?) is.

Scepter +dagger. and yes that is what I use on my ele with the build I semi outlined above. It works great in Spvp and wvwvw. If you want really high damage build your armor sigil set and jewelry around that. If you want even more survivability build your sigil set and jewelry around that. Even as full survivability with that build I do more damage then the poster above you claims.

Fix Elementalists. Seriously.

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Posted by: Prowl.5097

Prowl.5097

Yes seriously Ian not powerful enough, I can only burst down 6 enemies 2 levels higher than me in 5 seconds with my double dagger fire build. It needs to be atleast 3 seconds… unacceptable!

Guild Commander of Embers of a Dying Sun
Henett: Elementalist of Fort Aspenwood

Fix Elementalists. Seriously.

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Posted by: Im Too Godlike.5629

Im Too Godlike.5629

Surprised to see this much about ele.
Lets recap on ele

Best healing and group healing in the game= CHECK
High Multi-role capability = CHECK
More base toughness and HP then a thief = CHECK

I will give you a few hints. For SPVP and WVWVW.
Build for Air and Earth and rest into water or fire.

Air and extreme mobility, you have more mobility then a thief (supposed to be most mobile class in game laugh), you have the crit and the nice damage channel attack depending on weapon, as well as a sick BLIND. Also has high gap closing and escape (which is covered in mobility)

Earth and armor, you have an armor ability you can pop that has a LONG duration, and you can switch attunements and it will remain, this also increases toughness.
You also get a signet slot ability that gives you earth armor, and a talent at certain health. Earth also has a Nice knockdown, so even if you are in trouble do the AOE knockdown switch to Air and burst out of there.

You need to learn more about the elementalist before u post in a thread like this. Almost everything in your post is invalid.

Elementalists need a buff. It’s as simple as that.

Fix Elementalists. Seriously.

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Posted by: Knyx.5926

Knyx.5926

Surprised to see this much about ele.
Lets recap on ele

Best healing and group healing in the game= CHECK
High Multi-role capability = CHECK
More base toughness and HP then a thief = CHECK

I will give you a few hints. For SPVP and WVWVW.
Build for Air and Earth and rest into water or fire.

Air and extreme mobility, you have more mobility then a thief (supposed to be most mobile class in game laugh), you have the crit and the nice damage channel attack depending on weapon, as well as a sick BLIND. Also has high gap closing and escape (which is covered in mobility)

Earth and armor, you have an armor ability you can pop that has a LONG duration, and you can switch attunements and it will remain, this also increases toughness.
You also get a signet slot ability that gives you earth armor, and a talent at certain health. Earth also has a Nice knockdown, so even if you are in trouble do the AOE knockdown switch to Air and burst out of there.

You need to learn more about the elementalist before u post in a thread like this. Almost everything in your post is invalid.

Elementalists need a buff. It’s as simple as that.

Clearly you need to learn more about the class before you post. Saying it is invalid without providing evidence is also a sign you need to learn HOW to post.
I say they don’t need a buff except for downed abilities, simple as that.

For the others, here is pretty close to my build:
0 Fire
30 Air = Move faster attuned to air, 10% more damage, 20% recharge on air skills
20 Earth = Earth armor at 50% hp, Toughness while channeling
10 Water = Deal more damage above 90% hp (can be switches for the condition removal)
10 Arcane= You and your allies get a boon when you attune

(edited by Knyx.5926)

Fix Elementalists. Seriously.

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Posted by: Raf.1078

Raf.1078

Pair up with Ranger or Guardian. Either is a nice addition to letting an Ele do max dmg in glass cannon mode.

Raf

PF/ GOAT on Tarnished Coast (Semi-Retired)
Raf Longshanks-80 Norn Guardian / 9 more alts of various lvls / Charter Member Altaholics Anon

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Posted by: Anguloke.2706

Anguloke.2706

I’m not QQ’ing. I’d just like to be able to switch weapons quicker then having to open my inventory.

