PvP: y u no die?!
You’re not the only one getting upset. But, you’re only getting upset because you think in terms of old style gaming. Health bar goes down and you win, gg. But GW2 has expanded that. Think of the downed state as a health-bar extension, and you won’t be so mad. You can switch to ranged and sit back for 10 seconds and kill with auto-attack, or go in and do a stomp and kill them with risk of taking damage.
I’ve taken 6k or more damage from a downed player, but they are helpless during that time, you can go out of range, heal, and come back to finish them off. It’s a dynamic new way of doing ‘death’ and it’s really good. I expect every future MMO will deal with ‘defeat’ in a similar way.
I recommend just auto attacking if you’re having trouble with stomps. Even if he gets you into downed state, his health is going to be lower, and you can duke it out on the ground. When he dies for good, you will rally up, and can go back to whatever.
I recommend teaming up with allies in order to properly take people down. You’re not supposed to be able to take people down in 2v1 just because you play a thief and can burst them down in a few seconds.
This is a skill based game. Pressing “f” and letting it charge for 5 seconds and hoping the downed person isnt looking or doesn’t have an interrupt is L33T.
Keep holding “f”! Youve almost got’em…Keep holding “f”, he’s got his back turned fighting someone else! Keep holding it…….BOOM. Another Leet kill.
It is quite frankly the most rediculous gimmick ive seen in an mmo in quite a while.
This game would easily be the best game ive ever seen if it got rid of the “f” kills, had pvp gear, and maybe had some class composition.
This game would easily be the best game ive ever seen if it got rid of the “f” kills
I agree with it. Downed system is not a step forward in mmorpg genre. It’s biggest minus of game positioning as an skillbased.
u dont understand how this game works, this game is for casuals, downed state help casuals have a little chance of survive for more than 10 seconds, even a casual can spam 1 and use 2 or 3 to interrupt
Downed state can be annoying, but it also prevents burst damage from being too good.
This is a skill based game. Pressing “f” and letting it charge for 5 seconds and hoping the downed person isnt looking or doesn’t have an interrupt is L33T.
You can dodge some of the interrupts, or use stability to avoid them altogether.
I’m not really a big fan of the downed system (for PvP) either. When I go through a hard battle and and pull through victorious, I should be rewarded, not instantly counter-downed by the half-dead guy that I just “killed”.
It’s great for PvE though. Getting a second chance versus some of those veteran mobs is very welcomed. I seriously think that ANet should consider removing the downed system from sPvP and WvWvW.
Mortally wounded shenanigans were fabulous in God Wars, and they’re fabulous in Guild Wars 2.
It’s all perfectly easy to manage by simply knowing how to play and being able to effectively assess your options. Just research the downed skills a little, and you’ll be able to understand better what they’re up to and how to shut it down.
I think they increase the skill ceiling of the game tremendously and allow for a much larger variety of viable builds, which is something ArenaNet has turned into a science.
It’s all perfectly easy to manage by simply knowing how to play and being able to effectively assess your options. Just research the downed skills a little, and you’ll be able to understand better what they’re up to and how to shut it down.
i can see where you are coming from, but there are some tremendous balancing issues, when some classes can near instantly interrubt you after going down (Warrior Stun Rock/ Guardian knockback bubble/necro fear) or “blink away” (rogue/mesmer) and some other classes have to wait nearly 12secs to interrupt/move away (elementalist/engineer). Either remove cc in down state completly, treat every class equally with interrupts or remove downed state all together in pvp.
Lol a really mad Toast plus Anet’s awesome forum filter = unintentionally hilarious OP.
What defines skill? In my mind the key skill is making the right decisions. So if you make the decision to walk up to the downed player and “F” stomp him, you live with the consequence of taking more damage, or going down yourself. It might be the wrong decision for the circumstance. Only skill will help you know which is the right move.
The act of the stomp, which you may not feel is skillful, is quite skillful in learning how to deal with all the tricks. As a thief I know the guy is going to teleport away, so I end my stomp early and look for his teleport. For Mesmers, I know this is a clone, so I’ll end early and fine the real one. Or I’ll stand back and attack, because I am low health and don’t want to go down.
If you are a warrior, you can use stability to resist the Necro fear on down state, maybe even the knockback from Guardian. I don’t know how that works but there is strategy and choices to be made. I understand not everyone likes it, but it is a step forward for those with skill.
Plenty of times I will run after downing someone because I am outnumbered. I got him down, I can do it again, and he knows I can do it again. So let his friends chase me away; fine. It’s not the end of the battle just yet.
Kitten cesorship made my day too xD
Btw im not rly mad :P its more like dealbreaker for me as a player who want to play this game mainly for PvP and as it is like now I dont find it enjoyable.
Its more like dissapointment :C
I agree with OP.
