General change to personal story's quests
You accidentally posted this in dungeons. >_>
That said, I wouldn’t mind if they had included it, but I don’t really think it’s a priority to be changed.
Hmm dunno how. I was pretty sure I have chosen Suggestions. Is there any possibility of moving this topic there?
The personal story quests are designed so that they will be completed. They aren’t necessarily easy for new players but they will get done. As soon as you put puzzles in they will either be an easy waste of time, walked through on the web, solved by trial and error, or difficult enough to totally block some players from making progress. None of those is great for the game. If you can design original puzzles that interest everyone but ultimately defeat nobody then you should sell them for a great deal of money.
The personal story quests are designed so that they will be completed. They aren’t necessarily easy for new players but they will get done. As soon as you put puzzles in they will either be an easy waste of time, walked through on the web, solved by trial and error, or difficult enough to totally block some players from making progress. None of those is great for the game. If you can design original puzzles that interest everyone but ultimately defeat nobody then you should sell them for a great deal of money.
Hmm. . .good point. It also addresses the last battle in the story being. . . well, yeah.