Do you mean same rules, no in combat swapping, but still having a swap button instead of opening the packs?

I don’t see an issue with that sort of change, since it really doesn’t change the function at all.

Fix Elementalists. Seriously.

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Posted by: Anguloke.2706

Anguloke.2706

You need to learn more about the elementalist before u post in a thread like this. Almost everything in your post is invalid.

You didn’t counter a single point he made. All you did was say I’m right you are wrong with no support. Really? Really? That is your response?

Fix Elementalists. Seriously.

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Posted by: Im Too Godlike.5629

Im Too Godlike.5629

You need to learn more about the elementalist before u post in a thread like this. Almost everything in your post is invalid.

You didn’t counter a single point he made. All you did was say I’m right you are wrong with no support. Really? Really? That is your response?

Are you ill? Everything in that post was obviously wrong. If you need me to explain it then there’s something wrong with you.

Fix Elementalists. Seriously.

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Posted by: Moonthrower.1406

Moonthrower.1406

Are you ill? Everything in that post was obviously wrong. If you need me to explain it then there’s something wrong with you.

We’re waiting…

Fix Elementalists. Seriously.

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Posted by: Knyx.5926

Knyx.5926

You need to learn more about the elementalist before u post in a thread like this. Almost everything in your post is invalid.

You didn’t counter a single point he made. All you did was say I’m right you are wrong with no support. Really? Really? That is your response?

Are you ill? Everything in that post was obviously wrong. If you need me to explain it then there’s something wrong with you.

Waiting for this explanation

Fix Elementalists. Seriously.

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Posted by: Maverick.6485

Maverick.6485

Surprised to see this much about ele.
Lets recap on ele

Best healing and group healing in the game= CHECK
High Multi-role capability = CHECK
More base toughness and HP then a thief = CHECK

I will give you a few hints. For SPVP and WVWVW.
Build for Air and Earth and rest into water or fire.

Air and extreme mobility, you have more mobility then a thief (supposed to be most mobile class in game laugh), you have the crit and the nice damage channel attack depending on weapon, as well as a sick BLIND. Also has high gap closing and escape (which is covered in mobility)

Earth and armor, you have an armor ability you can pop that has a LONG duration, and you can switch attunements and it will remain, this also increases toughness.
You also get a signet slot ability that gives you earth armor, and a talent at certain health. Earth also has a Nice knockdown, so even if you are in trouble do the AOE knockdown switch to Air and burst out of there.

You need to learn more about the elementalist before u post in a thread like this. Almost everything in your post is invalid.

Elementalists need a buff. It’s as simple as that.

Clearly you need to learn more about the class before you post. Saying it is invalid without providing evidence is also a sign you need to learn HOW to post.
I say they don’t need a buff except for downed abilities, simple as that.

For the others, here is pretty close to my build:
0 Fire
30 Air = Move faster attuned to air, 10% more damage, 20% recharge on air skills
20 Earth = Earth armor at 50% hp, Toughness while channeling
10 Water = Deal more damage above 90% hp (can be switches for the condition removal)
10 Arcane= You and your allies get a boon when you attune

Wow, no fire at all? How do you put out so much damage with the fire combat routine? Doesn’t fire add to your power?

Fix Elementalists. Seriously.

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Posted by: Daithi.4820

Daithi.4820

Im elementalist lvl 74 and i feel really good with him in PvE and sPvP.