This is why I don’t ever want to do PvP anymore. ._.
I’m not a huge fan of this mechanic either. Great for PVE, bad for PVP imo. I figure Ill eventually get used to it and all will be good. I just hate feeling like I have to kill someone twice, especially in the middle of a group battle.
Edit: If anything, they should just remove the ability to revive in PVP. That way I can just leave downed players alone while I keep fighting their team mates.
(edited by Jester.3265)
RAWRAWRAWR KITTEN RWAWRWARWWWW
Was kinda funny.
And I like the downed mechanic. Makes PvP not “run in, instagib squishy, run out” anymore, ’cause the other team can get them back up.
PvP is now attrition based… it’s awesome
@Vexus
Yea cool and stuff but youre suppose to PvP and PvP stands for Player Vs Player not Player Vs NotMovingPoleThatHave4SkillsAndStandsThereToJustAnnoyYou.
As for your tatics mkay fine we can do that, and while u do that your Beach is getting zerged by other team. Isnt it THE POINT? You’re there to capure places and kill players not fight poles …
Also this “F-inisher” force ppl to gather at one poor soul insteed of doing something useful…
(edited by Toast.6324)
I definately feel like everyone being able to cast on the run is more annoying than the downed state things…its a chase game for everyone, from what I have experienced anyway.
@Toast
Well, I really only fight poles when it’s an undergeared, and not as skilled, player. I’ve had good teams rez their friend before my stomp completes. So it’s dynamic, as mentioned above, attrition based. You can go in and kill a weak day-1 player and feel good, but his team will rez him right away. So choices matter most. Yes, while you’re stomping someone, your beach is being taken, and you have to take that into account to become better. I have to say, however, that the more people you send back to spawn, the more you’re going to be taking objectives.
As for the PvP comment, I’m pretty sure you did Player vs. Player before the guy got into downed state. I’m sure you can adapt and learn how to play Player vs. Pole if you are good enough to get him into downed state.
And for the “F-inisher” comment: in my groups I will usually call out who is going to finish the target – usually the warrior – and we all switch targets right away. Everyone still gets credit for the kill, and we don’t group up on the downed player. Strategy and tactics and skill.
(edited by Vexus.5423)
Cool story bro I wonder how many of us seen such a great piece of teamwork in any tipical PvP game …
Sorry mate but I dont always have 3-4 guys that are willing to go for a PvP ride and even if they do there is slight chance to get inside same team (since Anet did not implement team-joins).
As for the skill – i dont find it skillful that u can tell somone to not KILL the targets that they just downed and you take fun away from ppl by doing just that.
Do u feel like u killed a guy when u downed him? NO! Why? Becouse he can still ress from there… even if you know that somone WILL take him down it still does not feel like u outplayed the guy.
I also like to go solo its more challenging and u can enjoy a nice tune at the background insteed moans about lags and stuff
(edited by Toast.6324)
Well, let me try to explain the benefits this way. If losing all your health the first time was the end of the story, then either everyone would be in super burst builds, or, more likely in my opinion, the capability of hopping out and mercing someone with all of your cooldowns would be greatly diminished. The world you’re hoping for doesn’t exist, play it as it lies.
It doesn’t really work that you’re complaining about people having superior teamwork and working together, yet claiming you want to be the solo player, even though it purposely makes it more challenging for yourself.
The game is designed to have the downed state. CoD, WoW, BF3, whatever you came from is out the window here. I think this is what you’re comparing it to, because you said “Do you feel like you killed a guy when you downed him? NO!”
The problem is, your work isn’t done when you down a player. Quit thinking like the previous games and adapt to this one! Yes, you “outplayed him” to the point of downing him and staying up yourself, but he has a friend to push you away and res him up, “outteamming” you in the process.
@Moonthrower
Dont twist my words. I like playing with a team of friends as I like to play solo.
“The problem is, your work isn’t done when you down a player. "
This is the reason why I made this thread. You down a player and yet hes not dead!
You defend your point got attacked by a guy got him down and there is 2 more coming… Result 3 alive ppl youre dead. THIS is why I think its stupid.
Your guys come like 5 sec leter and are playing at disadvatage EVEN THO you won the duel…
It force ppl to zerg insteed of doing some good 2ppl attacks or to steal points.
If u ppl cannot comprehend the stupidity behind that then there is no point in going further.
(edited by Toast.6324)
@Toast
If you need a group, add me in game and come to Jade Quarry. Join the TS3 server we use, and participate.
Your point, “You down a player and he’s not dead!” is correct. The player is now down, and you have to continue working to ‘make him dead’. And if you don’t feel like you ‘made him dead’ because someone can come by 10 minutes later and resurrect him… he could have respawned by then. In addition, I love camping guildies who we kill – stand away behind a hill or something, and when his friends come to rez, we jump them too!
