I posted this in a reply to another thread but alot of people don’t like reading 66 posts later to see it but this will help the community better understand this VERY HOT issue as I notice people continue to post and don’t really know what “Endgame” means and what Endgamers want and that’s alot of TYRIANS!
The game itself is sort of in a sense endgame through out and not at the same time especially for PVE. The content isn’t challenging enough to be considered endgame content. Sorry~
For those saying that WoW created the ideal of Endgame, that’s quite wrong. Endgame existed in early MMO’s before WoW’s time. Endgame came into existence because players at one point or another MAX level, professions and content over a period of days or years. Something as gamers, we’ve experienced many times.
At one point or another, people will all hit 80 in this game and have done 90% of content and have maxed professions. At that point, if there is nothing beyond that, the game becomes dull, like D3, even though it is a different genre. People will hit 80 and will max everything. That’s inevitable in MMO’s.
Alot of people say that levels don’t matter in this game. They do. You can only do certain zones properly once you hit those levels, you can only do certain dungeons when you hit certain levels, you can only farm certain materials until your level allows you to reach those zones, Levels do matter, its just not as much as they used too. The down scaling of levels was a great idea and well done feature. I can finally run around with my siblings who are always lower level in every game in our past 15 years of gaming.
Endgame content was designed to be hard and challenging, something to keep players occupied in the world when they hit the end of the road. In GW2 your occupied all the time but eventually, you’ll have done most the content and you’ll end up at this point. At “Endgame.” When you have done it all! This is what endgame truly is. The game GW2 gives the feel of endgame throughout but its not “Endgame.”
“What foe could possibly challenge the Heroes of Tyria who wield Legendary weapons and have accomplished impossible feats?!”
The world events are challenging but they aren’t what people would call end-game challenging and they don’t necessarily require PVE-Guilds. If GW2 attaches new dungeons and they are of similar difficulty and 5-man size, people become bored quickly, same with world events. Easy isn’t always fun, cause its not satisfying, look at the WoW raid-finder crisis. Just think why strong fighters are always wanting to fight stronger fighters. No fun in beating up wimps who provide no challenge, well I’m sure it’d be somewhat amusing but not as fun.
Remember this is what we are looking for:
“What foe could possibly challenge the Heroes of Tyria who wield Legendary weapons and have accomplished impossible feats?!”
Not wimps that provide no challenge.
The current dungeons do provide a certain degree of challenge. I’ve done quite a few myself and managed to beat them. I found them very enjoyable, however there aren’t very many of them. They only require 5 people. Once again they don’t necessarily require PVE-Guilds to do them. This is why PVE-Guilds and players are very concerned. Is there any reason why PVE’ers should be gathering for other then just guild buffs? What are these buffs for if no there is no one to challenge? Why should they gather to begin with? If PVE endgame did exist, people wouldn’t be here posting so and there definitely would not be this many views either by the community.
The voice of concern here is from the PVE players and guilds. There is still plenty to do now since its early but is there anything worth doing when players hit the TRUE “endgame marker” is the true question. Players would like to know now cause they will be investing in much more play time waiting for things like that or preparing to move to other games… cough… MOP. (I seriously don’t want to play MOP).
Some players voice that progression gear will ruin the game. Yes it does but who says end-game content has to give progression gear? Ragnarok Online didn’t give progression gear all the time. People farmed endgame content for God awesome looking accessories. Just cause it looked cool, people farmed months for it.
“The heroes of Tyria, who want to protect and save Tyria from future problems, want to know if they are truly needed in the future or will just any commoner suffice to save Tyria, if so… they will move on to be heroes in other strange new lands”
This is what the PVE players are asking. It is crucial that this be clearly stated as well and soon. With MOP, a MMORPG with endgame FOR SURE, just over the hill. GW2 PVE-guilds and players are wanting to know. Time is money, especially to everyone in this category, GW2 franchise and players alike.