i use sceepter/dagger and my traits are:

fire 10 with 30% to burn on critical
air 30 with +25% speed max using air, more dmg vs low hp targets and shock aura when i get disabled
earth 20 with more dmg to bleed enemies and -33% time on disable
arcane 10 with buff when changing element

gear with dmg/crit/condition dmg
my second weapon is staff but i only use when i have a safe position and only to annoy/support because with staff is really slow and easy to dodge

in direct combat i really feel good with scepter/dagger with blinds chill shield buffs and dmg i really focus on condition dmg and criticals plus arcane skills that give an extra but the most important thing for me its movility and speed thats my way of play and i own pretty good/easy most of the times so i dont think the elementalist is weak i only could say our downed state sux betwens others, we sure die if help dont come mist skill have high cd and we cant stop their “fatality” like others can do and also melee classes that are strong in def/dmg and also can use range skills/weapons and have many gap closers elementalist just need a buff in downed and melee classes a nerf they have def/hp (warrrior/guardian) great dmg op critical (thief/warrior) and also range and gap closers thats is so op for me

for the elementalist its ok just learn to play, remeber this is not a game about stats you all should find your own style to play him

Fix Elementalists. Seriously.

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Posted by: Knyx.5926

Knyx.5926

Surprised to see this much about ele.
Lets recap on ele

Best healing and group healing in the game= CHECK
High Multi-role capability = CHECK
More base toughness and HP then a thief = CHECK

I will give you a few hints. For SPVP and WVWVW.
Build for Air and Earth and rest into water or fire.

Air and extreme mobility, you have more mobility then a thief (supposed to be most mobile class in game laugh), you have the crit and the nice damage channel attack depending on weapon, as well as a sick BLIND. Also has high gap closing and escape (which is covered in mobility)

Earth and armor, you have an armor ability you can pop that has a LONG duration, and you can switch attunements and it will remain, this also increases toughness.
You also get a signet slot ability that gives you earth armor, and a talent at certain health. Earth also has a Nice knockdown, so even if you are in trouble do the AOE knockdown switch to Air and burst out of there.

You need to learn more about the elementalist before u post in a thread like this. Almost everything in your post is invalid.

Elementalists need a buff. It’s as simple as that.

Clearly you need to learn more about the class before you post. Saying it is invalid without providing evidence is also a sign you need to learn HOW to post.
I say they don’t need a buff except for downed abilities, simple as that.

For the others, here is pretty close to my build:
0 Fire
30 Air = Move faster attuned to air, 10% more damage, 20% recharge on air skills
20 Earth = Earth armor at 50% hp, Toughness while channeling
10 Water = Deal more damage above 90% hp (can be switches for the condition removal)
10 Arcane= You and your allies get a boon when you attune

Wow, no fire at all? How do you put out so much damage with the fire combat routine? Doesn’t fire add to your power?

The amount of power you would get from some in Fire doesnt make up for the talents im losing elsewhere. The talent choices in fire are fairly lackluster unless you are spending 80+% of your time in fire. I spend most of my time in Air. If my group is already engaged in a fairly equal fight I will start in water and pop some heals, otherwise I usually start in Air, switch to earth and back to air. But also this is what makes eles so different, don’t base your stats on talents alone. Build your sigil armor set and jewelry around it, they make an exponentially larger difference. If you want more damage in that build just get set/jewels that give you Power+Precision+Toughness, If you want balanced, Go full divinity set and use the jewel that gives a little to everything. I personally like Full divinity set, and Power+Precision+toughness jewel, you may even try a sigil set that gives full vitality and toughness, then take the berserker jewel.
Trial and error to find the one you think works best

Fix Elementalists. Seriously.

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Posted by: NudelClan.7214

NudelClan.7214

I play several classes checking them all out to see where i have the most fun.
Honestly they are all pretty good for a casual player like me. I dont grasp numbers and stuff like others do basicly since those dont interrest me.
My favorite character is my s/d elementalist.
It’s THE most intensive class i have played so far. It’s alot of fun, especially correcting some mistakes you made in your combo’s or agro :-)
I cant speak for pvp though, i am not there yet. For pve it’s a blast.
My grumpy old asura engineer is hillarious, but the elementalist is so fricken versatile it’s awesome.
If things need to be balanced i couldnt tell, i wouldnt know. But i do know that no matter what gets buffed/nerfed, it’s never going to satisfy everyone. That’s allways going to be the case in class games.
I am just enjoying the s/d elemental the way it is. Sometimes i win, sometimes i need repairs. shrug

Fix Elementalists. Seriously.