I compared downed state to WoW before. In WoW, does the Warrior not have Shield Wall he can pop at low health to give him (effectively) ‘extra-health’ and he’s not dead even though a couple hits more and you know you would have killed him? What’s the difference between that and downed state in perspective? Warrior changes stance and pops shield wall and gets healed back up even though you were kicking his cat. Effectively he was ‘down’ used a ‘down state’ ability and got healed back up. Although not the exact same, GW2 gives this to everyone in the form of a downed state.
Again, if you need a group join up.
Oh, come on now… Complaining about Warriors on a Thief is a little silly. Just spam Heartseeker like everybody else and you’ll do fine.
Thanks for invitation Vexus
I have a guild here that is made of IRL friends and ppl that i know for a long time so it impossible for me to leave this sick buch of humanbeings :>
I dont really see the things alike as its in your comparison to WoW but atleast it might be a valid argument.
@nldixon No just no… trolls out !
I re-read something… as far as 2 people going out and taking points – it is very doable. My friend and I late last night – he just got back from partying at 2AM and I was tired from playing all night – we still went around and capped two supply points in WvW by ourselves. We encountered 3 defenders at the southern supply, and took them out, all the while having the NPC’s on us. We then went behind enemy lines to the far east supply, and after having a zerg come in and down my friend – I escaped and came back around to rez him – we took out a single defender there along with all the NPCs at the same time.
It was awesome and we were tired and unmotivated! We pull of some awesome stuff and yes, do it as a small group most of the time. In this regard, the downed state worked against the enemies. Plenty of times I just /sit next to a downed player until he releases 2-3 minutes later
Yes it’s very frustrating,…
I wish the mechanic would be changed,…
For example: You kill a player, that player is still downed but has no skills. Then they could add that the players revive a tick faster in pvp. This will make it more fun.
And indeed when you kill a player everyone used the knock down-move-clone skills immediatly and well, it’s just annoying.
That sounds awsome and I am full support on such things.
Ressurecting players is all fine since it takes time and one more player.
But dowing system is not ressurecting. Its second-chance giver to outplayed players.
For example my friend is playing Ranger and in down-state he have no usefull PvP skills.
So lets make a down-state duel Necro vs Ranger.
What I want is balance and down-state does not provide that.
You do know you can “finish” a player? No need to tough it out. Run up to them and hit your loot/activate key. Only takes a few seconds.
You do know you can “finish” a player? No need to tough it out. Run up to them and hit your loot/activate key. Only takes a few seconds.
That’s just what we are talking about, that’s the annoying part.
You kill someone and you need to kill him again. Then they knock you down etc while you are fighting in a group or just to delay your time when you are alone….
Wow, look at all of you whiners resisting change.
Its not over until its over. A downed player isn’t “dead” until you kill him, dead.
What he IS, is less dangerous than an upright player, allowing you to focus on more important things, like me,
backstabbing you.
It forms a different pvp dynamic than WoW, which is “all or nothing” alive or dead PvP. How is THAT better?
Oh right, its the kitten you’re used to.
lol.
Current system is great. It allows epic come backs sometimes while it is not hard to take down downed person, sure they can try struggle but if there is no distraction they ahve no chance. .. Go with your group and let group handle the distractions (or then you take care distraction while friend takes enemy down. )
I agree. I just made a thread about the Mesmer. I try to ‘F’ the downed player over and over and somehow they just vanish and then repop back up with full health.
Die already jeez.
Dodge, blind, stability, distortion, stealth, aegis, all of these help secure stomps.
Downed state adds quite a bit of depth to group engagements.
You do know you can “finish” a player? No need to tough it out. Run up to them and hit your loot/activate key. Only takes a few seconds.
That’s just what we are talking about, that’s the annoying part.
You kill someone and you need to kill him again. Then they knock you down etc while you are fighting in a group or just to delay your time when you are alone….
You don’t need to. Keep his friends busy or move along and he’ll die on his own. The only way he’ll get back up is if someone he was fighting dies, before he does – or another enemy comes along to revive him.
You’ve heard the expression “left for dead?”
Makes more sense to me. Instead of considering it “downed” consider it bleeding-out. Would you object to medics in an FPS game?
If he gets back up, you didn’t outplay anybody. You’re trying to dunk in football, and this is a personal problem to fix.
Bandaging takes a long time to get you off the ground, interrupts with any damage, and has a long enough cooldown for this to be a major issue if you are getting any attention at all.
People say this over and over, but just quit trying to stomp Mesmers and Thieves unless you know enough about how downing works to know you’re going to get it. Just tag them and chop them up some when you can.
Add more layers to your game, and you will be fine.
Only FPS that have medics included is TF2 as far as I know.
And if you gonna leave player to “bleed out” then he wll just bandaid.
