General change to personal story's quests

General change to personal story's quests

in Players Helping Players

Posted by: Parvil.6804

Parvil.6804

Hi guys,
I don’t really know if that case was actually mentioned, but I want to present what might be the great expansion of personal story.

Let’s start from the beggining. I realised that almost every quest in my personal storylines is all about killing something, getting through tons of monster to kill something… I know, there are many different ideas of doing this (with using a machine gun, canon, stick -_- etc.). It’s almost great, but I really miss one thing. Have you ever played any kind of game like Gothic? I guess yes. Many events there were not all about violence. Sometimes you were forced to use your brain to solve the puzzle, other time you had to get through the maze to find the item you were looking for and used it with four others to open the secret door leading to final boss. Possibilities are almost endless. I hope to see something different from the current state in personal story. PS isn’t thing that everyone achieves or even care for. Let us, people who are trying to expand their knowledge about the game and looking for something really challenging, find that when entering the PS world.

Tell me what do you think about including such things in the personal story?

General change to personal story's quests

in Players Helping Players

Posted by: Iures.2894

Iures.2894

You accidentally posted this in dungeons. >_>

That said, I wouldn’t mind if they had included it, but I don’t really think it’s a priority to be changed.

General change to personal story's quests

in Players Helping Players

Posted by: Parvil.6804

Parvil.6804

Hmm dunno how. I was pretty sure I have chosen Suggestions. Is there any possibility of moving this topic there?

General change to personal story's quests

in Players Helping Players

Posted by: Stooperdale.3560

Stooperdale.3560

The personal story quests are designed so that they will be completed. They aren’t necessarily easy for new players but they will get done. As soon as you put puzzles in they will either be an easy waste of time, walked through on the web, solved by trial and error, or difficult enough to totally block some players from making progress. None of those is great for the game. If you can design original puzzles that interest everyone but ultimately defeat nobody then you should sell them for a great deal of money.

General change to personal story's quests

in Players Helping Players

Posted by: Iures.2894

Iures.2894

The personal story quests are designed so that they will be completed. They aren’t necessarily easy for new players but they will get done. As soon as you put puzzles in they will either be an easy waste of time, walked through on the web, solved by trial and error, or difficult enough to totally block some players from making progress. None of those is great for the game. If you can design original puzzles that interest everyone but ultimately defeat nobody then you should sell them for a great deal of money.

Hmm. . .good point. It also addresses the last battle in the story being. . . well, yeah.