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Posted by: Srondon.3642

Srondon.3642

Hmm well I don’t think the Elementalist is nearly as bad as some of you seem to suggest.

I have my Elementalist at level 80 with relatively few problems. Yes, I would say Elementalist is a bit more involved than other classes (I consider this a good thing) for comparable results. I would say my biggest issue with Elementalist is that I deal similar damage to many other classes while being WAY squishier. I am going to guess that the intention behind this is that an Elementalist can kite (and has many abilities to do so) whereas other tougher classes cannot. I can pretty much take down any mob or group of mobs if they are melee. Only ranged abilities and mobs give me any real trouble (and that’s what you use utility skills for).

Elementalist advantages:

-My AoE ability is not only large and ranged, it is second to none. No other class deals as much AoE damage (and there are many, many mob groups in this game).

-My AoE kiting abilities are, also, second to none. While there are other classes who can kite a single mob much better, no class can kite an entire, large group better.

-Lots of utility survivability options and self-heal options (combine things like Water Adept Major Trait Soothing Disruption with Cantrips like Armor of Earth to gain a serious edge in survival).

-The most versatile of the classes with good damage, good healing, and great CC, almost all mostly accessible at will.

Elementalist Disadvantages:

-Single target damage output is either directly on par or less than other classes yet we are significantly more squishy (again I assume this is intended and based on our ability to kite or burst[with non-staff setups]).

-Doing significant single-target damage typically requires stacking everything you have onto that mob. (I assume this mechanic is based off of the fact that we have 25 abilities available to use in combat whereas most classes have 15)

-Underwater Elementalist is severely disadvantaged with poorer kiting options and reduced damage. Kiting underwater and still dealing viable damage is a near impossibility, but you still remain very squishy (also Water, our healing attunement, seems to deal the most damage underwater? Intentional?).

In fact, I would have to say with the exception of underwater gameplay (really dislike underwater Elementalist), the Elementalist is pretty solid and could probably use a few minor tweaks and buffs.

PvP, however, really is an entirely different story. I feel like in PvP you have to work twice as hard to be half as effective as many other classes. I don’t mind working harder, but I would like to be at similar strength to other classes and I do feel that the Elementalist is currently lacking in that respect.

Fix Elementalists. Seriously.

in Players Helping Players

Posted by: Echo.7634

Echo.7634

Major issues I see that really hinder most people ( regardless of class) from doing well.

1. upgrade your gear. If your level 50 wearing level 35 armor/weapons you NEED to upgrade your gear. It matters !

2. Swap your weapons. People run in forcing themself to use just 1 weapon the whole fight. You are limiting your effectivness by NOT swapping.

3. MOVE. Dont stand still.

4. DODGE ! you actually need to dodge incomming attacks.

5. Change up skills for group/solo play. Some skills are great solo, some are great in groups…rarely are they good for both.

Fix Elementalists. Seriously.

in Players Helping Players

Posted by: Douchenuts.5291

Douchenuts.5291

You have no idea what you are talking about. YOU don’t have to work 4x as hard. YOU HAVE 4x THE SPELLS. Meaning to compete well you have to USE THEM ALL. if you are not good enough to micro all your abilities you won’t compete against the best of other classes.

A well played el has all the tools to 1 v 1 and win against any class . Unless a well geared thief jumps you and kills you before you can move. BUT HE CAN DO THAT TO MOST CLASSES. Thiefs are the only possible class that is too strong because of their 24k burst . But they have problems too.

Learn to UTILIZE all of your skills before you come whining on the forum. This post will give people the WRONG idea.

And btw, your AOE is the best in the game next to a bow-warriors double fire AOE. but that is a big cool down and requires your full addren f1.

