Friend dying in story mode?

Friend dying in story mode?

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Posted by: draconicrose.6213

draconicrose.6213

Q:

A few friends and I are doing our HoT stories together but sometimes one of us dies in an inaccessible place and doesn’t get ported anywhere we are able to rez them. If they use a waypoint, they will be ported out and not able to rejoin the story instance, forcing us to restart the chapter.

Is there any way for them to rejoin back into our story instance or for us to recover the body for rezzing? The last time this happened a cutscene made them fall into some of Mordremoth’s vines after we rescued Zojja

Friend dying in story mode?

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Posted by: RoseofGilead.8907

RoseofGilead.8907

A:

Yeah, I would do what Stitch said. Make sure no one in the party is in combat. If everyone is out of combat but your friend still doesn’t get the pop up to respawn, then everyone else should die to try to force the pop up for everyone.

Also, for story missions, never, ever waypoint to somewhere outside of the instance because you’ll never be able to rejoin your party. You’re able to rejoin your party in dungeons and raids, but you can’t do it for story missions.

Friend dying in story mode?

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Posted by: Stitch.1794

Stitch.1794

Do they not get a prompt to respawn once everyone else is out of combat?

If not, you could try deliberately wiping the party to see if that triggers the prompt.

Friend dying in story mode?

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Sometimes the in-game /stuck command will return you to a checkpoint, without requiring you to restart the instance. Mostly, you just have to make sure that everyone is completely out of combat.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Friend dying in story mode?

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Posted by: draconicrose.6213

draconicrose.6213

Thanks for the tips everyone. We’ll try wiping. We know using the /stuck command doesn’t really work in story instances.

Friend dying in story mode?

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

We know using the /stuck command doesn’t really work in story instances.

It really does; in fact, it’s only ever moved me in story instances. In the open world, it never has done more than log my position.

That said, it’s horribly inconsistent. I’m not at all sure why it will sometimes move you and other times it won’t.

Regardless, it’s always worth trying because it takes only 30 seconds after typing it out to see if it helps. (Plus, it logs an error for that location — over time, ANet has fixed a lot of such bugged spots.)

John Smith: “you should kill monsters, because killing monsters is awesome.”