(An extremely abbreviated version of this post is available a few posts down)
Part 1
Okay, I’ve been willing to give the benefit of the doubt and accept that many players don’t actually know what this kitten-holish behavior actually is. For a lot of players, those whom GW2 isn’t their first MMO at least, they likely cut their teeth on WoW (such that it is today and the past several years) or a game that doesn’t nerf your level according to zone such that when you visit the lowbie areas you are nigh god-like and really have few reasons to go there anyway. In WoW these days, for the most part, there is little reason to ever leave the capital city really, you can queue for any activity, you can queue to join queues now probably. If you are outside a capitol leveling an alt or something you’re probably nearly alone or at least far enough from other players for this to not really matter. Hence little interaction with mobs or at most it would be in a dungeon or raid and the rest of your party would quickly let you know if you pulled this little faux pas because you just wiped them, as you will here to some poor schmo in GW2 as we will see. In other games you aren’t likely sprinting through a zone unless you out-level it and then these mobs would never be able to slow you up to even attempt an attack (or un-mount you is more likely the case) so the cases of you doing this are likely rare and over-looked on those games as well.
In case you are one of the few wondering, "Well just what do you mean by “training” mobs Mayam? I train my character and that’s all! You make no sense!" Well my friend, in this sense of the term “training”, we here refer to the physical choo-choo type trains in that it is a long, heavy, object in motion, with it’s components lined up one after the other. “Still not following ya.” Stay with me here it’s a simple analogy really, you’ll see. When you run through an area without care for the mobs you aggro they of course follow you – one right after another (its making sense now yeah?) “So why is this an issue Mayam? They follow. I out-run them. They eventually de-aggro and I continue on my way saving time.” Yes! You are completely correct Sir or Ma’am BUT, in GW2 at least, when they de-aggro they don’t just re-set and return to their original spot on the map waiting for the next hapless adventurer to happen by their original orientation (that detail is key as we shall see). Here I think the principle of GW2 mechanics is best explained by a visual:
Have you ever seen the remake of Dawn of the Dead? Great horror flick, well at least I liked it, lightning fast zombies changed the whole template for the sub-genre in my opinion, but I digress. You remember the part at the beginning when the couple just wakes up? Little zombie girl gnaws half of dude’s neck off and he bleeds to death, dies, then un-dies? He chases his woman out to the car and she takes off with him hauling kitten behind her, remember? About half a block down the street, crazy zombie boyfriend realizes he has no hope of catching her car right? Now here’s where we draw the corollary to the world of the MMO mobs (and specifically the GW2 variety). Crazy zombie boyfriend, upon the realization that he’s still not quite that fast; breaks off the chase and pops a quick right then turns and tackles some poor dumb kitten-hole standing in his front yard with a stupid ’what’s going on guys uh-duuuhhh…’ look and proceeds to mangle and rip him apart with some of his other new zombie buddies. That my friends is the exact mechanic of mobs in the GW2 universe.
(edited by Mayam.8976)