So much wrong with this. If you don’t like the challenge then don’t play it. If you MASTER all of your spells and use them correctly, you will completely devastate pvp.

That is all.

Fix Elementalists. Seriously.

in Players Helping Players

Posted by: Douchenuts.5291

Douchenuts.5291

Major issues I see that really hinder most people ( regardless of class) from doing well.

1. upgrade your gear. If your level 50 wearing level 35 armor/weapons you NEED to upgrade your gear. It matters !

2. Swap your weapons. People run in forcing themself to use just 1 weapon the whole fight. You are limiting your effectivness by NOT swapping.

3. MOVE. Dont stand still.

4. DODGE ! you actually need to dodge incomming attacks.

5. Change up skills for group/solo play. Some skills are great solo, some are great in groups…rarely are they good for both.

and this, this is also good advice.

I hate to say it in an mmo, but it applies in this situation.

GET SOME SKILL BRO!!

Fix Elementalists. Seriously.

in Players Helping Players

Posted by: Douchenuts.5291

Douchenuts.5291

Hmm well I don’t think the Elementalist is nearly as bad as some of you seem to suggest.

I have my Elementalist at level 80 with relatively few problems. Yes, I would say Elementalist is a bit more involved than other classes (I consider this a good thing) for comparable results. I would say my biggest issue with Elementalist is that I deal similar damage to many other classes while being WAY squishier. I am going to guess that the intention behind this is that an Elementalist can kite (and has many abilities to do so) whereas other tougher classes cannot. I can pretty much take down any mob or group of mobs if they are melee. Only ranged abilities and mobs give me any real trouble (and that’s what you use utility skills for).

Elementalist advantages:

-My AoE ability is not only large and ranged, it is second to none. No other class deals as much AoE damage (and there are many, many mob groups in this game).

-My AoE kiting abilities are, also, second to none. While there are other classes who can kite a single mob much better, no class can kite an entire, large group better.

-Lots of utility survivability options and self-heal options (combine things like Water Adept Major Trait Soothing Disruption with Cantrips like Armor of Earth to gain a serious edge in survival).

-The most versatile of the classes with good damage, good healing, and great CC, almost all mostly accessible at will.

Elementalist Disadvantages:

-Single target damage output is either directly on par or less than other classes yet we are significantly more squishy (again I assume this is intended and based on our ability to kite or burst[with non-staff setups]).

-Doing significant single-target damage typically requires stacking everything you have onto that mob. (I assume this mechanic is based off of the fact that we have 25 abilities available to use in combat whereas most classes have 15)

-Underwater Elementalist is severely disadvantaged with poorer kiting options and reduced damage. Kiting underwater and still dealing viable damage is a near impossibility, but you still remain very squishy (also Water, our healing attunement, seems to deal the most damage underwater? Intentional?).

In fact, I would have to say with the exception of underwater gameplay (really dislike underwater Elementalist), the Elementalist is pretty solid and could probably use a few minor tweaks and buffs.

PvP, however, really is an entirely different story. I feel like in PvP you have to work twice as hard to be half as effective as many other classes. I don’t mind working harder, but I would like to be at similar strength to other classes and I do feel that the Elementalist is currently lacking in that respect.

You’re clueless too. you have 4 elements, giving you 20 spells A WEAPON! . Thats 4x more options a weapon. add weapon swap into it and you have SO MUCH you can do. And your damage CAN be on par. But without posting your builds, what you are using, and letting us show you how to be an effective el, you are really just talking out of your own noob circumstance.

sooo this entire thread is stupid

Fix Elementalists. Seriously.

in Players Helping Players

Posted by: Knyx.5926

Knyx.5926

You have no idea what you are talking about. YOU don’t have to work 4x as hard. YOU HAVE 4x THE SPELLS. Meaning to compete well you have to USE THEM ALL. if you are not good enough to micro all your abilities you won’t compete against the best of other classes.

