Invisibility detection

Invisibility detection

in Players Helping Players

Posted by: gabo.6721

gabo.6721

Q:

Are there any means of detecting hidden units?

Not calling it OP or anything, but its just that its a practically guaranteed escape mechanism rivaled only by a ranged teleport (blink) skill.

I’m all for sneaky play, i just need confirmation to my question. I’m hoping for something along the lines of a “Maya Purple Card” back in the olden RO days that indicated the position of the invisible unit but still cannot be attacked directly unless AoE cast.

Haven’t tested, since most enemy invisible units intend on killing me then run away fast… but do conditions show visual representations on invisible units? I know for a fact that the invisible weapon guys in the Orr instance can be blinded and it is visible, something to that extent.

Gabo Silvershine
Isle of Janthir
Learn my name, or do not. The world will know it soon enough.

Invisibility detection

in Players Helping Players

Posted by: PopeUrban.2578

PopeUrban.2578

A:

Here, we’ll do a TLDR of VakarisJ’s post:

Answer: No.

Reason: There aren’t any long-duration stealths in the game.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

Invisibility detection

in Players Helping Players

Posted by: VakarisJ.5619

VakarisJ.5619

Invisibility barely lasts 3 seconds, 4 with a trait that barely any thief actually gets, instead favoring pure DPS. Shadow Refuge gives 6 seconds of invisibility, but only while you stay in the circle and the downed invisibility lasts for barely 1 second.

Why would you need detection in such cases? It’s very easy to predict where the thief with unstealth – just check under bridges and around corners. Even more so when you can’t reenter stealth for 3 seconds after losing it.

If invisibility lasted for 10 seconds and more, maybe then there would be any actual use and reason for a detection ability.

Invisibility detection

in Players Helping Players

Posted by: Celidon.1348

Celidon.1348

Invisibility barely lasts 3 seconds, 4 with a trait that barely any thief actually gets, instead favoring pure DPS. Shadow Refuge gives 6 seconds of invisibility, but only while you stay in the circle and the downed invisibility lasts for barely 1 second.

Why would you need detection in such cases? It’s very easy to predict where the thief with unstealth – just check under bridges and around corners. Even more so when you can’t reenter stealth for 3 seconds after losing it.

If invisibility lasted for 10 seconds and more, maybe then there would be any actual use and reason for a detection ability.

The OP asked for confirmation to his question, not someone else’s opinion on whether it’s needed or not.

On topic: There is currently no invis or stealth detection currently in the game.

Invisibility detection

in Players Helping Players

Posted by: VakarisJ.5619

VakarisJ.5619

The OP asked for confirmation to his question, not someone else’s opinion on whether it’s needed or not.

Hm… Didn’t notice. Anyway, his question is still answered via my counter-opinion.

Invisibility detection

in Players Helping Players

Posted by: Mungrul.9358

Mungrul.9358

And remember, players and mobs aren’t invincible while invisible. I think that’s a common mistake people make.
So if you think you know where someone’s going while invisible, keep swinging / casting.

Please note that due to restrictions placed on my account, I am only allowed 1 post per hour.
Therefore I may take some time replying to you.

Invisibility detection

in Players Helping Players

Posted by: Sarisa.4731

Sarisa.4731

An invisible person/mob cannot be targeted, but can surely still be hit by ground targeted AoE’s or by using an attack skill where you think they are.

I do not know of any invisibility longer than 6 seconds.

Lille of the Valley [WHIP]

Invisibility detection

in Players Helping Players

Posted by: gabo.6721

gabo.6721

Thanks guys.

I was just in a state of shoot-myself-in-the-foot-ness when i dueled with an invi user and i felt pretty stuKITTENpid running around… as they say:

layk a bebe! runnin roun’ mekin’ noise dun no wat tu du!

with my guardian. switching to scepter+focus to randomly cast places too. even got 2 people as backup since it was taking so long…. then he eventually got away.

Really was hoping that condition effects displayed though… like a moving patch of fire or blind. haha.

Gabo Silvershine
Isle of Janthir
Learn my name, or do not. The world will know it soon enough.