Sometimes it feels like some of you didnt even play the game >.<
Yea well most MMOs got it right and the downed state is stupid.
(edited by Kalithro.6532)
@voodoospork
Haha I am trying so hard not to be negative for this game, but you got it right. It’s a personal problem if you can’t wrap your head around the downed state mechanic.
And yes, in terms of outplaying someone, I have been very low health, saw a nearby low-health monster, taken the fall to downed state, killed the monster, rallied, and healed back up to finish the enemy. That is outplaying someone. Noticing all conditions around you and using them to the best of your ability.
And if you gonna leave player to “bleed out” then he wll just bandaid.
Good point. No idea how I forgot about that, I do it myself!
I have no excuse. Please ridicule me :P
Hmm, less new is bad. More L2P new mechanics. More kittens.
I think people view the down state in the wrong light. i view the down state as a fighter with heart. Even though he has been beaten down he refuses to die. He can’t swing his weopan but he can throw dirt or a dagger. His heart and soul is still willing to fight. And just becuase you ran him throw your turn you back on him. Your oppentant isn’t dead until he bleeds out for his injures or you stomp his skull.
Now to everyone has that kind of will. But the game assume you are a hero and posses that kind of will and detrimination. If you had to spec into the ablitly would you not do it. Then some people would have it and some would and I could understand the complaints a little. But everyone has it. Those who are complaining are under estimating thier opponents and probly don’t posses any real fighting prowess.
But then again that just the way i see it.
everyone should fear becoming mentally clouded and obsessed with one small section of truth.
I like the thought.
At that point, people will do 4 things:
1. Beg
2. Try to crawl away or escape
3. Give up
4. Fight with every shred of life left in them
We are supposed to be heroic characters – hence our falling to #4 above. Leave 1 through 3 for the mobs and other NPCs.
What i’m getting here is refusal to adapt to a new, innovative idea.
You say he can bandage? Hit him ONCE… self-bandage now has a 5-6 second cooldown (can’t remember which) that he’s bleeding out for.
Friend is trying to help him? That’s TWO people not doing full damage-Tell me more about how you’re losing the fight?
I love the idea. It’s new, fun, and I’m not playing “old style” FPS or MMO where you can go try to insta-gibb an enemy and then stealth/sprint/run away without retaliation ’cause you built a glass cannon build… Your enemy will just kill you (or ignore you if you ran off) and get their friends back up into the fight.
Sorry that there’s a new thing to PvP that keeps 5 second rofflestomp builds less effective in PvP.
my dps is high enough to jsut kill a player while they’re down rather than than using a DB.
Infact that’s all i do now.
Downed state is fine, but two changes need, omg NEED to be made:
1) when they’re really dead, take them off my screen. Completely and immediately. No more corpses laying around. Let their team mates rez them, but if I can’t kill them more, why can I see them?
2) in wvw if I’m capable of getting loot, just give it to me. The sparkly bag on the ground gets totally lost in zerg situations (which is most of the time). Truly annoying.
Downed state is fine, but two changes need, omg NEED to be made:
1) when they’re really dead, take them off my screen. Completely and immediately. No more corpses laying around. Let their team mates rez them, but if I can’t kill them more, why can I see them?
2) in wvw if I’m capable of getting loot, just give it to me. The sparkly bag on the ground gets totally lost in zerg situations (which is most of the time). Truly annoying.
1) They remain as respawn is timer based 15sec I think they need to wait for that or if they prefer a buddy to res them but generally people are waiting for the clock.
2) Turn on Auto Loot?
As for down state, it take anyone trying to learn no more than 1 day to learn how the different classes down states work and while it may take ~3-5 seconds more to get the actual kill it’s not that hard, what’s more problematic is the differences between some classes as to their cooldown on down state skills.
Some have counters from start, some even AoE counters, while some have singel knock down with CD, this could use an overlook but the mechanic itself works fine as it promotes helping your team mates instead of just bolting when they start to drop.
Only noobs whine about downstate.
That sounds awsome and I am full support on such things.
Ressurecting players is all fine since it takes time and one more player.
But dowing system is not ressurecting. Its second-chance giver to outplayed players.
For example my friend is playing Ranger and in down-state he have no usefull PvP skills.
So lets make a down-state duel Necro vs Ranger.
What I want is balance and down-state does not provide that.
Downed state is a part of PvP. Every class has it, and its existence does not negate balance.
Also, downed state is not a “second chance” for players that have been outplayed, because you haven’t outplayed them if they’re not dead or you haven’t forced them to abandon their objective. Proving you can drop them faster than they can drop you is far less important in a PvP system where killing other players is only of secondary importance.
Besides, the alternative is people building for burst, sneaking up on people and killing them nigh-instantly with CC and high damage skills. And it takes FAR less skill to memorize a move rotation than ArenaNet is interested in here.