A well played el has all the tools to 1 v 1 and win against any class . Unless a well geared thief jumps you and kills you before you can move. BUT HE CAN DO THAT TO MOST CLASSES. Thiefs are the only possible class that is too strong because of their 24k burst . But they have problems too.

Learn to UTILIZE all of your skills before you come whining on the forum. This post will give people the WRONG idea.

And btw, your AOE is the best in the game next to a bow-warriors double fire AOE. but that is a big cool down and requires your full addren f1.

So much wrong with this. If you don’t like the challenge then don’t play it. If you MASTER all of your spells and use them correctly, you will completely devastate pvp.

That is all.

Yawn, another person ranting about how OP thieves are and how they can do a million damage in a few hits (which they cant) and not providing a single, not even a microscopic amount of evidence.

Fix Elementalists. Seriously.

in Players Helping Players

Posted by: nerva.7940

nerva.7940

good elementalists are a force to be reckoned with in spvp. it’s a high skillcap profession. please spend some time with it before demanding buffs. even when you cant get the hang of it, please dont ask for buffs, because the rest of us love where the profession is at.

Ikiro – 80 Ranger
Umie – 80 Guardian
http://www.youtube.com/channel/UCgLbWtvtzdU0Ho0zto6VnTQ

Fix Elementalists. Seriously.

in Players Helping Players

Posted by: Knyx.5926

Knyx.5926

You have no idea what you are talking about. YOU don’t have to work 4x as hard. YOU HAVE 4x THE SPELLS. Meaning to compete well you have to USE THEM ALL. if you are not good enough to micro all your abilities you won’t compete against the best of other classes.

A well played el has all the tools to 1 v 1 and win against any class . Unless a well geared thief jumps you and kills you before you can move. BUT HE CAN DO THAT TO MOST CLASSES. Thiefs are the only possible class that is too strong because of their 24k burst . But they have problems too.

Learn to UTILIZE all of your skills before you come whining on the forum. This post will give people the WRONG idea.

And btw, your AOE is the best in the game next to a bow-warriors double fire AOE. but that is a big cool down and requires your full addren f1.

So much wrong with this. If you don’t like the challenge then don’t play it. If you MASTER all of your spells and use them correctly, you will completely devastate pvp.

That is all.

Yawn, another person ranting about how OP thieves are and how they can do a million damage in a few hits (which they cant) and not providing a single, not even a microscopic amount of evidence.

youkitten hat. That wasn’t the point of my post at all. And i even said they have their own problems. I don’t think they are op. And what evidence are you talking about ?! Go play a thief sPvP and do 24k burst. Its not a secret or proof. Its how the class is intended to be. stupid troll.

Again, no evidence to back it up. That would make YOU the troll, since YOU are the one claiming YOU are claiming they can do 24k burst. Since you cannot even read what you wrote in the post YOU made that I quoted, that also makes you a troll. You clearly said thief was OP

I have a thief, lvl 80 in PVE, and I do wvwvw as well as Spvp. I also play Mesmer, Warrior and Ele.

Still waiting for the evidence.

(edited by Knyx.5926)

Fix Elementalists. Seriously.

in Players Helping Players

Posted by: fixit.7189

fixit.7189

Major issues I see that really hinder most people ( regardless of class) from doing well.

1. upgrade your gear. If your level 50 wearing level 35 armor/weapons you NEED to upgrade your gear. It matters !

2. Swap your weapons. People run in forcing themself to use just 1 weapon the whole fight. You are limiting your effectivness by NOT swapping.

3. MOVE. Dont stand still.

4. DODGE ! you actually need to dodge incomming attacks.

5. Change up skills for group/solo play. Some skills are great solo, some are great in groups…rarely are they good for both.

and this, this is also good advice.

I hate to say it in an mmo, but it applies in this situation.

GET SOME SKILL BRO!!

