Right, so i’ve tried many many different weapon combos and traits, and i have come to the conclusion that mesmers that rely on illusions or even remotely try to use them for anything other than to dispose of them immediately via shattering or leaving them to die will be useless.
The mesmer feels very very utilitarian, all his utility skills are just that, utility, they don’t really help much in direct combat, but rather very reliant on the enemy’s skill, WHICH IS GOOD, because that’s what the mesmer is supposed to feel like, a deceptive class that turns yourself on you.
But it is also a bad thing, since whatever weapon you use, you will always have 1 skill that summons a clone and another that summons a phantasm which usually constitute a large portion of your damage, and with the current horrid survivability of illusions ((even giving them the best shot with traits and the signet)) they don’t live enough to be of any use, so you basically lose 2 skill slots.
The utility skills are not sufficient as long as illusions fill that role, which they’re not supposed to.
Now to the elites, the mesmer has 3 elites:
1. Time warp: it’s pretty good for teamwork and synchronizing with skills like tome of courage/wrath and other long cast skills, most suitable for WvW.
2. Polymorph: 10 second of a near useless enemy to wail on, sounds good for sPvP.
3: Mass Invisibility: the most useless elite skill in the game, taking into consideration the cooldown and the skill point cost that is, 30 skill points for a 90 second cooldown invisibility skill that works on 6 people for only 5 seconds?, i expected an elite of this sort to have 12 players minimum and a little more duration., most useless skill imho unless used in very few spvp comps.
Now to the traits:
I generally have no problem with the distribution of the traits for the mesmer, the Illusions line is pretty awesome (except the illusions themselves are rubbish), the Domination and Dueling lines are pretty good too.
The Chaos and Inspiration line are only good up till master major traits, then comes the grandmaster, a couple of them are pretty low tier at best, like Bountiful Interruption (grants a random boon when you interrupt a foe) and Shattered Conditions (removes a condition on shattering illusions), and Prismatic Understanding (1 second longer stealth) are all at best Master tier traits.
From my perspective all this can be fixed by making illusions more resilient, maybe take 95% less damage from AOE, because come on, the mesmers are EXTREMELY reliant on illusions, every build uses a phantasm and a clone, you’re just destroying the fun for WvW for us, signet of illusions is not enough.
I hope this gets to the devs somehow, whether you agree or disagree i’d like them to know all people’s opinions.
please reply if you have any suggestion or have anything constructive to say about the matter.
edit: one other thing, there are traits that reduce weapon cooldowns by 20%, and there’s the minor trait that reduces illusion summoning skills’ cooldowns by 20%, but they don’t stack, why this redundancy??, make them stack!
(edited by RapidSausage.4620)