Guys, I have a problem.

Guys, I have a problem.

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Posted by: CRaMaX.9618

CRaMaX.9618

I am an altaholic. Its true. I can’t decide on a profession. Things I’ve tried so far are Mesmer (somewhat fun but not really my thing), Engineer (My highest level toon), Thief (Interesting PvE but concerned about the independence of the class), and Necro (My WoW main was a warlock, and I like the class, but feels odd to play, gets boring). I was just wondering if anybody had any thoughts as to what I should roll. I don’t have much time so focusing on one “main” is a must for me. My big gripes with the engineer are with the bomb kit and grenade kit, as they dont appeal to me, but are a very viable source of DPS for the engineer. Suggestion as to what I should play?

Guys, I have a problem.

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Posted by: Haette.2701

Haette.2701

Your thoughts on each class lines up with mine pretty well, so I’ll suggest an elementalist. They start off kinda slow because you have so much crap to unlock, but once you hit level 15 or so they really get fun. Pick up Arcane Shield and Armor of Earth as soon as you can so you can double-dagger without imploding, because it’s an absolute blast.

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Posted by: PotatoOverdose.6583

PotatoOverdose.6583

For PvE, flamethrower can work reasonably well. Also, due to fundamental design flaws, turrets are actually quite good in Orr, though this really isn’t a good thing if you look at the problems with that zone in context.

For Pvp, not using grenade kit will limit you a bit. We have, really, the best ranged AoE options available to any class. Also, not using bomb kit will limit your control, and remove a very decent source of pbAoE.

However, you do have options. Elixer gun works wonders for 1v1 due to being able to keep weakness up permanently on a target. This reduces overall damage from warrior, ranger, thief, guardian, and engineer (most builds) by around 25%, which is huge.

You also have persistent condition removal for yourself and allies due to the light field from Super Elixir. Any projectile finisher from you or your allies that goes through the light field (doesn’t have to hit a target) will remove 1 condition. Skills from engineer that trigger projectile finisher include Elixir Gun 1, Rifle 1, and Pistol 1.

Elixir gun also has an excellent mobility skill (acid bomb), a superb cripple which gives AoE swiftness to nearby allies (Elixir F), and a cone poison attack that removes conditions from allies.

For more info on Elixir gun builds, you can look through the build sticky at the top of these forums. That thread has some decent info + instructional videos.

There are also non-kit builds that are easier but (arguably) less effective than multi-kit builds. They do have good damage though. For those, look into Rifle+Toolbelt, or the P/P burning build.


All of the above being said, if you actively dislike 2 of our best kits, maybe this class isn’t for you. I personally run Grenade kit-Elixir gun-Elixir S with rifle at the moment, and I couldn’t be happier about the class.

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Posted by: Devinchi.2756

Devinchi.2756

The only problem with not using explosive kits is lacking aoe skills. Other than that, you can throw out some nice DPS without those kits. I made a rifle build with Power-Precision-Toughness gear and an emphasis on gadget, and I was able to burst down enemies in PvE and WvW very quickly. With the engineer, I find it quite easy to throw together a good build no matter what your criteria may be.

Heavy Charrtillery – lvl 80 Engineer
Sorrow’s Furnace

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Posted by: CRaMaX.9618

CRaMaX.9618

Thanks for replies so far! I have been running Elixir U, Elixir C (I think) and Elixir gun. I also use flamethrower, but to a lesser extent. I really like condition builds, hence my love for necro. I have tried elementalist in the mists but It felt a little to prepackaged for my tastes. I’m basically down to a necro or an engineer. I feel like I would like necro a little bit more closer to end game but I, as with many others, have yet to see what bug fixes will be made to necro and which ones won’t. Because, on paper, they are my Ideal class, Its just do I want to spend 100 hours+ getting to level cap/playing while it still has a ways to go before becoming balanced with other classes. I also really want to level in dungeons and play a support build.

Guys, I have a problem.

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Posted by: CRaMaX.9618

CRaMaX.9618

Im considering an elementalist. Any last words to seal the deal?

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Posted by: PotatoOverdose.6583

PotatoOverdose.6583

Play whichever class you find mokittenn. That’s what gw2 is about.

Edit: Seriously, it censors “most” “fun”? WTF?

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Posted by: Lauren.3061

Lauren.3061

Edit: Seriously, it censors “most” “fun”? WTF?

Last two letters in “most” + first two letters in “fun” with no space maybe? That might explain it.

Being biased in favor of engineer I can say that mine is still tons of fun — though in defense of the necromancer: my guild leader is level 80 and plays one and he just rips through stuff. From what he’s said they really begin to shine later in the game. He’s incredibly tanky and pumps out the dps like a madman. I know you said you didn’t want to hear it, but it truly does come down to what class you feel most comfortable in. I found engineer to be a perfect fit — I never felt like I had to force myself to get used to be mechanic. And that’s true for others with a different profession. Good luck.

~Arabella

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Posted by: CRaMaX.9618

CRaMaX.9618

TY for advice guys, Back on original engi because, when it boils down to it, no matter what I play the grass will always be greener and I already ahve a level 30 toon so why waste time releveling.

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Posted by: Voltar.8574

Voltar.8574

lol, most fun saw ‘s t f u’ i bet and kittened that out.
edit: lauren caught that already.
i’d say if engy’s working for you, run with it. i don’t think any other class is really anything like engy.

(edited by Voltar.8574)