While I agree, like to point out that number 2 in that list is invalid since eles have no weapon swaps. We can ele swap if that’s what you mean but any ele worth their salt already does this. Also like to point out that ele traits seem to be designed to go with one weapon set or another. With not dual specs; you will have to trait according to the weapons you are using. In PvP this is fine, but in PvE not possible unless you re-do traits over and over.

Anyways, only use my ele to AoE farm events. Going to work on thief now and pwn. FotM go!

Fix Elementalists. Seriously.

in Players Helping Players

Posted by: Mariah.4850

Mariah.4850

Hmm well I don’t think the Elementalist is nearly as bad as some of you seem to suggest.

I have my Elementalist at level 80 with relatively few problems. Yes, I would say Elementalist is a bit more involved than other classes (I consider this a good thing) for comparable results. I would say my biggest issue with Elementalist is that I deal similar damage to many other classes while being WAY squishier. I am going to guess that the intention behind this is that an Elementalist can kite (and has many abilities to do so) whereas other tougher classes cannot. I can pretty much take down any mob or group of mobs if they are melee. Only ranged abilities and mobs give me any real trouble (and that’s what you use utility skills for).

Elementalist advantages:

-My AoE ability is not only large and ranged, it is second to none. No other class deals as much AoE damage (and there are many, many mob groups in this game).

-My AoE kiting abilities are, also, second to none. While there are other classes who can kite a single mob much better, no class can kite an entire, large group better.

-Lots of utility survivability options and self-heal options (combine things like Water Adept Major Trait Soothing Disruption with Cantrips like Armor of Earth to gain a serious edge in survival).

-The most versatile of the classes with good damage, good healing, and great CC, almost all mostly accessible at will.

Elementalist Disadvantages:

-Single target damage output is either directly on par or less than other classes yet we are significantly more squishy (again I assume this is intended and based on our ability to kite or burst[with non-staff setups]).

-Doing significant single-target damage typically requires stacking everything you have onto that mob. (I assume this mechanic is based off of the fact that we have 25 abilities available to use in combat whereas most classes have 15)

-Underwater Elementalist is severely disadvantaged with poorer kiting options and reduced damage. Kiting underwater and still dealing viable damage is a near impossibility, but you still remain very squishy (also Water, our healing attunement, seems to deal the most damage underwater? Intentional?).

In fact, I would have to say with the exception of underwater gameplay (really dislike underwater Elementalist), the Elementalist is pretty solid and could probably use a few minor tweaks and buffs.

PvP, however, really is an entirely different story. I feel like in PvP you have to work twice as hard to be half as effective as many other classes. I don’t mind working harder, but I would like to be at similar strength to other classes and I do feel that the Elementalist is currently lacking in that respect.

You’re clueless too. you have 4 elements, giving you 20 spells A WEAPON! . Thats 4x more options a weapon. add weapon swap into it and you have SO MUCH you can do. And your damage CAN be on par. But without posting your builds, what you are using, and letting us show you how to be an effective el, you are really just talking out of your own noob circumstance.

sooo this entire thread is stupid

You realize that elementalists don’t have a weapon swap, right? There isn’t some secondary weapon set we can switch to during combat with the click of a button. Have you played an elementalist at all?

Fix Elementalists. Seriously.

in Players Helping Players

Posted by: Lokai.7850

Lokai.7850

i believe they do less damage per hit because they have 4 attunments meaning you can pop double the cooldowns of other classes. You also have more verstility they seem to be a catch all class… meaning no matter what spec they are can still heal and support, if you are cycling your attunements you should have a good bit of conditions, and have alot of utility as well. But i can say comparing it to my necro who feels as if he’s doing alot more damage per strike but, then he only has 2 weapon sets vs ele’s 4 so when i am in cooldown stage he’s still able to fire attacks at me.

i do however agree that ele’s are super squishie when not built to tank… could be fixed by making some of earths defense buffs last longer or a utility skill that gives some kind of defense boost. But could also be working as intended.