Q:
Who should i level?
Warrior is one of the most forgiving classes to begin with in the game, so hearing you were having trouble with one is concerning.
Do you strafe around while fighting, dodge attacks, and time your skills to counter incoming attacks? Avoiding damage is much, much more important than healing it. Warrior is one of a few classes that can, early on, afford not to move and to take damage, but no matter what class you play, later on it’ll cripple you if it becomes a habit.
Here is an example of fighting actively. I move constantly in combat, dodge often, and don’t spam my skills- rather, I use them according to the situation, to keep the enemy under control. Granted, you won’t have access to all the tricks I have as a level 80, but the basics are there and it’s never a bad idea to start learning good habits early.
EDIT: Also, give this a readthrough: https://forum-en.gw2archive.eu/forum/game/players/GW2-Combat-system-101-Guide/first
That being said, the best class is subjective. Here are a few notes on both:
-Necromancer: Excels at damage-over-time, but can also run effective power builds. Main defense is in its high HP and Death Shroud, which acts as a second life bar.
-Engineer: Focuses more on utility (support and control) rather than raw power. Has a lot of control abilities, and no weaponswap but access to kits (utility skills that are sort of like additional weapons).
I would say engineer is more difficult than necromancer. Engineer has a higher skill cap in that you have to be good at adjusting to the situation, swapping skills in and out to keep the enemy pinned down with controls. It also takes longer to come into its own, around level 30. Both necromancer and engineer are harder than warrior, though.
Which one is more fun? You have to decide that yourself. If you can, try them both out.
Ember Solace [SOL] – A guild welcoming of newbies and those at the margins.
New Player Outreach Thread
(edited by Falunel.7645)
If you’re dying too often as a Warrior you really need to reassess how you approach combat in this game instead of thinking of another profession.
In some other games (WoW) block/dodge/parry are all passive stats, and you can get to a point where you’ll essentially take no physical damage at all without doing anything.
GW2 combat runs counter to that in which each method of mitigation previously mentioned has to be activated by either dodging or using a weapon/utility skill that provides a block/parry effect. Also circle strafing helps a ton.
If you go full tactics as a warrior, you can get a trait that makes your banners give aoe regen. Couple that with full toughness and you literally don’t have to do anything. I was playing with a guardian friend once while we were fighting a champion spider. I literally did nothing and and used my face as a shield, but due to toughness, my healing banners, and the occasional heal from my guardian friend, I went the entire fight at almost full health.
Though I should mention that dungeon bosses are tougher and this is only really applicable to PvE
(edited by Psycho Robot.7835)
To elaborate on that last point, if you try facetanking in any of the more difficult dungeons (Arah explorable, CoE, higher-level Fractals) or some difficult open-world content (Queen’s Gauntlet), you’ll get shredded very quickly no matter how many defensive stats you pack. Not just by the bosses, but by the trash mobs as well (and usually by the trash mobs).
In other words, if you plan on doing difficult content, you have to learn active defense. Otherwise, you and your party are in for a world of hurt.
Ember Solace [SOL] – A guild welcoming of newbies and those at the margins.
New Player Outreach Thread