Mordrem Problems
I don’t think it’s bugged, I was able to do it the other day.
You have to kill the enemies then run through the spot where they died (there’s a patch of smoke/spoors around there) to get a buff (blue symbol above your head) which enables you to approach the vine clusters and get a sample. Then you take the sample to the NPC.
There’s usually time to get 2 samples before the spoor patch disappears, but you might have to run through it again after collecting the first sample. Then take them to the NPC and wait for the next enemy to spawn.
“Life’s a journey, not a destination.”
I was on the spot Dulfy marked on the map, but there wasnt anything. Can you mark on the map the exact spot where the events start please?
I think it still bugs on some maps, so try loading into the zone a few times (might want to make sure you in a different map by using /IP in chat). One easy (and cheap) way to do this is exit to EotM (or WvW Borderland) and then use the EXIT WvW button on the WvW menu (bottom right of main page).
Also, you might find better suggestions and info on this over at the Living Story forum.
Fate is just the weight of circumstances
That’s the way that lady luck dances
I’ve been on several different maps since it was fixed; no one reported any issues.
I’ve been to Iron Marches several times since the last patch, and I’ve never seen a working spore event.
Just bewildered people, eventually moving onto the next event.
For the toast!
It wasn’t working for me. Then Anet patched it and I was happy. I went and tried it, and there were mobs there. Me and others killed the first wave then..nothing. And I haven’t seen a single mob there since
I can’t get it either. The problem isn’t so much that it stalls: Never even seen this event pop.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
I’m not sure how it will work in the future, but currently it seems the Mordrem events spawn whenever a character at the right step in the Living Story talks to the appropriate NPC. For example, I’m headed to the NPC for the Wolf. As I get near him, I see the event for the Wolf pop up; he’s almost dead, and he dies right before I talk to the NPC.
Talking to the NPC gives me the response about how “I just missed it”, but if I click through the conversation and talk to him again, the Wolf event immediately respawned. That tells me that it was triggered by me talking to the NPC; it’s not possible that the same event would respawn a mere 5 seconds after completion under normal circumstances.
I’ve seen this happen for the Gravelash event too.
So this appear to be less about the event bugging out as it is about proper direction on how to start it (or players ignoring the obvious?). Is the quest / mission text telling you to talk to a specific NPC?
Fate is just the weight of circumstances
That’s the way that lady luck dances
I’m not sure how it will work in the future, but currently it seems the Mordrem events spawn whenever a character at the right step in the Living Story talks to the appropriate NPC. For example, I’m headed to the NPC for the Wolf. As I get near him, I see the event for the Wolf pop up; he’s almost dead, and he dies right before I talk to the NPC.
Talking to the NPC gives me the response about how “I just missed it”, but if I click through the conversation and talk to him again, the Wolf event immediately respawned. That tells me that it was triggered by me talking to the NPC; it’s not possible that the same event would respawn a mere 5 seconds after completion under normal circumstances.
I’ve seen this happen for the Gravelash event too.
The thing is, the event has already started, but there’s zero progress. There’s just no mobs other than the normal wildlife (bears and deer iirc) nothing to apparently do. There are two ‘vine chamber’ entities that look interactable, but you can’t approach them.
Fortunately, you can just talk to the Ash Legion NPC to move onto the next step in the story, which is what I assume the patch five days ago did, but that doesn’t help those of us who still need the achievement.
I’d still define nothing happening as ‘stalling’
I haven’t checked the event since yesterday’s mysterious patch without release notes though.
For the toast!
(edited by Halcyon.7352)
Bump. This is still bugged
I’ve noticed with the last patch, there is now a timer to the event, but I have never seen any progression to the event, nor anyone bothering to try anymore.
No mobs, nothing to interact with. I haven’t stuck around to see what happens when the timer runs out and it presumably fails, and restarts – But if I need to wait for the event to start again and then wait out the ten minute timer to get a shot at it, this event would seem to be quite broken, no?
For the toast!
Someone posted over in the Living Story sub-forum that you can try leaving the event circle and then going back in again. (All players must exit the event circle.) This should cause the mobs to start spawning.